Files
tp/include/d/actor/d_a_obj_crvlh_down.h
T
e7477b5048 Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637)
* lv4railwall / lv4sand / lv4slidewall done and wii build fix

* fix Mtx** parameters

* add some notes about wii compiler version

* Remove dol2asm include

---------

Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
2025-09-09 17:30:32 +03:00

37 lines
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C++

#ifndef D_A_OBJ_CRVLH_DOWN_H
#define D_A_OBJ_CRVLH_DOWN_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjCRVLH_DW_c
* @brief Bulblin Tower (Lower Half)
*
* @details
*
*/
class daObjCRVLH_DW_c : public fopAc_ac_c {
public:
/* 80BD4138 */ void initCcCylinder();
/* 80BD41A4 */ void SetCcSyl();
/* 80BD4268 */ void BgRelease();
/* 80BD42D8 */ void Break();
/* 80BD45A4 */ void Obj_Hit();
/* 80BD4644 */ void setBaseMtx();
/* 80BD46EC */ void CreateHeap();
/* 80BD4764 */ void create();
/* 80BD4A84 */ void Create();
/* 80BD4AC8 */ void Execute(Mtx**);
/* 80BD4C44 */ void Draw();
/* 80BD4CC8 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x74c - 0x568];
};
STATIC_ASSERT(sizeof(daObjCRVLH_DW_c) == 0x74c);
#endif /* D_A_OBJ_CRVLH_DOWN_H */