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* lv4railwall / lv4sand / lv4slidewall done and wii build fix * fix Mtx** parameters * add some notes about wii compiler version * Remove dol2asm include --------- Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
37 lines
841 B
C++
37 lines
841 B
C++
#ifndef D_A_OBJ_CRVLH_DOWN_H
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#define D_A_OBJ_CRVLH_DOWN_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjCRVLH_DW_c
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* @brief Bulblin Tower (Lower Half)
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*
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* @details
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*
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*/
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class daObjCRVLH_DW_c : public fopAc_ac_c {
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public:
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/* 80BD4138 */ void initCcCylinder();
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/* 80BD41A4 */ void SetCcSyl();
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/* 80BD4268 */ void BgRelease();
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/* 80BD42D8 */ void Break();
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/* 80BD45A4 */ void Obj_Hit();
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/* 80BD4644 */ void setBaseMtx();
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/* 80BD46EC */ void CreateHeap();
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/* 80BD4764 */ void create();
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/* 80BD4A84 */ void Create();
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/* 80BD4AC8 */ void Execute(Mtx**);
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/* 80BD4C44 */ void Draw();
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/* 80BD4CC8 */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x74c - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjCRVLH_DW_c) == 0x74c);
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#endif /* D_A_OBJ_CRVLH_DOWN_H */
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