Files
tp/include/d/actor/d_a_obj_cowdoor.h
T
12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

33 lines
725 B
C++

#ifndef D_A_OBJ_COWDOOR_H
#define D_A_OBJ_COWDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daCowdoor_c
* @brief Ordon Ranch Stable Door
*
* @details
*
*/
class daCowdoor_c : public dBgS_MoveBgActor {
public:
/* 80BCC7F8 */ void setBaseMtx();
/* 80BCC86C */ int Create();
/* 80BCC8C4 */ int CreateHeap();
/* 80BCC93C */ int create();
/* 80BCCA1C */ int Execute(f32 (**)[3][4]);
/* 80BCCA48 */ int Draw();
/* 80BCCAEC */ int Delete();
private:
/* 0x5A0 */ request_of_phase_process_class field_0x5a0;
/* 0x5A8 */ J3DModel* field_0x5a8;
};
STATIC_ASSERT(sizeof(daCowdoor_c) == 0x5AC);
#endif /* D_A_OBJ_COWDOOR_H */