2021-03-28 22:49:05 +02:00
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#ifndef D_A_OBJ_COWDOOR_H
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#define D_A_OBJ_COWDOOR_H
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2024-10-10 07:29:58 -07:00
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_com_inf_game.h"
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2023-04-07 18:35:52 +02:00
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2024-05-29 01:49:10 -06:00
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/**
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* @ingroup actors-objects
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* @class daCowdoor_c
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* @brief Ordon Ranch Stable Door
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*
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* @details
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*
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*/
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2023-04-07 18:35:52 +02:00
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class daCowdoor_c : public dBgS_MoveBgActor {
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public:
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/* 80BCC7F8 */ void setBaseMtx();
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/* 80BCC86C */ int Create();
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/* 80BCC8C4 */ int CreateHeap();
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/* 80BCC93C */ int create();
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/* 80BCCA1C */ int Execute(f32 (**)[3][4]);
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/* 80BCCA48 */ int Draw();
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/* 80BCCAEC */ int Delete();
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2024-05-29 01:49:10 -06:00
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private:
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2023-04-07 18:35:52 +02:00
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/* 0x5A0 */ request_of_phase_process_class field_0x5a0;
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/* 0x5A8 */ J3DModel* field_0x5a8;
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2024-05-29 01:49:10 -06:00
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};
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2024-06-10 01:34:52 -06:00
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2024-05-29 01:49:10 -06:00
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STATIC_ASSERT(sizeof(daCowdoor_c) == 0x5AC);
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2021-03-28 22:49:05 +02:00
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#endif /* D_A_OBJ_COWDOOR_H */
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