Jasper St. Pierre 462d71cbef Makefile fixes / JUTNameTab (#129)
* Makefile: Fix issues with iconv causing it to break under devkitPro / msys

The version of iconv included in devkitPro does not have a -o option,
so replace it with normal shell redirection. Also, SHIFT-JIS does not
have a mapping for ~, so output the Windows CP932 variant instead,
which does. See:
https://en.wikipedia.org/wiki/Tilde#Unicode_and_Shift_JIS_encoding_of_wave_dash
https://en.wikipedia.org/wiki/Code_page_932_(Microsoft_Windows)#Single-byte_character_differences

* Update diff configuration

-Bbinary doesn't seem to work with my copy of
bjdump (it says it can't decode unknown architecture)

Cheese things by using expected/ instead of having
the user place things manually.

* JUTNameTab

* J3DPacket / J3DDrawBuffer

* format

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
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ok
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The Legend of Zelda: Twilight Princess

This repo contains a WIP decompilation of The Legend of Zelda: Twilight Princess (GCN USA).

It builds the following DOL:

main.dol - sha1: 4997D93B9692620C40E90374A0F1DBF0E4889395

And will eventually build all the RELs.

Windows Prerequisites

  1. Download and run the latest release of the Windows devkitpro installer
  2. Run the executable located at devkitPro\msys2\msys2.exe
  3. Update pacman by running the following command: pacman -Syu
  4. Install the necessary dependencies by running the following command: pacman -S python3-pip base-devel gcc vim cmake
  5. Change to the directory of where you cloned this repository
  6. Install the required python dependencies with python3 -mpip install -r tools/requirements.txt

Build Instructions

  1. Obtain a clean DOL of TP (GCN USA) and place it at the root of the repo and name it baserom.dol.
  2. Obtain a copy of the MWCC PowerPC compiler (version 2.7 to be exact). See below for a link to our Discord server which has the CodeWarrior compilers pinned in the #tp-decomp channel.
  3. Run make at the root of the repo.

Contributions

All contributions are welcome. This is a group effort, and even small contributions can make a difference. Some tasks also don't require much knowledge to get started.

Most discussions happen on our Discord Server, where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.

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