* Implement `onCondition` inline function of `dEvt_info_c`
* decompile d_a_obj_bmshutter.cpp
* remove uncesary inline and this->
* use dEvt_info_c::checkCommandDemoAccrpt instead of daObjBmSh_c::checkCommandDemoAccrpt
* change style of members
* Revert "Implement `onCondition` inline function of `dEvt_info_c`"
This reverts commit dc7e945aedef44eb7be76a61c2da37e238560c3e.
* use `i_onCondition` instead of `onCondition`
* make l_ statics local
* remove uncessesary parenthesis
* make actor function pointers return ints
* make l_check_area a Vec[4]
* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* d_a_ob_metalbox mostly complete
* Completed d_a_obj_metalbox
* Addressed PR issues
* Started work on d_a_obj_stick
* Lots of green
* Fixed mAcch vtable
* Only missing switch/if problem in create
* All green
* Set stick matching
* Cleanup
* Addressed PR comments
* Reset vscode config
* initial work
* d_a_obj_burnbox, matching
* renamed varia bles and additional cleanup
* assigned correct comments to models' name
* post review changes
* if statement separation in Execute method
* Remade fresh fork with clean main branch
* d_a_b_gnd functions are 40% matching
* Some data work
* daB_GND_Execute 26% matching
* daB_GND_Execute 59% matching
* Create and useHeapInit work
* Cleanup work and demo_camera at 50% matching
* h_damage_check 91% matching
* eff_set_h 76% matching
* b_gnd_g_down 82% matching
* general work
* a little bit of improvement on himo_control1
* General work
* Draw at 96%
* Small gake_check work
* Small data cleanup
* NodeCallBack matching and data cleanup
* Began work on d_a_npc_jagar
* Major work on daNpc_Jagar_c::create()
* Jagar create() - 11%
* Continued work on daNpc_Jagar_c
* Jagar create() - 87%
* Continues work on Jagar
* Work on Jagar.checkChangeEvt()
* Working on Jagar.talk()
* Work on Jagar.changeBtp()
* Jagar.checkChangeJoint() & checkRemoveJoint()
* Jagar.chkAction() & setAction()
* Jagar.chkChuMotion()
* Jagar.chkSitMotion() & chkSitMotion2()
* Jagar.chkToMotion()
* Jagar.CreateHeap()
* Jagar.createHeapCallBack() & ctrlJointCallBack()
* Jagar.cuAnger()
* Jagar.cutClimbUp() - 92%
* Jagar.setAttnPos() - 85%
* Jagar.cutConversationWithBou() - 48%
* Jagar work and daNpcT_c::getActorDistance - 83%
* Jagar setParam work and daNpcT_c::getActorDistance - 85%
* Prep Jagar push to main
* little cleanup
* Fixed return type discrepancy
* Fixed *other* return type issues & variable names for Jagar
* Jagar talkWithBou work
* Work on Jagar talk
* Data & function cleanup
* I dont remember what i added this time lol
* Finished some functions
* Reworking Jagar talk()
* Finished some functions
* Attempting to rework cutNeedYourHelp
* Almost(ish) done with Jaggle
* Almost done with Jaggle
* Took out inline assembly in Jagar.chkToMotion()
* Cleanup
* Minor variable initialization change
* Small cleanup
* Hopefully fixed d_a_npc_bou compilation error