TakaRikka and GitHub
7b97550cee
d_com_inf_game / d_save improvements ( #82 )
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* some dcominfg funcs
* add dcom inlines to d_save
* format
* format
2021-01-11 11:32:56 -05:00
8cf6641bd4
fully split / more work on d_com_inf_game ( #81 )
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* split d_com_inf_game
* fix func name
* start some dcomifg funcs
* fix
* clang-format
* change dComIfGs_setWarpItemData back to inline asm for now
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-10 09:00:45 -05:00
TakaRikka and GitHub
8bd3d07e23
more daalink / d_item improvements ( #79 )
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* some daalink funcs
* more d_item inlines / setShieldChange
* more daalink stuff
getlife, getrstatus, setitemlifecount, getrupee, setitemrupeecount
* format
* format
2021-01-09 19:59:35 -05:00
e9607ae760
add a lot of dComIfGs inlines ( #65 )
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* item_func inlines
* some getcheck func inlines
* remove asm
* format
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-05 11:48:08 -05:00
7215cc6a51
some daAlink_c funcs ( #62 )
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* checkMagicArmorHeavy / checkBootsOrArmorHeavy / setSpecialGravity ok
* onFroollCrashFlg / setMidnaTalkStatus ok
* add setZStatus inline
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-04 10:43:09 -05:00
ab8dee5c14
dSv_player_item_c setWarashibeItem ( #56 )
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* dsv_player_item_c::setWarashibeItem
* add slot name
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-03 05:15:52 -05:00
915991f431
most daMidna_c ( #43 )
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* most daMidna_c done
* setLinkState ok
* format
* remove asm
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-02 01:46:34 -05:00
ee838ccbc6
d_item getcheck improvements ( #46 )
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* more accurate getcheck funcs
* format
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2021-01-02 01:44:02 -05:00
e8315cdb81
begin splitting d_a_alink ( #34 )
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* begin splitting d_a_alink
* fix
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-25 21:03:10 -05:00
TakaRikka and GitHub
22bda03652
more d_item / d_a_horse_static done ( #32 )
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* more d_item funcs done / add dSv_info_c to gameinfo
* checkWait ok / remove asm
2020-12-14 14:07:29 -05:00
c65c2dbb8f
Z2StatusMgr ( #24 )
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* split Z2SeMgr / begin split of Z2SeqMgr
* Z2StatusMgr ok
most of Z2StatusMgr done, rest split
* name some class members
* name some Z2SceneMgr vars
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-13 15:43:16 -05:00
TakaRikka and GitHub
2fbecbc1da
d_item ( #18 )
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* item_funcs ok
* item_getcheck_func ok
* remove unnecessary asm file
* execItemGet / checkItemGet ok, add enums for readability
* fix return types
2020-12-05 23:30:55 -05:00
TakaRikka and GitHub
e27ed1c55d
add gameinfo class / rename unk vars in d_save ( #15 )
2020-12-03 20:56:56 -05:00
8703f1315e
d_a_horse_static ( #12 )
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* d_a_item_static ok
* d_a_horse_static ok
* typo
Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-02 22:38:32 -05:00
6e9b833ef7
d_a_item_static ok ( #10 )
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Co-authored-by: Pheenoh <pheenoh@gmail.com >
2020-12-02 20:33:22 -05:00
TakaRikka and GitHub
84c6fa1a58
Z2CreatureLink / Z2Calc ( #8 )
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* begin Z2LinkMgr
Z2CreatureLink::setLinkGroupInfo, Z2CreatureLink::setLinkHp ok
* split Z2CreatureLink
* split Z2Calc
* fix label data type / clean up
* fix getRandom_0_1 instruction
* fix
* clean up
2020-12-01 22:34:15 -05:00