* some d_a_b TUs matching
* reworked d_a_b_ob enums
* d_a_b_oh seems to be linking fine
* d_a_b_oh actually not good (i think), but npc_zrc matching
* d_a_b_oh is indeed matching!
* d_a_cam_param linked
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* npc_zero matching and some other npcts cleaned and linked
* debug fix
* okay actual debug fix... i hope
* this isnt funny anymore
* please
* this should fix things
* added JP matching to zelR and zelRo
* added attention flag enum
* equivalent
* kasi_mng_c work
* class work and create function work
* kasi_mng_c is matching
* little more work
* almost matching
* enums defined
* kasi_hana almost matching
* more mich work
* mich almost matching
* kyu almost matching
* potentially fixed issue
* Now maybe good?
* Should be fixed now
* PR Cleanup
* Over 50% done
* matching
* pr cleanup
* equivalent
* kasi_mng_c work
* class work and create function work
* kasi_mng_c is matching
* little more work
* almost matching
* enums defined
* kasi_hana almost matching
* more mich work
* mich almost matching
* kyu almost matching
* potentially fixed issue
* Now maybe good?
* Should be fixed now
* PR Cleanup
* data and class member work
* inline work
* got to SetCoachBlazing
* work on some calc functions
* all functions worked on
* pr cleanup
* more pr cleanup
* coach header cleanup
* initial work
* more work
* got to waittype0
* All functions worked on
* cleanup
* took out unneeded nonmatching comments
* PR Cleanup
* Use actor enum
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Jagar cleanup
* saru work
* e_fm work
* gob enum added
* gob cleanup
* gob anm enums
* dComIfGs_isEventBit comments added
* More bit work and besu enum work
* Maybe fixed the issue?
* class structure work
* some Create() work
* Action functions worked on
* Work on EvCut functions
* All functions worked on
* Fixed nonmatching comments
* enum work
* param_c symbol now showing
* Fixed some symbol generation (thanks Yunata!)
* fixed nonmatching comments i forgot to take out
* delete ;
* npc_shad fixes
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
Co-authored-by: YunataSavior <yunatasavior@gmail.com>
* Tiny work
* d_a_e_bug equivalent
* took out unnecessary include
* fixed broken match
* PR cleanup
* OS_REPORT fixed
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* work on create function
* a bit more work
* almost all functions worked on
* All functions worked on and enums added
* Fixed header brief
* Can't figure out the last three small issues
* initial work
* All but one function equivalent
* Missed comment that needed to be removed
* initial work
* got to CreateHeap
* d_a_obj_lv6bemos almost equivalent
* Starting work
* First few functions worked on
* Data work
* So many inlines!!!
* All sumou action functions worked on
* started demo work
* demo functions worked on
* Almost all functions worked on
* Work on some param function stuff
* all functions worked on
* Cleanup and enums
* Hopefully fixed d_a_alink breaks
* PR cleanup
* Initial work
* Got to ke_control
* draw function
* tiny execute work
* all functions worked on
* PR cleanup
* Took out static keyword for dDemo_setDemoData
* Added enums for b_gg, b_gos, and b_mgn
* Added enum for d_a_b_tn (might have more work for it)
* b_yo and b_zant enum work
* more enum work
* fixed mgn match break
* Work on create function
* More create work
* Work on useHeapInit
* anm_init work
* got to some of the action functions
* got to damage function
* Got to damage_check
* got through about half of demo_camera
* work on execute function
* Finished functions. Added animation enum (still needs work)
* Finished functions. Added animation enum (still needs work)
* variable name cleanup
* Took out comment that i forgot to remove
* More cleanup
* PR cleanup and enum work
* Even more enum work
* Ever so slight more enum work
* Took out padding that could removed
* forgot to remove ;
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Worked on create function
* Worked up to search_bomb
* Work on various action functions
* Almost all functions worked on
* d_a_e_mf equivalent
* Started copying over to d_a_e_dn
* d_a_e_dn almost equivalent, e_mf cleanup
* somehow accidentally took out something from gra2 in a previous commit
* Fixed data layout issue in d_a_e_dn
* PR cleanup
* Took out fopen_enemy_c inheritance
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* d_a_obj_sw work
* Small fixes
* d_a_obj_so work
* d_a_obj_so almost equivalent and small work on d_a_npc_ks
* Work on npc_ks_guide_00
* Work on guide functions
* 80% matching
* Almost have all functions worked on
* All functions worked on
* Initial d_a_npc_saru work
* Tiny bit more work
* daNpc_Saru almost matching
* fixed array issue
* obj_kago work
* d_a_obj_kago almost matching
* sare_npc brief fix
* PR cleanup
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* d_a_obj_sw work
* Small fixes
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* Started work on d_a_e_mk
* demo work
* All functions worked on
* PR cleanup
* Added some fopAc_ac_c casting - Almost equivalent
* Implemented no inheritance and fixed demo_camera_start regression
* PR cleanup
* fixed demo_camera_end switch cases & fixed bug in d_a_b_bq
* fixed demo_camera_end switch cases & fixed bug in d_a_b_bq
* Remove unnecessary semicolon
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Started work on d_a_e_mk
* demo work
* All functions worked on
* PR cleanup
* Added some fopAc_ac_c casting - Almost equivalent
* Implemented no inheritance and fixed demo_camera_start regression
* PR cleanup
* Work on create function
* General work
* Pull request cleanup
* Remove unnecessary semicolon
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Work on create function
* d_a_npc_seib mostly finished
* Pull request cleanup
* Extra new line removed
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Work on possessedEvCamera
* Work on fixedFramesEvCamera & started on digHoleEvCamera
* All functions have been at least somewhat worked on
* Further general work and cleanup
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Initial Work
* Initial Work Part 2!
* First few functions done
* work on some demo and execute functions
* Work on AttackH Functions
* Work on more execute functions
* d_a_b_tn close to finished
* Pull request cleanup and damageCheck work
* Started work on d_a_ep
* Work on daEp_Create
* daEp_Execute work and other smaller functions
* Work on execute function and started on move function
* Work on ep_move
* Data matching and pushed some functions to 100%
* Pull request cleanup