Commit Graph
1597 Commits
Author SHA1 Message Date
VladandGitHub 03ab58acc1 d_a_obj_dust work, 90% matching (#2362)
* d_a_obj_dust work 90% matching

* d_a_obj_dust work 90% matching
2025-03-30 21:51:01 -07:00
HuitziandGitHub 4ccca6b893 d_event_debug equivalent & modifications to dEvLib_callback_c (#2359)
* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive

* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c

* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const

* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation

* Remove debug tables from d_event.cpp
2025-03-30 20:11:50 -07:00
LagoLunaticandGitHub 559d389e3d Fix dPnt struct (#2361)
* Fix dPnt struct

* Fix Vec warning
2025-03-30 15:45:59 -07:00
LagoLunaticandGitHub ed42b15988 Debug build now takes .alf as input instead of .dol (#2360)
* Fix debug build

* Debug build now takes .alf as input instead of .dol

I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.

* Fix pragma in header messing up debug optimization level
2025-03-30 15:43:44 -07:00
TrueffelandGitHub b427ac85cf d_a_e_kk equivalent (#2358)
* d_a_e_kk equivalent

* some docs
2025-03-29 21:24:51 +03:00
TakaRikkaandGitHub 83875b9c9e e_th equivalent (#2357) 2025-03-29 17:41:13 +03:00
hatal175andGitHub 12d44903cd daPeru_c equivalent (#2356) 2025-03-28 23:55:32 -07:00
soruhandGitHub 747bd373b0 Name d_a_cow Animations (#2355)
* name d_a_cow animations

* name run type according to animation name
2025-03-27 20:12:13 -07:00
soruhandGitHub 4679b6e17f d_a_cow Equivalent (#2353)
* decompile d_a_cow

* rescope enums to daCow_c class

* apply suggestions by TakaRikka

* fix JUT_ASSERT
2025-03-27 17:56:51 -07:00
Carco_21andGitHub 57289d0a65 Work on d_a_obj_timer (#2350)
* Work on d_a_obj_timer

* Cleanup for pull request
2025-03-27 15:46:01 -07:00
Carco_21andGitHub fcf83b895b d_a_b_mgn (Dark Beast Ganon) (#2348)
* Started work on d_a_b_mgn

* Finished some of the smaller functions

* A lot of work on the set_Effect methods

* Work on CreateHeap

* Work on calcBloodMove

* Work on setHideSmokeEffect and _delete

* damage_check at 50%

* demo_skip 94% matching

* Work on some execute functions and a couple others

* Worked on last few functions and general cleanup

* Cleanup for pull request

* Last few pr review comments addressed
2025-03-27 15:45:21 -07:00
TakaRikkaandGitHub 137fe8b8df d_a_e_th_ball done (#2352) 2025-03-27 11:44:40 +02:00
TakaRikkaandGitHub 934e14f12b fix debug build (#2345) 2025-03-27 00:45:52 -07:00
hatal175andGitHub 6648566b7a Work on d_a_npc_cdn3 (#2351) 2025-03-26 18:48:43 -07:00
Sam ChaturvediandGitHub 764eb0493e d_a_obj_sword matching (#2349)
* d_a_obj_sword matching

* d_a_obj_sword -- Addressed PR comments
2025-03-26 18:38:45 -07:00
b6febdc2b6 d_a_obj_shoe 91% (#2347)
* Basic structure done

* daNpcShoe_Param_c done, class cleaned a bit, ::Create matching, destructor matching

* WIP

* About 70% done

* Fix after merging main

* TU almost done, missing correct rodata ordering, constructor, setMotionAnim, __sinit not matching

* Fix: Apply suggestions

---------

Co-authored-by: Ttobas <anon@ym.ous>
2025-03-25 18:05:02 -07:00
EmmaandGitHub e876797c3d d_a_obj_flag 95% (#2341)
* Started work on d_a_obj_stick

* Lots of green

* Fixed mAcch vtable

* Only missing switch/if problem in create

* All green

* Set stick matching

* Cleanup

* Addressed PR comments

* Reset vscode config

* Started d_a_obj_flag

* More work on flag

* More work on flag

* Flag 60%

* Flag progress

* 80% done

* 87% done

* 95%

* Some more work

* Addressed PR comments

* Switched c for 99
2025-03-25 18:04:00 -07:00
Sam ChaturvediandGitHub acad3dba2a d_a_obj_ganonwall matching (#2346)
* d_a_obj_ganonwall matching

* applied suggestions

* Rework l_idx into 2d array
2025-03-24 17:01:39 -07:00
Stbn-antierandGitHub c33ddb3ac1 d_a_obj_sekidoor matching (#2344)
* Started work on d_a_obj_sekidoor, 38% match

* Filled functions, rough 70% match

* 76% method matching

* 84% match, only setPrtcls remaining

* Object 100% matching

* Cleanup, remove padding

* Adressed review comments

* Adressed review comment
2025-03-24 03:47:49 -07:00
Łukasz StarzykandGitHub 3f67b00c6e d_a_obj_amiShutter equivalent (#2342)
* init commit

* functions matching progress

* new inline function

added new inline function `OnRoofRegist` to cBgW class

* use of inline function

uses the inline function as in the debug version

* d_a_obj_amiShutter equivalent

* cleanup and field rename

* addressed PR comments
2025-03-23 22:29:10 +02:00
TakaRikkaandGitHub a4cdad86f4 b_gnd equivalent (#2340)
* b_gnd equivalent

* fix dEvt_info_c inlines

* fix some more inlines
2025-03-23 21:55:28 +02:00
LagoLunaticandGitHub 4dc0cd9d09 Debug version now builds OK and all_source compiles (#2343)
* Fix missing arg to JUT_ASSERT

* Fix some MWCC version diff errors

* Compile m_Do_ext, d_demo, actor_mng

* Add VSCode task to quickly switch between versions

* Unlink magLift for debug

* Update the hash of the debug dol

The old cbea5fa... hash here was for the dol generated by the alf2dol.py script, which produces incorrect alignment.

The dol with the new hash can be obtained by using `dtk elf2dol` to convert the debug .alf file to a dol.

The DOL now builds OK.

* Fix all debug REL dtor splits

All RELs now also build OK, meaning `ninja build/ShieldD/ok` now succeeds.

* Add genMessage declarations to all HIO subclasses

* Fixing more compilation errors

* m_Do_mtx 100% on debug

Cannot be linked due to weak function name mangling?

* Improve various matches

* Fix all remaining compilation errors

* Fix new compilation errors from main

* Fix retail regression

* Link f_pc_profile_lst
2025-03-22 18:00:51 -07:00
Carco_21andGitHub d0f89e41b1 d_a_mant almost done (#2335)
* d_a_mant Create almost equivalent

* Work on mant_move

* Remade d_a_mant branch

* d_a_mant ~76% matching

* daMant_packet_c::draw() 69% matching

* d_a_mant data matching and joint_control over 50% matching

* daMant_Execute looking better

* d_a_mant 92% equivalent

* Removed commented rodata
2025-03-22 02:16:25 -07:00
Caroline MadsenandGitHub 5a7b9f62d6 Z2AudioLib work (#2339)
* Z2LinkMgr work, Z2AudioArcLoader matching

* Z2SeMgr matching

* Z2SpeechMgr2 almost done, Z2SoundHandles matching
2025-03-21 23:03:43 -07:00
soruhandGitHub cf87a207b6 decompile d_a_obj_bmshutter.cpp (#2338)
* Implement `onCondition` inline function of `dEvt_info_c`

* decompile d_a_obj_bmshutter.cpp

* remove uncesary inline and this->

* use dEvt_info_c::checkCommandDemoAccrpt instead of daObjBmSh_c::checkCommandDemoAccrpt

* change style of members

* Revert "Implement `onCondition` inline function of `dEvt_info_c`"

This reverts commit dc7e945aedef44eb7be76a61c2da37e238560c3e.

* use `i_onCondition` instead of `onCondition`

* make l_ statics local

* remove uncessesary parenthesis

* make actor function pointers return ints

* make l_check_area a Vec[4]
2025-03-21 17:34:45 -07:00