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tp/include/d/actor/d_a_obj_lv6swturn.h
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#ifndef D_A_OBJ_LV6SWTURN_H
#define D_A_OBJ_LV6SWTURN_H
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#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv6SwTurn_c
* @brief Temple of Time Turn Switch
*
* @details
*
*/
class daObjLv6SwTurn_c : public fopAc_ac_c {
public:
/* 80C83A98 */ void initBaseMtx();
/* 80C83AD4 */ void setBaseMtx();
/* 80C83B38 */ void Create();
/* 80C83C10 */ void CreateHeap();
/* 80C83C80 */ void create1st();
/* 80C83D04 */ void Execute(Mtx**);
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/* 80C83D94 */ void mode_proc_call();
/* 80C83E20 */ void init_modeWait();
/* 80C83E58 */ void modeWait();
/* 80C84238 */ void init_modeRotate();
/* 80C8425C */ void modeRotate();
/* 80C844F8 */ void Draw();
/* 80C8459C */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5cc - 0x568];
};
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STATIC_ASSERT(sizeof(daObjLv6SwTurn_c) == 0x5cc);
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#endif /* D_A_OBJ_LV6SWTURN_H */