camthesaxman
a31662ddbb
start decompiling window.s
2022-04-18 20:59:26 -05:00
ComplexPlane
85e42eb3ec
Labels. Mostly related to physics and animation. ( #18 )
...
* Rename stcoli functions
* Add gen_compile_commands.py script
* Add shebang
* gen_compile_commands: pretend to be GCC
* Separately compilable game headers
* Separately compilable system dolphin headers
* Work in progress starting stcoli.c
* Partially label PhysicsBall type
And some stcoli funcs
* Stcoli labelling
* Add Vec2d type
* Collision body labels
* StageGoal labels
* More goal labels
* gen_compile_commands.py: Prefer nonmatching C to matching asm
* sda2-^>_SDA2_BASE_ in stcoli.s
* Match first stcoli function (dol not matching atm though)
* Fix float literals (still not OK)
* gen_compile_commands.py absolute paths (needed on Linux?)
* gen_compile_commands.py fixes
- Export absolute paths, even on Linux
- Add some defines so more C code is exposed for clangd
- Remove extraneous spaces in output
- Executable bit
* Executable bit
* stcoli: match function 2 (meshcoli_grid_lookup())
Didn't fix asm/float literals though
* Small refactor fixes
* First 2 stcoli functions OK
* PhysicsBall labels
* Decompile stcoli_sub03
DOL not matching again though...
* Fix stcoli.s sdata2 alignment after stcoli.c's
* Stcoli func labels
* Format somewhat more reasonably
* Decompile stcoli_sub04
* Decompile stcoli_sub05
Small stcoli_sub05 cleanup
static.lcf
* Labelling
Labelling
Labelling
Labelling
Labelling
* Coli struct labels
* Decompile collide_ball_with_tri_verts
* Decompile collide_ball_with_tri_vert
* Small labels
* Move vec mag sq function to mathutil.h
* Decompile collide_ball_with_rect
* More labels
* Even more labels
* Decompile collide_ball_with_cylinder
Cleanup
* Correct mathutil ifdefs
* Decompile collide_ball_with_circle
* Format
* Labels
* Decompile g_collide_ball_with_sphere
* Decompile g_collide_ball_with_cone
* Little labelling
* Update static.lcf
* PhysicsBall labels
* hit -> plane
* PhysicsBall docs
* Add .clang-format
Not everything follows this but it's generally close to the observed
style
* Rename, and tidy unused stack vars
* Misc
* Remove duplicate ColiRect type
* Label check_ball_in_goal()
* Rename stagedef itemgroupo init pos/rot
* Decompile collide_ball_with_plane (woo)
This function was an extremely tough one, probably harder than all the
previous stcoli funcs combined. Lots of playing around with
combining/splitting temps that may be Vec's or individual temps.
Remove thing
* Document collide_ball_with_plane
* Reword some collide_ball_with_plane docs
* f32 -> float
* accel -> gravityAccel
* Decompile test_line_intersects_rect
* Decompile stcoli_sub15
* Clean up stcoli_sub15 a little
* RaycastHit result
* Renames
* MovableStagePart -> Itemgroup
* stcoli raycast renames
* ItemgroupInfo field labels
* Decompile raycast_stage_down()
* Clean up raycast_stage_down()
* Label bonus_wave_raycast_down()
* Fix bonus_wave_raycast_down() return type
asdf
* Decompile raycast_tri()
* Cleanup raycast_tri()
* Skip raycast_cone(), decompile raycast_sphere()
* Decompile raycast_cylinder()
* .clang-format
* Freecam stub
* 32-byte align dvd read buffers
* Working freecam
* Rename some stagedef stuff
* More stagedef renames
* Stage object labels
* Slight freecam improvements
* Remove nonmatching code
* Label GMA stuff
* Keyframe labels
* Bg model stuff
* Fix stcoli shiftability
* Bg model animation labels
* Bg anim labels again
* Stuff
* Fix wrong label
* The great itemgroup rename
* More consistent .gitignore
* Undo erroneous labels in input.c
* Fix newline
* Label tevutil function names
* GX enums
* Propagate tevutil.h include
* Remove unnecessary tevutil includes
* Tevutil function signatures
* Fix GXSetFog_cached arg order
* Format tevutil.h
* GXSetCullMode checkpoint
* Finish GXSetCullMode enum labels
* Fix enum, update .gitignore
* Itemgroup -> AnimGroup rename pt1
* animgroup -> anim_group
* Fix
* Fix aniimGroup
* Sampler label
* Avdisp checkpoint
* More avdisp label
* More avdisp
Fog
* build_tev_material checkpoint
checkpoint
checkpoint
* Restore matching
* avdisp checkpoint
* Renames
* Label some GMA shape flags
* Propagate GXSetBlendMode_cached
* Propagate GXSetTevSwapMode
* Propagate GXSetFog
* Tev material setup funcs
* Propagate GXSetTevColorIn
* Propagate GXSetTevAlphaIn
* Propagate GXSetTevColor/AlphaOp
* Propagate GXSetTevOrder
* Propagate GXLoadTexObj_cached
* Rematch
* Sampler -> TevStageDesc
* More tev-related labels
* Yes this is probably the unlit flag
* TevMaterialCache-related labels
* Rematch
* Document extra disp lists
* GMA header and flags
* Idk
* Stuff
* More stuff
* Tev post mul/add labels
* Idk
* Draw func labels
* GMA docs
* Layer funcs
* Color/alpha in
* Rematch
* Quick comment remove
* Fix couple function names
* Fix tev layer flag names
* Fix tev layer flags again
* Fix Dolphin includes
* Fix check_ball_entered_goal
* Remove unnecessary stcoli include
2022-04-17 16:02:56 -05:00
ComplexPlane
0bff44d57f
Tevutil labels ( #19 )
...
* Label tevutil function names
* GX enums
* Propagate tevutil.h include
* Remove unnecessary tevutil includes
* Tevutil function signatures
* Fix GXSetFog_cached arg order
* Format tevutil.h
* GXSetCullMode checkpoint
* Finish GXSetCullMode enum labels
* Fix enum, update .gitignore
2022-04-13 17:44:54 -05:00
ComplexPlane
293cf08276
32-byte align dvd read buffers ( #17 )
2022-03-28 17:50:30 -05:00
ComplexPlane
bbf22f4308
gen_compile_commands.py fixes ( #14 )
...
* gen_compile_commands.py fixes
- Export absolute paths, even on Linux
- Add some defines so more C code is exposed for clangd
- Remove extraneous spaces in output
- Executable bit
* Executable bit
2022-02-22 17:56:28 -06:00
camthesaxman
6344ec9294
progress script now compatible with devkitPPC r40
2022-02-21 18:28:24 -06:00
ComplexPlane
74e69e9c7e
Separately compilable headers ( #13 )
...
* Rename stcoli functions
* Add gen_compile_commands.py script
* Add shebang
* gen_compile_commands: pretend to be GCC
* Separately compilable game headers
* Separately compilable system dolphin headers
* Remove stcoli changes from this PR
* Fix EOF newlines
2022-02-21 18:23:59 -06:00
camthesaxman
1bde3a0a8c
screen space -> view space
2022-02-11 21:00:40 -06:00
camthesaxman
d03752ddaf
decompile bg_storm.s
2022-02-10 23:23:19 -06:00
camthesaxman
a6b48335e4
cleanup
2022-02-09 22:38:44 -06:00
camthesaxman
49828b8db6
decompile bg_bonus.s
2022-02-09 21:45:29 -06:00
camthesaxman
ed9c151501
cleanup
2022-02-09 08:08:18 -06:00
camthesaxman
4c5ea3b9fc
decompile bg_old_bonus.s
2022-02-08 19:27:59 -06:00
camthesaxman
2ac1b972cb
decompile bg_old_sand.s
2022-02-08 18:27:50 -06:00
camthesaxman
a57c3b1cf3
decompile bg_old_space.s
2022-02-08 17:43:12 -06:00
camthesaxman
c9e552a092
decompile bg_jungle.s
2022-02-08 17:14:19 -06:00
camthesaxman
bab0cbab62
decompile world.s
2022-02-08 16:24:04 -06:00
camthesaxman
875ac8eb75
decompile bg_old_cave.s and bg_old_sunset.s
2022-02-07 22:10:15 -06:00
camthesaxman
7a8d636a99
decompile bg_sunset.s
2022-02-07 21:58:08 -06:00
camthesaxman
86568b1ec8
split background files
2022-02-07 20:42:50 -06:00
camthesaxman
6590dc3c10
properly split course.s
2022-02-07 19:13:56 -06:00
camthesaxman
1c58c128fd
decompile game.s ( #12 )
...
* start decompiling game.s
* decompile more of game.s
* decompile more of game.s
* decompile more of game.s
* decompile more of game.s
* decompile submode_game_result_main_func
* finish decompiling game.s
* game.c cleanup
2022-02-07 19:01:58 -06:00
camthesaxman
1f1281033d
decompile OSAlloc.s and OSArena.s
2022-02-04 21:08:36 -06:00
camthesaxman
609262e639
stage x-macro
2022-02-02 22:45:55 -06:00
camthesaxman
dbb0f7c477
decompile dsp_task.s
2022-02-02 22:16:08 -06:00