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Update README.md to merge "Bundled" section Codeblocks
Before this commit, there were separate instructions for build.rs in the section for the feature `bundled` on macos and linux but now there is a single merged build script that uses rust's conditional compilation features to merge the 2 codeblocks into 1 universal codeblock. None of the two codeblocks run if the operating system is windows or other.
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@@ -43,14 +43,14 @@ SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.5
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Since 0.31, this crate supports a feature named "bundled" which compiles SDL2 from source and links it automatically. While this should work for any architecture, you **will** need a C compiler (like `gcc`, `clang`, or MS's own compiler) to use this feature properly.
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By default, macOS and Linux only load libraries from system directories like `/usr/lib`. If you wish to distribute the newly built libSDL2.so/libSDL2.dylib alongside your executable, you will need to add rpath to your executable. Add the following line to `build.rs` script:
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By default, macOS and Linux only load libraries from system directories like `/usr/lib`. If you wish to distribute the newly built libSDL2.so/libSDL2.dylib alongside your executable, you will need to add rpath to your executable. Add the following lines to `build.rs` script:
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* on macOS:
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```rust
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println!("cargo:rustc-link-arg=-Wl,-rpath,@loader_path");
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```
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* on Linux:
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```rust
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println!("cargo:rustc-link-arg=-Wl,-rpath,$ORIGIN");
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[cfg(target_os="macos")]
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println!("cargo:rustc-link-arg=-Wl,-rpath,@loader_path");
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[cfg(target_os="linux")]
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println!("cargo:rustc-link-arg=-Wl,-rpath,$ORIGIN");
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```
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### Linux
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