Add 'src/sdl2/mixer/' from commit '317d9e1e759f3b7c82aa348e693065efa2ab6fea'

git-subtree-dir: src/sdl2/mixer
git-subtree-mainline: 7594231a4f
git-subtree-split: 317d9e1e75
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Cobrand
2016-12-02 18:16:23 +01:00
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.DS_Store
*~
*#
*.o
*.so
*.swp
*.dylib
*.dSYM
*.dll
*.rlib
*.dummy
*.exe
*-test
/bin/main
/bin/test-internal
/bin/test-external
/doc/
/target/
/build/
/.rust/
rusti.sh
Cargo.lock
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language: rust
rust:
- beta
- stable
env:
global:
- secure: JLix99cbDVr9+s9QOux8FmnyEHGmpNHavKoO7lo1dG4Em8XyeByIXeBNggYX3d/vpdQ+FrqNO+3HrRJpZvXl1OO3uPGFtIQLH6bXLTaggC3z/67maEQSQQS8rcSHImkg1CDKoPWKvZfnB6IqWRYLTBJWILwBLoocure7/+/8III=
- LD_LIBRARY_PATH: /usr/local/lib
install:
- cd ..
- time wget -q https://www.libsdl.org/release/SDL2-2.0.3.tar.gz
- time wget -q https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.0.tar.gz
- time tar xf SDL2-*.tar.gz
- time tar xf SDL2_mixer-*.tar.gz
- cd SDL2-*
- ./configure && make && sudo make install
- cd -
- cd SDL2_mixer-*
- ./configure && make && sudo make install
- cd -
- cd rust-sdl2_mixer
script:
- cargo build -v
- cargo test -v
- cargo doc -v
after_script:
- cp -R target/doc doc
- curl https://www.rust-ci.org/artifacts/put?t=$RUSTCI_TOKEN | sh
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[package]
name = "sdl2_mixer"
description = "SDL2_mixer bindings for Rust"
repository = "https://github.com/andelf/rust-sdl2_mixer"
version = "0.25.0"
license = "MIT/Apache-2.0"
authors = ["ShuYu Wang <andelf@gmail.com>"]
keywords = ["SDL", "windowing", "graphics", "music", "sound"]
[lib]
name = "sdl2_mixer"
path = "src/sdl2_mixer/lib.rs"
[dependencies]
bitflags = "0.6.0"
sdl2 = "0.25.0"
sdl2-sys = "0.25.0"
libc = "0.2"
# [dependencies.sdl2]
# git = "https://github.com/AngryLawyer/rust-sdl2"
# [dependencies.sdl2-sys]
# git = "https://github.com/AngryLawyer/rust-sdl2"
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Copyright (c) 2010 The Rust Project Developers
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Rust-SDL2_mixer
=============
[![Build Status](https://travis-ci.org/andelf/rust-sdl2_mixer.svg?branch=master)](https://travis-ci.org/andelf/rust-sdl2_mixer)
[![crates.io](http://meritbadge.herokuapp.com/sdl2_mixer)](https://crates.io/crates/sdl2_mixer)
[![Crates.io](https://img.shields.io/crates/l/sdl2_mixer.svg)](https://github.com/andelf/rust-sdl2_mixer/blob/master/LICENSE-MIT)
Rust bindings for SDL2_mixer.
## Overview
Rust-SDL2_mixer is a library for talking to the new SDL2_mixer library from Rust.
Rust-SDL2_mixer uses the MIT licence.
## Requirements
* [Rust-SDL2](https://github.com/AngryLawyer/rust-sdl2)
* SDL2_mixer development libraries
* Latest stable Rust master
#### OSX
```bash
brew install sdl2_mixer --with-flac --with-fluid-synth --with-libmikmod --with-libmodplug --with-libvorbis --with-smpeg2
```
#### Windows
1. Download mingw development libraries from https://www.libsdl.org/projects/SDL_mixer/
(`SDL2_mixer-devel-2.0.x-mingw.tar.gz`)
2. Unpack to a folder of your choosing (You can delete it afterwards).
3. Copy all lib files from
> SDL2_mixer-2.0.x\x86_64-w64-mingw32\lib\
to (for Rust 1.6 and above)
> C:\Program Files\Rust\\**lib**\rustlib\x86_64-pc-windows-gnu\lib
or to (for Rust versions 1.5 and below)
> C:\Program Files\Rust\\**bin**\rustlib\x86_64-pc-windows-gnu\lib
or to your library folder of choice, and ensure you have a system environment variable of
> LIBRARY_PATH = C:\your\rust\library\folder
For Multirust Users, this folder will be in
> C:\Users\{Your Username}\AppData\Local\.multirust\toolchains\{current toolchain}\lib\rustlib\x86_64-pc-windows-gnu\lib
4. Copy `SDL2_mixer.dll` and `smpeg2.dll` from
> SDL2_mixer-2.0.x\x86_64-w64-mingw32\bin\
into your cargo project, right next to your `Cargo.toml`.
## Installation
Place the following into your project's Cargo.toml file:
```toml
[dependencies]
sdl2_mixer = "0.24.0"
```
Or, to depend on the newest rust-sdl2_mixer, reference the repository:
```toml
[dependencies.sdl2_mixer]
git = "https://github.com/andelf/rust-sdl2_mixer"
```
You can also just clone and build the library yourself:
```bash
git clone https://github.com/andelf/rust-sdl2_mixer
cd rust-sdl2_mixer
cargo build
# TODO: OR if you are using the mac framework version
rustc --cfg mac_framework src/sdl2_mixer/lib.rs
```
If you're not using Cargo, you can compile the library manually:
```bash
git clone https://github.com/andelf/rust-sdl2_mixer
cd rust-sdl2_mixer
rustc src/sdl2_mixer/lib.rs
```
## Demo
A simple demo that plays out a portion of a given music file is included:
```bash
cargo run --example demo path/to/music.(mp3|flac|ogg|wav)
```
## License
Licensed under either of
* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
* MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any
additional terms or conditions.
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extern crate sdl2;
extern crate sdl2_mixer;
use std::env;
use std::path::Path;
use sdl2_mixer::{INIT_MP3, INIT_FLAC, INIT_MOD, INIT_FLUIDSYNTH, INIT_MODPLUG, INIT_OGG,
AUDIO_S16LSB};
fn main() {
let args: Vec<_> = env::args().collect();
if args.len() < 2 {
println!("Usage: ./demo audio.[mp3|wav|ogg]")
} else {
demo(Path::new(&args[1]));
}
}
fn demo(filename: &Path) {
println!("linked version: {}", sdl2_mixer::get_linked_version());
let sdl = sdl2::init().unwrap();
let _audio = sdl.audio().unwrap();
let mut timer = sdl.timer().unwrap();
let _mixer_context = sdl2_mixer::init(INIT_MP3 | INIT_FLAC | INIT_MOD | INIT_FLUIDSYNTH |
INIT_MODPLUG |
INIT_OGG)
.unwrap();
let frequency = 44100;
let format = AUDIO_S16LSB; // signed 16 bit samples, in little-endian byte order
let channels = 2; // Stereo
let chunk_size = 1024;
let _ = sdl2_mixer::open_audio(frequency, format, channels, chunk_size).unwrap();
sdl2_mixer::allocate_channels(0);
{
let n = sdl2_mixer::get_chunk_decoders_number();
println!("available chunk(sample) decoders: {}", n);
for i in 0..n {
println!(" decoder {} => {}", i, sdl2_mixer::get_chunk_decoder(i));
}
}
{
let n = sdl2_mixer::get_music_decoders_number();
println!("available music decoders: {}", n);
for i in 0..n {
println!(" decoder {} => {}", i, sdl2_mixer::get_music_decoder(i));
}
}
println!("query spec => {:?}", sdl2_mixer::query_spec());
let music = sdl2_mixer::Music::from_file(filename).unwrap();
fn hook_finished() {
println!("play ends! from rust cb");
}
sdl2_mixer::Music::hook_finished(hook_finished);
println!("music => {:?}", music);
println!("music type => {:?}", music.get_type());
println!("music volume => {:?}", sdl2_mixer::Music::get_volume());
println!("play => {:?}", music.play(1));
timer.delay(10000);
println!("fading out ... {:?}", sdl2_mixer::Music::fade_out(4000));
timer.delay(5000);
println!("fading in from pos ... {:?}",
music.fade_in_from_pos(1, 10000, 100.0));
timer.delay(5000);
sdl2_mixer::Music::halt();
timer.delay(1000);
println!("quitting sdl");
}
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extern crate sdl2_sys as sys;
use std::os::raw::{c_uint, c_int, c_char, c_double, c_void};
use self::sys::rwops::SDL_RWops;
use self::sys::version::SDL_version;
pub type MIX_InitFlags = c_uint;
pub const MIX_INIT_FLAC: c_uint = 1;
pub const MIX_INIT_MOD: c_uint = 2;
pub const MIX_INIT_MODPLUG: c_uint = 4;
pub const MIX_INIT_MP3: c_uint = 8;
pub const MIX_INIT_OGG: c_uint = 16;
pub const MIX_INIT_FLUIDSYNTH: c_uint = 32;
#[repr(C)]
pub struct Struct_Mix_Chunk {
pub allocated: c_int,
pub abuf: *const u8,
pub alen: u32,
pub volume: u8,
}
pub type Mix_Chunk = Struct_Mix_Chunk;
pub type Mix_Fading = c_uint;
pub const MIX_NO_FADING: c_uint = 0;
pub const MIX_FADING_OUT: c_uint = 1;
pub const MIX_FADING_IN: c_uint = 2;
pub type Mix_MusicType = c_uint;
pub const MUS_NONE: c_uint = 0;
pub const MUS_CMD: c_uint = 1;
pub const MUS_WAV: c_uint = 2;
pub const MUS_MOD: c_uint = 3;
pub const MUS_MID: c_uint = 4;
pub const MUS_OGG: c_uint = 5;
pub const MUS_MP3: c_uint = 6;
pub const MUS_MP3_MAD: c_uint = 7;
pub const MUS_FLAC: c_uint = 8;
pub const MUS_MODPLUG: c_uint = 9;
pub type Struct__Mix_Music = c_void;
pub type Mix_Music = Struct__Mix_Music;
pub type Mix_EffectFunc_t = ::std::option::Option<extern "C" fn(arg1: c_int,
arg2: *const c_void,
arg3: c_int,
arg4: *const c_void)
>;
pub type Mix_EffectDone_t = ::std::option::Option<extern "C" fn(arg1: c_int,
arg2: *const c_void)
>;
extern "C" {
pub fn Mix_Linked_Version() -> *const SDL_version;
pub fn Mix_Init(flags: c_int) -> c_int;
pub fn Mix_Quit();
pub fn Mix_OpenAudio(frequency: c_int,
format: u16,
channels: c_int,
chunksize: c_int)
-> c_int;
pub fn Mix_AllocateChannels(numchans: c_int) -> c_int;
pub fn Mix_QuerySpec(frequency: *mut c_int,
format: *mut u16,
channels: *mut c_int)
-> c_int;
pub fn Mix_LoadWAV_RW(src: *mut SDL_RWops, freesrc: c_int) -> *mut Mix_Chunk;
pub fn Mix_LoadMUS(file: *const c_char) -> *mut Mix_Music;
pub fn Mix_LoadMUS_RW(src: *mut SDL_RWops, freesrc: c_int) -> *mut Mix_Music;
pub fn Mix_LoadMUSType_RW(src: *mut SDL_RWops,
type_: Mix_MusicType,
freesrc: c_int)
-> *mut Mix_Music;
pub fn Mix_QuickLoad_WAV(mem: *mut u8) -> *mut Mix_Chunk;
pub fn Mix_QuickLoad_RAW(mem: *mut u8, len: u32) -> *mut Mix_Chunk;
pub fn Mix_FreeChunk(chunk: *mut Mix_Chunk);
pub fn Mix_FreeMusic(music: *mut Mix_Music);
pub fn Mix_GetNumChunkDecoders() -> c_int;
pub fn Mix_GetChunkDecoder(index: c_int) -> *const c_char;
pub fn Mix_GetNumMusicDecoders() -> c_int;
pub fn Mix_GetMusicDecoder(index: c_int) -> *const c_char;
pub fn Mix_GetMusicType(music: *const Mix_Music) -> Mix_MusicType;
pub fn Mix_SetPostMix(mix_func: Option<unsafe extern "C" fn(udata: *mut c_void,
stream: *mut u8,
len: c_int)>,
arg: *mut c_void);
pub fn Mix_HookMusic(mix_func: Option<unsafe extern "C" fn(udata: *mut c_void,
stream: *mut u8,
len: c_int)>,
arg: *mut c_void);
pub fn Mix_HookMusicFinished(music_finished: Option<extern "C" fn()>);
pub fn Mix_GetMusicHookData() -> *mut c_void;
pub fn Mix_ChannelFinished(channel_finished: Option<extern "C" fn(channel: c_int)>);
pub fn Mix_RegisterEffect(chan: c_int,
f: Mix_EffectFunc_t,
d: Mix_EffectDone_t,
arg: *mut c_void)
-> c_int;
pub fn Mix_UnregisterEffect(channel: c_int, f: Mix_EffectFunc_t) -> c_int;
pub fn Mix_UnregisterAllEffects(channel: c_int) -> c_int;
pub fn Mix_SetPanning(channel: c_int, left: u8, right: u8) -> c_int;
pub fn Mix_SetPosition(channel: c_int, angle: i16, distance: u8) -> c_int;
pub fn Mix_SetDistance(channel: c_int, distance: u8) -> c_int;
pub fn Mix_SetReverseStereo(channel: c_int, flip: c_int) -> c_int;
pub fn Mix_ReserveChannels(num: c_int) -> c_int;
pub fn Mix_GroupChannel(which: c_int, tag: c_int) -> c_int;
pub fn Mix_GroupChannels(from: c_int, to: c_int, tag: c_int) -> c_int;
pub fn Mix_GroupAvailable(tag: c_int) -> c_int;
pub fn Mix_GroupCount(tag: c_int) -> c_int;
pub fn Mix_GroupOldest(tag: c_int) -> c_int;
pub fn Mix_GroupNewer(tag: c_int) -> c_int;
pub fn Mix_PlayChannelTimed(channel: c_int,
chunk: *mut Mix_Chunk,
loops: c_int,
ticks: c_int)
-> c_int;
pub fn Mix_PlayMusic(music: *mut Mix_Music, loops: c_int) -> c_int;
pub fn Mix_FadeInMusic(music: *mut Mix_Music, loops: c_int, ms: c_int) -> c_int;
pub fn Mix_FadeInMusicPos(music: *mut Mix_Music,
loops: c_int,
ms: c_int,
position: c_double)
-> c_int;
pub fn Mix_FadeInChannelTimed(channel: c_int,
chunk: *mut Mix_Chunk,
loops: c_int,
ms: c_int,
ticks: c_int)
-> c_int;
pub fn Mix_Volume(channel: c_int, volume: c_int) -> c_int;
pub fn Mix_VolumeChunk(chunk: *mut Mix_Chunk, volume: c_int) -> c_int;
pub fn Mix_VolumeMusic(volume: c_int) -> c_int;
pub fn Mix_HaltChannel(channel: c_int) -> c_int;
pub fn Mix_HaltGroup(tag: c_int) -> c_int;
pub fn Mix_HaltMusic() -> c_int;
pub fn Mix_ExpireChannel(channel: c_int, ticks: c_int) -> c_int;
pub fn Mix_FadeOutChannel(which: c_int, ms: c_int) -> c_int;
pub fn Mix_FadeOutGroup(tag: c_int, ms: c_int) -> c_int;
pub fn Mix_FadeOutMusic(ms: c_int) -> c_int;
pub fn Mix_FadingMusic() -> Mix_Fading;
pub fn Mix_FadingChannel(which: c_int) -> Mix_Fading;
pub fn Mix_Pause(channel: c_int);
pub fn Mix_Resume(channel: c_int);
pub fn Mix_Paused(channel: c_int) -> c_int;
pub fn Mix_PauseMusic();
pub fn Mix_ResumeMusic();
pub fn Mix_RewindMusic();
pub fn Mix_PausedMusic() -> c_int;
pub fn Mix_SetMusicPosition(position: c_double) -> c_int;
pub fn Mix_Playing(channel: c_int) -> c_int;
pub fn Mix_PlayingMusic() -> c_int;
pub fn Mix_SetMusicCMD(command: *const c_char) -> c_int;
pub fn Mix_SetSynchroValue(value: c_int) -> c_int;
pub fn Mix_GetSynchroValue() -> c_int;
pub fn Mix_SetSoundFonts(paths: *const c_char) -> c_int;
pub fn Mix_GetSoundFonts() -> *const c_char;
pub fn Mix_EachSoundFont(function: Option<unsafe extern "C" fn(arg1: *const c_char,
arg2: *mut c_void) -> c_int>,
data: *mut c_void) -> c_int;
pub fn Mix_GetChunk(channel: c_int) -> *mut Mix_Chunk;
pub fn Mix_CloseAudio();
}
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