mirror of
https://github.com/encounter/rust-sdl2.git
synced 2026-07-10 21:18:41 -07:00
Update to 0.35.2
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+2
-2
@@ -3,7 +3,7 @@ name = "sdl2"
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description = "SDL2 bindings for Rust"
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repository = "https://github.com/Rust-SDL2/rust-sdl2"
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documentation = "https://rust-sdl2.github.io/rust-sdl2/sdl2/"
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version = "0.35.1"
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version = "0.35.2"
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license = "MIT"
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authors = [ "Tony Aldridge <tony@angry-lawyer.com>", "Cobrand <cobrandw@gmail.com>"]
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keywords = ["SDL", "windowing", "graphics", "api", "engine"]
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@@ -22,7 +22,7 @@ lazy_static = "1.4.0"
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[dependencies.sdl2-sys]
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path = "sdl2-sys"
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version = "^0.35.1"
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version = "^0.35.2"
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[dependencies.c_vec]
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# allow both 1.* and 2.0 versions
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+9
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@@ -1,7 +1,15 @@
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In this file will be listed the changes, especially the breaking ones that one should be careful of
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when upgrading from a version of rust-sdl2 to another.
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### Unreleased
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### v0.35.2
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[PR #1173](https://github.com/Rust-SDL2/rust-sdl2/pull/1173) Fix segfault when using timer callbacks
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[PR #1183](https://github.com/Rust-SDL2/rust-sdl2/pull/1183) WinRT support for raw-window-handle
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[PR #1182](https://github.com/Rust-SDL2/rust-sdl2/pull/1182) Updated raw-window-handle to 0.4
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[PR #1189](https://github.com/Rust-SDL2/rust-sdl2/pull/1189) Added `AudioQueue::queue_audio` and deprecated `AudioQueue::queue`
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[PR #1164](https://github.com/Rust-SDL2/rust-sdl2/pull/1164) Added raw-window-handle support for Android
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+1
-1
@@ -3,7 +3,7 @@
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name = "sdl2-sys"
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description = "Raw SDL2 bindings for Rust, used internally rust-sdl2"
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repository = "https://github.com/rust-sdl2/rust-sdl2"
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version = "0.35.1"
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version = "0.35.2"
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authors = ["Tony Aldridge <tony@angry-lawyer.com>"]
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keywords = ["SDL", "windowing", "graphics", "ffi"]
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categories = ["rendering","external-ffi-bindings","game-engines","multimedia"]
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+1
-1
@@ -751,7 +751,7 @@ impl<'a, Channel: AudioFormatNum> AudioQueue<Channel> {
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/// Adds data to the audio queue.
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#[doc(alias = "SDL_QueueAudio")]
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#[deprecated(
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since = "0.36.0",
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since = "0.35.2",
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note = "Users should instead use AudioQueue::queue_audio"
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)]
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pub fn queue(&self, data: &[Channel]) -> bool {
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