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Update changlog and version to 0.35.0
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@@ -3,7 +3,7 @@ name = "sdl2"
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description = "SDL2 bindings for Rust"
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repository = "https://github.com/Rust-SDL2/rust-sdl2"
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documentation = "https://rust-sdl2.github.io/rust-sdl2/sdl2/"
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version = "0.34.5"
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version = "0.35.0"
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license = "MIT"
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authors = [ "Tony Aldridge <tony@angry-lawyer.com>", "Cobrand <cobrandw@gmail.com>"]
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keywords = ["SDL", "windowing", "graphics", "api", "engine"]
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@@ -22,7 +22,7 @@ lazy_static = "1.4.0"
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[dependencies.sdl2-sys]
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path = "sdl2-sys"
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version = "^0.34.5"
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version = "^0.35.0"
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[dependencies.c_vec]
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# allow both 1.* and 2.0 versions
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@@ -2,7 +2,7 @@
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Bindings for SDL2 in Rust
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### [Changelog for 0.34.2](changelog.md#v0342)
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### [Changelog for 0.35.0](changelog.md#v0350)
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# Overview
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@@ -314,7 +314,7 @@ add the following your `Cargo.toml`:
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```toml
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[dependencies.sdl2]
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version = "0.34"
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version = "0.35"
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default-features = false
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features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
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@@ -336,7 +336,7 @@ download through Crates.io:
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```toml
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[dependencies]
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sdl2 = "0.34"
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sdl2 = "0.35"
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```
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Alternatively, pull it from GitHub to obtain the latest version from master
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@@ -357,7 +357,7 @@ adding this instead:
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```toml
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[dependencies.sdl2]
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version = "0.34"
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version = "0.35"
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default-features = false
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features = ["ttf","image","gfx","mixer"]
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```
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+8
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@@ -1,7 +1,7 @@
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In this file will be listed the changes, especially the breaking ones that one should be careful of
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when upgrading from a version of rust-sdl2 to another.
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### v0.35 (UNRELEASED)
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### v0.35.0
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* **BREAKING CHANGE** Update `sdl2-sys/sdl_bindings.rs` to use enums instead of consts. If you were using `sdl2-sys`'s
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enum variants directly in your project, you may be affected. If you only used sdl2 calls, there should not be any problems.
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@@ -10,7 +10,13 @@ enum variants directly in your project, you may be affected. If you only used sd
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[PR #1150](https://github.com/Rust-SDL2/rust-sdl2/pull/1150) Do not download SDL2 sources when using bundled feature
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[PR #1112](https://github.com/Rust-SDL2/rust-sdl2/pull/1150) Add wrapper functions for `SDL_RenderSetIntegerScale` and `SDL_RenderGetIntegerScale`
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[PR #1112](https://github.com/Rust-SDL2/rust-sdl2/pull/1112) Add wrapper functions for `SDL_RenderSetIntegerScale` and `SDL_RenderGetIntegerScale`
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[PR #1156](https://github.com/Rust-SDL2/rust-sdl2/pull/1156) **Maybe breaking change**: new variants to enum `GameController`, and prevent panic with unrecognized buttons.
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[PR #1153](https://github.com/Rust-SDL2/rust-sdl2/pull/1153) `SDL_GL_GetCurrentContext` and `SDL_RenderFlush` added.
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[PR #1131](https://github.com/Rust-SDL2/rust-sdl2/pull/1131) Added Sensor API.
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### v0.34.5
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+1
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@@ -3,7 +3,7 @@
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name = "sdl2-sys"
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description = "Raw SDL2 bindings for Rust, used internally rust-sdl2"
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repository = "https://github.com/rust-sdl2/rust-sdl2"
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version = "0.34.5"
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version = "0.35.0"
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authors = ["Tony Aldridge <tony@angry-lawyer.com>"]
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keywords = ["SDL", "windowing", "graphics", "ffi"]
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categories = ["rendering","external-ffi-bindings","game-engines","multimedia"]
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