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Update changelog
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In this file will be listed the changes, especially the breaking ones that one should be careful of
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when upgrading from a version of rust-sdl2 to another.
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### v0.32.3 (unreleased)
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### v0.32.3
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[PR #938](https://github.com/Rust-SDL2/rust-sdl2/pull/938)
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**Breaking change** Removed the `rand` crate from dependencies.
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[PR #940](https://github.com/Rust-SDL2/rust-sdl2/pull/940):
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**Breaking change** Removed the `rand` dependency for random colors. You will have to implement your own random colors from now on.
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[PR #907](https://github.com/Rust-SDL2/rust-sdl2/pull/907)
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[PR #933](https://github.com/Rust-SDL2/rust-sdl2/pull/933):
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**Breaking change** Removed AudioFormatNum::zero(), use AudioFormatNum::SILENCE constant instead.
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[PR #907](https://github.com/Rust-SDL2/rust-sdl2/pull/907):
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Changed the data type to i32 for the `which` field for the events `ControllerDeviceAdded` and `JoyDeviceAdded`.
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[PR #882](https://github.com/Rust-SDL2/rust-sdl2/pull/882)
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[PR #882](https://github.com/Rust-SDL2/rust-sdl2/pull/882):
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Ignore unknown bits in `SDL_Keysym`'s `mod` field (key modifiers) when constructing `Event::KeyDown` and `Event::KeyUp`. Deprecate `sdl2::event::Event::unwrap_keymod`, which had been made public accidentally.
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### v0.32.2
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[PR #898](https://github.com/Rust-SDL2/rust-sdl2/pull/898):
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Implements `TryFrom<PixelFormatEnum>` for `PixelFormat`
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### v0.32.1
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### v0.32.2
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[PR #868](https://github.com/Rust-SDL2/rust-sdl2/pull/868):
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Added inplace operations for `rect::Point`.
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