Annotate all SDL structs

This commit is contained in:
Joshua DeSeno
2014-08-25 12:16:48 +09:00
parent 5fb73d7be7
commit 7c9c1771c1
12 changed files with 22 additions and 0 deletions
+2
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@@ -43,6 +43,7 @@ pub mod ll {
::std::option::Option<extern "C" fn
(arg1: *const c_void, arg2: *const uint8_t,
arg3: c_int)>;
#[repr(C)]
pub struct SDL_AudioSpec {
pub freq: c_int,
pub format: SDL_AudioFormat,
@@ -59,6 +60,7 @@ pub mod ll {
(arg1: *const SDL_AudioCVT,
arg2: SDL_AudioFormat)>;
#[allow(dead_code)]
#[repr(C)]
pub struct SDL_AudioCVT {
pub needed: c_int,
pub src_format: SDL_AudioFormat,
+2
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@@ -17,12 +17,14 @@ pub mod ll {
pub static SDL_CONTROLLER_BINDTYPE_HAT: SDL_GameControllerBindType = 3;
#[allow(dead_code)]
#[repr(C)]
pub struct SDL_GameControllerButtonBind {
bindType: SDL_GameControllerBindType,
value: SDL_GameControllerButtonBindData,
}
#[allow(dead_code)]
#[repr(C)]
pub struct SDL_GameControllerButtonBindData {
data: [c_uchar, ..8u],
}
+1
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@@ -309,6 +309,7 @@ pub mod ll {
pub msg: *const SDL_SysWMmsg,
}
#[repr(C)]
pub struct SDL_Event {
pub data: [uint8_t, ..56u],
}
+1
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@@ -7,6 +7,7 @@ pub mod ll {
pub type SDL_Joystick = c_void;
#[allow(dead_code)]
#[repr(C)]
pub struct SDL_JoystickGUID {
data: [uint8_t, ..16u],
}
+3
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@@ -5,6 +5,7 @@ pub mod ll {
use libc::{c_int, uint8_t, uint32_t};
//SDL_pixels.h
#[repr(C)]
pub struct SDL_Color {
pub r: uint8_t,
pub g: uint8_t,
@@ -12,6 +13,7 @@ pub mod ll {
pub a: uint8_t,
}
#[repr(C)]
pub struct SDL_Palette {
pub ncolors: c_int,
pub colors: *const SDL_Color,
@@ -20,6 +22,7 @@ pub mod ll {
}
#[allow(uppercase_variables)]
#[repr(C)]
pub struct SDL_PixelFormat {
pub format: SDL_PixelFormatFlag,
pub palette: *const SDL_Palette,
+2
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@@ -7,6 +7,7 @@ use libc::c_int;
/// A structure that defines a two dimensional point.
#[deriving(PartialEq, Clone, Show)]
#[repr(C)]
pub struct Point {
pub x: i32,
pub y: i32
@@ -14,6 +15,7 @@ pub struct Point {
/// A structure that defines a rectangle, with the origin at the upper left.
#[deriving(PartialEq, Clone, Show)]
#[repr(C)]
pub struct Rect {
pub x: i32,
pub y: i32,
+3
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@@ -39,6 +39,7 @@ pub mod ll {
SDL_RENDERER_TARGETTEXTURE = 0x00000008
}
#[repr(C)]
pub struct SDL_RendererInfo
{
pub name: *const c_char,
@@ -69,7 +70,9 @@ pub mod ll {
SDL_FLIP_VERTICAL = 0x00000002
}
#[repr(C)]
pub struct SDL_Renderer;
#[repr(C)]
pub struct SDL_Texture;
//SDL_blendmode.h
+2
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@@ -10,6 +10,7 @@ pub mod ll {
use libc::{c_int, int64_t, size_t};
#[allow(dead_code)]
#[repr(C)]
struct SDL_RWops_Anon {
data: [c_uchar, ..24],
}
@@ -21,6 +22,7 @@ pub mod ll {
pub static RW_SEEK_END: c_int = 2;
#[allow(dead_code)]
#[repr(C)]
pub struct SDL_RWops {
pub size: extern "C" fn(context: *const SDL_RWops) -> int64_t,
pub seek: extern "C" fn(context: *const SDL_RWops, offset: int64_t, whence: c_int) -> int64_t,
+2
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@@ -28,8 +28,10 @@ pub mod ll {
pub static SDL_DONTFREE: SDL_SurfaceFlag = 0x00000004;
//SDL_surface.h
#[repr(C)]
pub struct SDL_BlitMap;
#[repr(C)]
pub struct SDL_Surface {
pub flags: uint32_t,
pub format: *const SDL_PixelFormat,
+1
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@@ -3,6 +3,7 @@ use std::ptr;
pub type TouchDevice = ll::SDL_TouchID;
#[deriving(PartialEq)]
#[repr(C)]
pub struct Finger {
id: TouchDevice,
x: f32,
+1
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@@ -9,6 +9,7 @@ use std::c_str::CString;
#[allow(non_camel_case_types)]
pub mod ll {
use libc::{uint8_t, c_char, c_int};
#[repr(C)]
pub struct SDL_version {
pub major: uint8_t,
pub minor: uint8_t,
+2
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@@ -23,8 +23,10 @@ pub mod ll {
pub type SDL_bool = c_int;
//SDL_video.h
#[repr(C)]
pub struct SDL_Window;
#[repr(C)]
pub struct SDL_DisplayMode {
pub format: uint32_t,
pub w: c_int,