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Update to 0.34.1
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@@ -3,7 +3,7 @@ name = "sdl2"
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description = "SDL2 bindings for Rust"
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repository = "https://github.com/Rust-SDL2/rust-sdl2"
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documentation = "https://rust-sdl2.github.io/rust-sdl2/sdl2/"
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version = "0.34.0"
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version = "0.34.1"
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license = "MIT"
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authors = [ "Tony Aldridge <tony@angry-lawyer.com>", "Cobrand <cobrandw@gmail.com>"]
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keywords = ["SDL", "windowing", "graphics", "api", "engine"]
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@@ -2,7 +2,7 @@
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Bindings for SDL2 in Rust
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### [Changelog for 0.34](changelog.md#v034)
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### [Changelog for 0.34.1](changelog.md#v0341)
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# Overview
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In this file will be listed the changes, especially the breaking ones that one should be careful of
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when upgrading from a version of rust-sdl2 to another.
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### v0.34
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### v0.34.1
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[PR #1004](https://github.com/Rust-SDL2/rust-sdl2/pull/1004) + [PR #1005](https://github.com/Rust-SDL2/rust-sdl2/pull/1005):
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Add convenience functions for Window and Event.
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[PR #996](https://github.com/Rust-SDL2/rust-sdl2/pull/996):
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Impl `From<i32>` for `WindowPos`.
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[PR #988](https://github.com/Rust-SDL2/rust-sdl2/pull/988):
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Add convenience functions for `Texture`.
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### v0.34.0
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[PR #962](https://github.com/Rust-SDL2/rust-sdl2/pull/962):
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Added `raw-window-handle` support for Windows, Linux (X11 and Wayland) and macOS.
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