mirror of
https://github.com/encounter/rust-sdl2.git
synced 2026-07-10 21:18:41 -07:00
Merge pull request #542 from Machtan/master
Expose a C-like API for the sys crate (and remove redefinitions)
This commit is contained in:
+1
-1
@@ -4,7 +4,7 @@ name = "sdl2"
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description = "SDL2 bindings for Rust"
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repository = "https://github.com/AngryLawyer/rust-sdl2"
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documentation = "http://angrylawyer.github.io/rust-sdl2/sdl2/"
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version = "0.23.0"
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version = "0.23.1"
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license = "MIT"
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authors = [ "Tony Aldridge <tony@angry-lawyer.com>" ]
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keywords = ["SDL", "windowing", "graphics"]
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+1
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@@ -3,7 +3,7 @@
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name = "sdl2-sys"
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description = "Raw SDL2 bindings for Rust, used internally rust-sdl2"
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repository = "https://github.com/AngryLawyer/rust-sdl2"
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version = "0.23.0"
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version = "0.23.1"
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authors = ["Tony Aldridge <tony@angry-lawyer.com>"]
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license = "MIT"
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links = "SDL2"
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@@ -1,6 +1,5 @@
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use libc::{c_int, c_char};
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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extern "C" {
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pub fn SDL_SetClipboardText(text: *const c_char) -> c_int;
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@@ -3,8 +3,7 @@ use core::prelude::*;
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use libc::{c_int, c_char, c_uchar, c_uint, c_void, int16_t, uint8_t};
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use joystick::{SDL_Joystick, SDL_JoystickGUID};
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use super::rwops::SDL_RWops;
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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pub type SDL_GameController = c_void;
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@@ -1,6 +1,5 @@
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use libc::{c_int};
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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// SDL_cpuinfo.h
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extern "C" {
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@@ -6,16 +6,16 @@ use gesture::SDL_GestureID;
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use keyboard::SDL_Keysym;
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use touch::SDL_FingerID;
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use touch::SDL_TouchID;
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use sdl::SDL_bool;
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#[cfg(feature = "no_std")]
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use core::prelude::*;
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pub type SDL_bool = c_int;
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// SDL_events.h
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pub type SDL_EventState = uint8_t;
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pub const SDL_DISABLE: SDL_EventState = 0;
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pub const SDL_ENABLE: SDL_EventState = 1;
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pub const SDL_QUERY: SDL_EventState = 0xFF;
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pub type SDL_State = c_int;
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pub const SDL_DISABLE: SDL_State = 0;
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pub const SDL_ENABLE: SDL_State = 1;
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pub const SDL_QUERY: SDL_State = -1;
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pub type SDL_SysWMmsg = c_void;
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@@ -466,6 +466,6 @@ extern "C" {
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pub fn SDL_AddEventWatch(filter: SDL_EventFilter, userdata: *mut c_void);
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pub fn SDL_DelEventWatch(filter: SDL_EventFilter, userdata: *mut c_void);
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pub fn SDL_FilterEvents(filter: SDL_EventFilter, userdata: *mut c_void);
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pub fn SDL_EventState(type_: uint32_t, state: SDL_EventState) -> SDL_EventState;
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pub fn SDL_EventState(type_: uint32_t, state: SDL_State) -> SDL_State;
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pub fn SDL_RegisterEvents(numevents: c_int) -> uint32_t;
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}
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@@ -1,6 +1,5 @@
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use libc::{c_int, c_char};
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pub type SDL_bool = c_int;
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use libc::c_char;
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use sdl::SDL_bool;
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#[derive(Copy, Clone)]
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#[repr(C)]
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@@ -1,6 +1,5 @@
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use libc::{c_int, c_char, c_void, int32_t, int16_t, int8_t, uint8_t};
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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pub type SDL_Joystick = c_void;
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@@ -4,8 +4,7 @@ use rect::SDL_Rect;
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use video::SDL_Window;
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use scancode::SDL_Scancode;
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use keycode::{SDL_Keycode, SDL_Keymod};
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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// SDL_keyboard.h
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#[derive(Copy, Clone)]
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@@ -32,3 +32,29 @@ pub mod sdl;
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pub mod timer;
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pub mod version;
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pub mod hint;
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pub use scancode::*;
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pub use keycode::*;
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pub use audio::*;
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pub use clipboard::*;
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pub use controller::*;
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pub use cpuinfo::*;
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pub use event::*;
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pub use filesystem::*;
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pub use haptic::*;
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pub use gesture::*;
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pub use joystick::*;
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pub use keyboard::*;
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pub use messagebox::*;
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pub use rect::*;
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pub use pixels::*;
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pub use render::*;
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pub use rwops::*;
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pub use surface::*;
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pub use touch::*;
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pub use video::*;
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pub use mouse::*;
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pub use sdl::*;
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pub use timer::*;
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pub use version::*;
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pub use hint::*;
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@@ -1,8 +1,9 @@
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use libc::{c_int, c_uint, c_void, uint8_t, uint32_t};
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use surface::SDL_Surface;
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use video::SDL_Window;
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use sdl::SDL_bool;
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use event::SDL_State;
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pub type SDL_bool = c_int;
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pub type SDL_Cursor = c_void;
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pub type SDL_SystemCursor = c_uint;
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@@ -20,10 +21,7 @@ pub const SDL_SYSTEM_CURSOR_NO: SDL_SystemCursor = 10;
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pub const SDL_SYSTEM_CURSOR_HAND: SDL_SystemCursor = 11;
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pub const SDL_NUM_SYSTEM_CURSORS: SDL_SystemCursor = 12;
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pub type SDL_MouseState = c_int;
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pub const SDL_DISABLE: SDL_MouseState = 0;
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pub const SDL_ENABLE: SDL_MouseState = 1;
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pub const SDL_QUERY: SDL_MouseState = -1;
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pub const SDL_BUTTON_LEFT: u8 = 1;
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pub const SDL_BUTTON_MIDDLE: u8 = 2;
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@@ -54,5 +52,5 @@ extern "C" {
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pub fn SDL_GetCursor() -> *mut SDL_Cursor;
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pub fn SDL_GetDefaultCursor() -> *mut SDL_Cursor;
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pub fn SDL_FreeCursor(cursor: *mut SDL_Cursor);
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pub fn SDL_ShowCursor(toggle: SDL_MouseState) -> SDL_MouseState;
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pub fn SDL_ShowCursor(toggle: SDL_State) -> SDL_State;
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}
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@@ -1,6 +1,5 @@
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use libc::{c_int, uint8_t, uint32_t};
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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//SDL_pixels.h
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#[derive(Copy, Clone)]
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@@ -1,4 +1,5 @@
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use libc::c_int;
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use sdl::SDL_bool;
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/// A structure that defines a two dimensional point.
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#[derive(Copy, Clone, Eq, PartialEq, Debug, Hash)]
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@@ -18,8 +19,6 @@ pub struct SDL_Rect {
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pub h: c_int
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}
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pub type SDL_bool = c_int;
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extern "C" {
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pub fn SDL_HasIntersection(A: *const SDL_Rect, B: *const SDL_Rect) -> SDL_bool;
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pub fn SDL_IntersectRect(A: *const SDL_Rect, B: *const SDL_Rect, result: *mut SDL_Rect) -> SDL_bool;
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@@ -1,11 +1,9 @@
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use libc::{c_int, c_uint, c_char, c_void, c_float, c_double};
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use libc::{uint8_t, uint32_t};
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use rect::{SDL_Point, SDL_Rect};
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use surface::SDL_Surface;
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use video::SDL_Window;
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pub type SDL_bool = c_int;
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use sdl::SDL_bool;
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//SDL_render.h
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pub type SDL_RendererFlags = c_uint;
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@@ -1,5 +1,6 @@
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use libc::{c_uchar, uint32_t, c_char, FILE, c_void};
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use libc::{c_int, int64_t, size_t};
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use sdl::SDL_bool;
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#[allow(dead_code)]
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#[repr(C)]
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@@ -7,8 +8,6 @@ struct SDL_RWops_Anon {
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data: [c_uchar; 24],
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}
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pub type SDL_bool = c_int;
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pub static RW_SEEK_SET: c_int = 0;
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pub static RW_SEEK_CUR: c_int = 1;
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pub static RW_SEEK_END: c_int = 2;
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+2
-3
@@ -18,6 +18,8 @@ mod others {
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extern {}
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}
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pub type SDL_bool = c_int;
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pub type SDL_errorcode = c_uint;
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pub const SDL_ENOMEM: SDL_errorcode = 0;
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pub const SDL_EFREAD: SDL_errorcode = 1;
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@@ -50,7 +52,4 @@ extern "C" {
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pub fn SDL_QuitSubSystem(flags: SDL_InitFlag);
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pub fn SDL_WasInit(flags: SDL_InitFlag) -> SDL_InitFlag;
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pub fn SDL_Quit();
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//SDL_timer.h
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pub fn SDL_GetTicks() -> uint32_t;
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}
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@@ -3,9 +3,8 @@ use pixels::SDL_Palette;
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use rwops::SDL_RWops;
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use rect::SDL_Rect;
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use libc::{c_int, c_void, uint32_t, uint8_t};
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pub use render::SDL_BlendMode;
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pub type SDL_bool = c_int;
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use render::SDL_BlendMode;
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use sdl::SDL_bool;
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pub type SDL_SurfaceFlag = uint32_t;
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@@ -1,12 +1,11 @@
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use rect::SDL_Rect;
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use surface::SDL_Surface;
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use sdl::SDL_bool;
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#[cfg(feature = "no_std")]
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use core::prelude::*;
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use libc::{c_void, c_int, c_float, c_char, uint16_t, uint32_t};
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pub type SDL_bool = c_int;
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//SDL_video.h
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#[allow(missing_copy_implementations)]
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#[repr(C)]
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+1
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@@ -210,7 +210,7 @@ impl MouseUtil {
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}
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pub fn is_cursor_showing(&self) -> bool {
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unsafe { ll::SDL_ShowCursor(ll::SDL_QUERY) == 1 }
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unsafe { ll::SDL_ShowCursor(::sys::SDL_QUERY) == 1 }
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}
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pub fn show_cursor(&self, show: bool) {
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+1
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@@ -453,7 +453,7 @@ impl SurfaceRef {
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}
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pub fn blend_mode(&self) -> BlendMode {
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let mut mode: ll::SDL_BlendMode = 0;
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let mut mode: ::sys::SDL_BlendMode = 0;
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let result = unsafe {
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ll::SDL_GetSurfaceBlendMode(self.raw(), &mut mode)
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};
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