mirror of
https://github.com/encounter/rust-sdl2.git
synced 2026-07-10 21:18:41 -07:00
Merge branch 'master' into master
This commit is contained in:
@@ -58,9 +58,7 @@ jobs:
|
||||
|
||||
build-linux:
|
||||
name: build linux pkg-config
|
||||
runs-on: ubuntu-20.04
|
||||
strategy:
|
||||
fail-fast: false
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install dependencies
|
||||
@@ -76,6 +74,6 @@ jobs:
|
||||
set -xeuo pipefail
|
||||
rustc --version
|
||||
cargo --version
|
||||
cargo build --features "${CI_BUILD_FEATURES}"
|
||||
cargo build --examples --features "${CI_BUILD_FEATURES}"
|
||||
cargo test --features "${CI_BUILD_FEATURES}"
|
||||
# SDL 2.0.10 so no hidapi
|
||||
cargo build --no-default-features --features "${CI_BUILD_FEATURES}"
|
||||
cargo test --no-default-features --features "${CI_BUILD_FEATURES}"
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
[submodule "sdl2-sys/SDL"]
|
||||
path = sdl2-sys/SDL
|
||||
url = https://github.com/libsdl-org/SDL/
|
||||
+12
-5
@@ -9,6 +9,7 @@ authors = [ "Tony Aldridge <tony@angry-lawyer.com>", "Cobrand <cobrandw@gmail.co
|
||||
keywords = ["SDL", "windowing", "graphics", "api", "engine"]
|
||||
categories = ["rendering","api-bindings","game-engines","multimedia"]
|
||||
readme = "README.md"
|
||||
resolver = "2"
|
||||
|
||||
[lib]
|
||||
name = "sdl2"
|
||||
@@ -30,9 +31,9 @@ optional = true
|
||||
|
||||
[dev-dependencies]
|
||||
rand = "0.7"
|
||||
wgpu = "0.5"
|
||||
glsl-to-spirv = "0.1.7"
|
||||
futures = "0.3.13"
|
||||
wgpu = { version = "0.10", features = ["spirv"] }
|
||||
pollster = "0.2.4"
|
||||
env_logger = "0.9.0"
|
||||
|
||||
[dependencies.raw-window-handle]
|
||||
version = "0.3.3"
|
||||
@@ -40,11 +41,13 @@ optional = true
|
||||
|
||||
[features]
|
||||
unsafe_textures = []
|
||||
default = []
|
||||
#default = ["hidapi"]
|
||||
gfx = ["c_vec", "sdl2-sys/gfx"]
|
||||
mixer = ["sdl2-sys/mixer"]
|
||||
image = ["sdl2-sys/image"]
|
||||
ttf = ["sdl2-sys/ttf"]
|
||||
# Use hidapi support in SDL. Only 2.0.12 and after
|
||||
hidapi = []
|
||||
|
||||
use-bindgen = ["sdl2-sys/use-bindgen"]
|
||||
use-pkgconfig = ["sdl2-sys/use-pkgconfig"]
|
||||
@@ -140,6 +143,10 @@ name = "renderer-yuv"
|
||||
required-features = ["ttf", "image"]
|
||||
name = "resource-manager"
|
||||
|
||||
[[example]]
|
||||
required-features = ["hidapi"]
|
||||
name = "sensors"
|
||||
|
||||
[[example]]
|
||||
required-features = ["ttf"]
|
||||
name = "ttf-demo"
|
||||
@@ -157,7 +164,7 @@ dependencies = ["sdl2"]
|
||||
# dependencies required when building examples and tests for this crate
|
||||
dev-dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||
git = "https://github.com/microsoft/vcpkg"
|
||||
rev = "a267ab118c09f56f3dae96c9a4b3410820ad2f0b"
|
||||
rev = "261c458af6e3eed5d099144aff95d2b5035f656b"
|
||||
|
||||
[package.metadata.vcpkg.target]
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
|
||||
@@ -41,7 +41,7 @@ SDL2 >= 2.0.8 is recommended to use these bindings, but note that SDL2 >= 2.0.5
|
||||
|
||||
### "Bundled" Feature
|
||||
|
||||
Since 0.31, this crate supports a feature named "bundled" which downloads SDL2 from source, compiles it and links it automatically. While this should work for any architecture, you **will** need a C compiler (like `gcc`, `clang`, or MS's own compiler) to use this feature properly.
|
||||
Since 0.31, this crate supports a feature named "bundled" which compiles SDL2 from source and links it automatically. While this should work for any architecture, you **will** need a C compiler (like `gcc`, `clang`, or MS's own compiler) to use this feature properly.
|
||||
|
||||
### Linux
|
||||
Install these through your favourite package management tool, or via
|
||||
@@ -321,7 +321,7 @@ features = ["ttf","image","gfx","mixer","static-link","use-vcpkg"]
|
||||
[package.metadata.vcpkg]
|
||||
dependencies = ["sdl2", "sdl2-image[libjpeg-turbo,tiff,libwebp]", "sdl2-ttf", "sdl2-gfx", "sdl2-mixer"]
|
||||
git = "https://github.com/microsoft/vcpkg"
|
||||
rev = "a0518036077baa4"
|
||||
rev = "261c458af6e3eed5d099144aff95d2b5035f656b"
|
||||
|
||||
[package.metadata.vcpkg.target]
|
||||
x86_64-pc-windows-msvc = { triplet = "x64-windows-static-md" }
|
||||
@@ -576,10 +576,11 @@ extern crate vulkano;
|
||||
|
||||
use sdl2::event::Event;
|
||||
use sdl2::keyboard::Keycode;
|
||||
use sdl2::video::VkInstance;
|
||||
use std::ffi::CString;
|
||||
use vulkano::VulkanObject;
|
||||
use vulkano::instance::{Instance, RawInstanceExtensions};
|
||||
use vulkano::instance::{Instance, InstanceExtensions};
|
||||
use vulkano::swapchain::Surface;
|
||||
use vulkano::{Handle, Version, VulkanObject};
|
||||
|
||||
fn main() {
|
||||
let sdl_context = sdl2::init().unwrap();
|
||||
@@ -590,18 +591,26 @@ fn main() {
|
||||
.build()
|
||||
.unwrap();
|
||||
|
||||
let instance_extensions = window.vulkan_instance_extensions().unwrap();
|
||||
let raw_instance_extensions = RawInstanceExtensions::new(instance_extensions.iter().map(
|
||||
|&v| CString::new(v).unwrap()
|
||||
));
|
||||
let instance = Instance::new(None, raw_instance_extensions, None).unwrap();
|
||||
let surface_handle = window.vulkan_create_surface(instance.internal_object()).unwrap();
|
||||
let surface = unsafe { Surface::from_raw_surface(instance, surface_handle, window.context()) };
|
||||
let instance_extensions_strings: Vec<CString> = window
|
||||
.vulkan_instance_extensions()
|
||||
.unwrap()
|
||||
.iter()
|
||||
.map(|&v| CString::new(v).unwrap())
|
||||
.collect();
|
||||
let instance_extension =
|
||||
InstanceExtensions::from(instance_extensions_strings.iter().map(AsRef::as_ref));
|
||||
let instance = Instance::new(None, Version::V1_2, &instance_extension, None).unwrap();
|
||||
let surface_handle = window
|
||||
.vulkan_create_surface(instance.internal_object().as_raw() as VkInstance)
|
||||
.unwrap();
|
||||
let surface = unsafe {
|
||||
Surface::from_raw_surface(instance, Handle::from_raw(surface_handle), window.context())
|
||||
};
|
||||
|
||||
let mut event_pump = sdl_context.event_pump().unwrap();
|
||||
|
||||
'running: loop {
|
||||
for event in event_pump.poll_iter() {
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Quit {..} | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
|
||||
break 'running
|
||||
@@ -613,6 +622,7 @@ fn main() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
```
|
||||
|
||||
# Support for raw-window-handle
|
||||
|
||||
+9
-2
@@ -1,9 +1,16 @@
|
||||
In this file will be listed the changes, especially the breaking ones that one should be careful of
|
||||
when upgrading from a version of rust-sdl2 to another.
|
||||
|
||||
### Unreleased
|
||||
### v0.35 (UNRELEASED)
|
||||
|
||||
Add wrapper functions for `SDL_RenderSetIntegerScale` and `SDL_RenderGetIntegerScale`
|
||||
* **BREAKING CHANGE** Update `sdl2-sys/sdl_bindings.rs` to use enums instead of consts. If you were using `sdl2-sys`'s
|
||||
enum variants directly in your project, you may be affected. If you only used sdl2 calls, there should not be any problems.
|
||||
|
||||
[PR #1138](https://github.com/Rust-SDL2/rust-sdl2/pull/1138) Added binding for `SDL_OpenURL`
|
||||
|
||||
[PR #1150](https://github.com/Rust-SDL2/rust-sdl2/pull/1150) Do not download SDL2 sources when using bundled feature
|
||||
|
||||
[PR #1112](https://github.com/Rust-SDL2/rust-sdl2/pull/1150) Add wrapper functions for `SDL_RenderSetIntegerScale` and `SDL_RenderGetIntegerScale`
|
||||
|
||||
### v0.34.5
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ fn main() -> Result<(), String> {
|
||||
|
||||
canvas.set_draw_color(sdl2::pixels::Color::RGBA(0, 0, 0, 255));
|
||||
|
||||
let mut timer = sdl_context.timer()?;
|
||||
let timer = sdl_context.timer()?;
|
||||
|
||||
let mut event_pump = sdl_context.event_pump()?;
|
||||
|
||||
|
||||
@@ -118,7 +118,7 @@ fn dummy_texture<'a>(
|
||||
enum TextureColor {
|
||||
Yellow,
|
||||
White,
|
||||
};
|
||||
}
|
||||
let mut square_texture1 = texture_creator
|
||||
.create_texture_target(None, SQUARE_SIZE, SQUARE_SIZE)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
@@ -1,22 +1,17 @@
|
||||
extern crate futures;
|
||||
/// Minimal example for getting sdl2 and wgpu working together with raw-window-handle.
|
||||
extern crate glsl_to_spirv;
|
||||
extern crate libc;
|
||||
extern crate pollster;
|
||||
extern crate sdl2;
|
||||
extern crate wgpu;
|
||||
|
||||
use futures::executor::block_on;
|
||||
use std::borrow::Cow;
|
||||
|
||||
use sdl2::event::{Event, WindowEvent};
|
||||
use sdl2::keyboard::Keycode;
|
||||
|
||||
fn load_glsl(code: &str, ty: glsl_to_spirv::ShaderType) -> Result<Vec<u32>, String> {
|
||||
let spirv = glsl_to_spirv::compile(&code, ty)?;
|
||||
let result = wgpu::read_spirv(spirv).map_err(|e| e.to_string())?;
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
fn main() -> Result<(), String> {
|
||||
// Show logs from wgpu
|
||||
env_logger::init();
|
||||
|
||||
let sdl_context = sdl2::init()?;
|
||||
let video_subsystem = sdl_context.video()?;
|
||||
let window = video_subsystem
|
||||
@@ -26,103 +21,120 @@ fn main() -> Result<(), String> {
|
||||
.build()
|
||||
.map_err(|e| e.to_string())?;
|
||||
let (width, height) = window.size();
|
||||
let surface = wgpu::Surface::create(&window);
|
||||
|
||||
let adapter_opt = block_on(wgpu::Adapter::request(
|
||||
&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::Default,
|
||||
compatible_surface: Some(&surface),
|
||||
},
|
||||
wgpu::BackendBit::PRIMARY,
|
||||
));
|
||||
let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
let surface = unsafe { instance.create_surface(&window) };
|
||||
let adapter_opt = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: Some(&surface),
|
||||
}));
|
||||
let adapter = match adapter_opt {
|
||||
Some(a) => a,
|
||||
None => return Err(String::from("No adapter found")),
|
||||
};
|
||||
|
||||
let (device, queue) = block_on(adapter.request_device(&wgpu::DeviceDescriptor {
|
||||
extensions: wgpu::Extensions {
|
||||
anisotropic_filtering: false,
|
||||
let (device, queue) = match pollster::block_on(adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
limits: wgpu::Limits::default(),
|
||||
label: Some("device"),
|
||||
features: wgpu::Features::empty(),
|
||||
},
|
||||
limits: wgpu::Limits::default(),
|
||||
}));
|
||||
None,
|
||||
)) {
|
||||
Ok(a) => a,
|
||||
Err(e) => return Err(e.to_string()),
|
||||
};
|
||||
|
||||
let vs = include_str!("shader.vert");
|
||||
let vs_spirv = &load_glsl(vs, glsl_to_spirv::ShaderType::Vertex)?;
|
||||
let vs_module = device.create_shader_module(vs_spirv);
|
||||
|
||||
let fs = include_str!("shader.frag");
|
||||
let fs_spirv = &load_glsl(fs, glsl_to_spirv::ShaderType::Fragment)?;
|
||||
let fs_module = device.create_shader_module(fs_spirv);
|
||||
let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||
});
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[],
|
||||
entries: &[],
|
||||
label: Some("bind_group_layout"),
|
||||
});
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &bind_group_layout,
|
||||
bindings: &[],
|
||||
entries: &[],
|
||||
label: Some("bind_group"),
|
||||
});
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
label: None,
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
layout: &pipeline_layout,
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
buffers: &[],
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
blend: None,
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
}],
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
//rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
// depth_bias: 0,
|
||||
// depth_bias_slope_scale: 0.0,
|
||||
// depth_bias_clamp: 0.0,
|
||||
//}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
depth_bias: 0,
|
||||
depth_bias_slope_scale: 0.0,
|
||||
depth_bias_clamp: 0.0,
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
color_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
alpha_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
cull_mode: Some(wgpu::Face::Front),
|
||||
clamp_depth: false,
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
conservative: false,
|
||||
},
|
||||
//color_states: &[wgpu::ColorStateDescriptor {
|
||||
// format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
// color_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
// alpha_blend: wgpu::BlendDescriptor::REPLACE,
|
||||
// write_mask: wgpu::ColorWrite::ALL,
|
||||
//}],
|
||||
//vertex_state: wgpu::VertexStateDescriptor {
|
||||
// index_format: wgpu::IndexFormat::Uint16,
|
||||
// vertex_buffers: &[],
|
||||
//},
|
||||
depth_stencil: None,
|
||||
label: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
depth_stencil_state: None,
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
});
|
||||
|
||||
let mut sc_desc = wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
let mut config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface.get_preferred_format(&adapter).unwrap(),
|
||||
width,
|
||||
height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
};
|
||||
|
||||
let mut swap_chain = device.create_swap_chain(&surface, &sc_desc);
|
||||
surface.configure(&device, &config);
|
||||
|
||||
let mut event_pump = sdl_context.event_pump()?;
|
||||
'running: loop {
|
||||
for event in event_pump.poll_iter() {
|
||||
match event {
|
||||
Event::Window {
|
||||
win_event: WindowEvent::Resized(width, height),
|
||||
window_id,
|
||||
win_event: WindowEvent::SizeChanged(width, height),
|
||||
..
|
||||
} => {
|
||||
sc_desc.width = width as u32;
|
||||
sc_desc.height = height as u32;
|
||||
swap_chain = device.create_swap_chain(&surface, &sc_desc);
|
||||
} if window_id == window.id() => {
|
||||
config.width = width as u32;
|
||||
config.height = height as u32;
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
Event::Quit { .. }
|
||||
| Event::KeyDown {
|
||||
@@ -131,36 +143,44 @@ fn main() -> Result<(), String> {
|
||||
} => {
|
||||
break 'running;
|
||||
}
|
||||
_ => {}
|
||||
e => {
|
||||
dbg!(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let frame_res = swap_chain.get_next_texture();
|
||||
let frame_res = surface.get_current_frame();
|
||||
let frame = match frame_res {
|
||||
Ok(a) => a,
|
||||
Err(_) => return Err(String::from("Timeout getting next texture")),
|
||||
Err(e) => return Err(format!("Timeout getting next texture: {}", e)),
|
||||
};
|
||||
let output = frame
|
||||
.output
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("command_encoder"),
|
||||
});
|
||||
|
||||
{
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.view,
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &output,
|
||||
resolve_target: None,
|
||||
load_op: wgpu::LoadOp::Clear,
|
||||
store_op: wgpu::StoreOp::Store,
|
||||
clear_color: wgpu::Color::GREEN,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
label: None,
|
||||
});
|
||||
rpass.set_pipeline(&render_pipeline);
|
||||
rpass.set_bind_group(0, &bind_group, &[]);
|
||||
rpass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
queue.submit(&[encoder.finish()]);
|
||||
queue.submit([encoder.finish()]);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
#version 450
|
||||
|
||||
out gl_PerVertex {
|
||||
vec4 gl_Position;
|
||||
};
|
||||
|
||||
const vec2 positions[3] = vec2[3](
|
||||
vec2(0.0, 0.5),
|
||||
vec2(0.5, -0.5),
|
||||
vec2(-0.5, -0.5)
|
||||
);
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
[[stage(vertex)]]
|
||||
fn vs_main([[builtin(vertex_index)]] in_vertex_index: u32) -> [[builtin(position)]] vec4<f32> {
|
||||
let x = f32(i32(in_vertex_index) - 1);
|
||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1);
|
||||
return vec4<f32>(x, y, 0.0, 1.0);
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main() -> [[location(0)]] vec4<f32> {
|
||||
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
use sdl2::{event::Event, sensor::SensorType};
|
||||
|
||||
extern crate sdl2;
|
||||
|
||||
fn main() -> Result<(), String> {
|
||||
let sdl_context = sdl2::init()?;
|
||||
let game_controller_subsystem = sdl_context.game_controller()?;
|
||||
|
||||
let available = game_controller_subsystem
|
||||
.num_joysticks()
|
||||
.map_err(|e| format!("can't enumerate joysticks: {}", e))?;
|
||||
|
||||
println!("{} joysticks available", available);
|
||||
|
||||
// Iterate over all available joysticks and look for game controllers.
|
||||
let controller = (0..available)
|
||||
.find_map(|id| {
|
||||
if !game_controller_subsystem.is_game_controller(id) {
|
||||
println!("{} is not a game controller", id);
|
||||
return None;
|
||||
}
|
||||
|
||||
println!("Attempting to open controller {}", id);
|
||||
|
||||
match game_controller_subsystem.open(id) {
|
||||
Ok(c) => {
|
||||
// We managed to find and open a game controller,
|
||||
// exit the loop
|
||||
println!("Success: opened \"{}\"", c.name());
|
||||
Some(c)
|
||||
}
|
||||
Err(e) => {
|
||||
println!("failed: {:?}", e);
|
||||
None
|
||||
}
|
||||
}
|
||||
})
|
||||
.expect("Couldn't open any controller");
|
||||
|
||||
if !controller.has_sensor(SensorType::Accelerometer) {
|
||||
return Err(format!(
|
||||
"{} doesn't support the accelerometer",
|
||||
controller.name()
|
||||
));
|
||||
}
|
||||
if !controller.has_sensor(SensorType::Gyroscope) {
|
||||
return Err(format!(
|
||||
"{} doesn't support the gyroscope",
|
||||
controller.name()
|
||||
));
|
||||
}
|
||||
|
||||
controller
|
||||
.sensor_set_enabled(SensorType::Accelerometer, true)
|
||||
.map_err(|e| format!("error enabling accelerometer: {}", e))?;
|
||||
controller
|
||||
.sensor_set_enabled(SensorType::Gyroscope, true)
|
||||
.map_err(|e| format!("error enabling gyroscope: {}", e))?;
|
||||
let mut now = Instant::now();
|
||||
for event in sdl_context.event_pump()?.wait_iter() {
|
||||
if false && now.elapsed() > Duration::from_secs(1) {
|
||||
now = Instant::now();
|
||||
|
||||
let mut gyro_data = [0f32; 3];
|
||||
let mut accel_data = [0f32; 3];
|
||||
|
||||
controller
|
||||
.sensor_get_data(SensorType::Gyroscope, &mut gyro_data)
|
||||
.map_err(|e| format!("error getting gyro data: {}", e))?;
|
||||
controller
|
||||
.sensor_get_data(SensorType::Accelerometer, &mut accel_data)
|
||||
.map_err(|e| format!("error getting accel data: {}", e))?;
|
||||
|
||||
println!("gyro: {:?}, accel: {:?}", gyro_data, accel_data);
|
||||
}
|
||||
|
||||
if let Event::ControllerSensorUpdated { .. } = event {
|
||||
println!("{:?}", event);
|
||||
}
|
||||
|
||||
if let Event::Quit { .. } = event {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
+2
-10
@@ -35,21 +35,13 @@ optional = true
|
||||
version = "^0.1"
|
||||
optional = true
|
||||
|
||||
[build-dependencies.tar]
|
||||
version = "^0.4"
|
||||
optional = true
|
||||
|
||||
[build-dependencies.flate2]
|
||||
version = "^1"
|
||||
optional = true
|
||||
|
||||
[build-dependencies.unidiff]
|
||||
version = "^0.3"
|
||||
optional = true
|
||||
|
||||
[build-dependencies]
|
||||
version-compare = "0.0.10"
|
||||
cfg-if = "^0.1"
|
||||
cfg-if = "^1.0"
|
||||
|
||||
[features]
|
||||
|
||||
@@ -59,7 +51,7 @@ use-vcpkg = ["vcpkg"]
|
||||
use-bindgen = ["bindgen"]
|
||||
static-link = []
|
||||
use_mac_framework = []
|
||||
bundled = ["cmake", "tar", "flate2", "unidiff"]
|
||||
bundled = ["cmake"]
|
||||
mixer = []
|
||||
image = []
|
||||
ttf = []
|
||||
|
||||
Submodule
+1
Submodule sdl2-sys/SDL added at 25f9ed87ff
@@ -1,138 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL.h
|
||||
*
|
||||
* Main include header for the SDL library
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SDL_h_
|
||||
#define SDL_h_
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_clipboard.h"
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_filesystem.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "SDL_haptic.h"
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_messagebox.h"
|
||||
#include "SDL_metal.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_power.h"
|
||||
#include "SDL_render.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_sensor.h"
|
||||
#include "SDL_shape.h"
|
||||
#include "SDL_system.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_version.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_locale.h"
|
||||
#include "SDL_misc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/**
|
||||
* \name SDL_INIT_*
|
||||
*
|
||||
* These are the flags which may be passed to SDL_Init(). You should
|
||||
* specify the subsystems which you will be using in your application.
|
||||
*/
|
||||
/* @{ */
|
||||
#define SDL_INIT_TIMER 0x00000001u
|
||||
#define SDL_INIT_AUDIO 0x00000010u
|
||||
#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
|
||||
#define SDL_INIT_HAPTIC 0x00001000u
|
||||
#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
|
||||
#define SDL_INIT_EVENTS 0x00004000u
|
||||
#define SDL_INIT_SENSOR 0x00008000u
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
|
||||
#define SDL_INIT_EVERYTHING ( \
|
||||
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
|
||||
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
|
||||
)
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
* This function initializes the subsystems specified by \c flags
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function initializes specific SDL subsystems
|
||||
*
|
||||
* Subsystem initialization is ref-counted, you must call
|
||||
* SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
|
||||
* shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
|
||||
* If a subsystem is already loaded then this call will
|
||||
* increase the ref-count and return.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function cleans up specific SDL subsystems
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function returns a mask of the specified subsystems which have
|
||||
* previously been initialized.
|
||||
*
|
||||
* If \c flags is 0, it returns a mask of all initialized subsystems.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||||
|
||||
/**
|
||||
* This function cleans up all initialized subsystems. You should
|
||||
* call it upon all exit conditions.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -1,293 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SDL_assert_h_
|
||||
#define SDL_assert_h_
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef SDL_ASSERT_LEVEL
|
||||
#ifdef SDL_DEFAULT_ASSERT_LEVEL
|
||||
#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
|
||||
#elif defined(_DEBUG) || defined(DEBUG) || \
|
||||
(defined(__GNUC__) && !defined(__OPTIMIZE__))
|
||||
#define SDL_ASSERT_LEVEL 2
|
||||
#else
|
||||
#define SDL_ASSERT_LEVEL 1
|
||||
#endif
|
||||
#endif /* SDL_ASSERT_LEVEL */
|
||||
|
||||
/*
|
||||
These are macros and not first class functions so that the debugger breaks
|
||||
on the assertion line and not in some random guts of SDL, and so each
|
||||
assert can have unique static variables associated with it.
|
||||
*/
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
/* Don't include intrin.h here because it contains C++ code */
|
||||
extern void __cdecl __debugbreak(void);
|
||||
#define SDL_TriggerBreakpoint() __debugbreak()
|
||||
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
|
||||
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
|
||||
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
|
||||
#elif defined(__386__) && defined(__WATCOMC__)
|
||||
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
|
||||
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
|
||||
#include <signal.h>
|
||||
#define SDL_TriggerBreakpoint() raise(SIGTRAP)
|
||||
#else
|
||||
/* How do we trigger breakpoints on this platform? */
|
||||
#define SDL_TriggerBreakpoint()
|
||||
#endif
|
||||
|
||||
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
|
||||
# define SDL_FUNCTION __func__
|
||||
#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
|
||||
# define SDL_FUNCTION __FUNCTION__
|
||||
#else
|
||||
# define SDL_FUNCTION "???"
|
||||
#endif
|
||||
#define SDL_FILE __FILE__
|
||||
#define SDL_LINE __LINE__
|
||||
|
||||
/*
|
||||
sizeof (x) makes the compiler still parse the expression even without
|
||||
assertions enabled, so the code is always checked at compile time, but
|
||||
doesn't actually generate code for it, so there are no side effects or
|
||||
expensive checks at run time, just the constant size of what x WOULD be,
|
||||
which presumably gets optimized out as unused.
|
||||
This also solves the problem of...
|
||||
|
||||
int somevalue = blah();
|
||||
SDL_assert(somevalue == 1);
|
||||
|
||||
...which would cause compiles to complain that somevalue is unused if we
|
||||
disable assertions.
|
||||
*/
|
||||
|
||||
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
|
||||
this condition isn't constant. And looks like an owl's face! */
|
||||
#ifdef _MSC_VER /* stupid /W4 warnings. */
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
|
||||
#else
|
||||
#define SDL_NULL_WHILE_LOOP_CONDITION (0)
|
||||
#endif
|
||||
|
||||
#define SDL_disabled_assert(condition) \
|
||||
do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
|
||||
SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
|
||||
SDL_ASSERTION_ABORT, /**< Terminate the program. */
|
||||
SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
|
||||
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
|
||||
} SDL_AssertState;
|
||||
|
||||
typedef struct SDL_AssertData
|
||||
{
|
||||
int always_ignore;
|
||||
unsigned int trigger_count;
|
||||
const char *condition;
|
||||
const char *filename;
|
||||
int linenum;
|
||||
const char *function;
|
||||
const struct SDL_AssertData *next;
|
||||
} SDL_AssertData;
|
||||
|
||||
#if (SDL_ASSERT_LEVEL > 0)
|
||||
|
||||
/* Never call this directly. Use the SDL_assert* macros. */
|
||||
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
|
||||
const char *,
|
||||
const char *, int)
|
||||
#if defined(__clang__)
|
||||
#if __has_feature(attribute_analyzer_noreturn)
|
||||
/* this tells Clang's static analysis that we're a custom assert function,
|
||||
and that the analyzer should assume the condition was always true past this
|
||||
SDL_assert test. */
|
||||
__attribute__((analyzer_noreturn))
|
||||
#endif
|
||||
#endif
|
||||
;
|
||||
|
||||
/* the do {} while(0) avoids dangling else problems:
|
||||
if (x) SDL_assert(y); else blah();
|
||||
... without the do/while, the "else" could attach to this macro's "if".
|
||||
We try to handle just the minimum we need here in a macro...the loop,
|
||||
the static vars, and break points. The heavy lifting is handled in
|
||||
SDL_ReportAssertion(), in SDL_assert.c.
|
||||
*/
|
||||
#define SDL_enabled_assert(condition) \
|
||||
do { \
|
||||
while ( !(condition) ) { \
|
||||
static struct SDL_AssertData sdl_assert_data = { \
|
||||
0, 0, #condition, 0, 0, 0, 0 \
|
||||
}; \
|
||||
const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
|
||||
if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
|
||||
continue; /* go again. */ \
|
||||
} else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
|
||||
SDL_TriggerBreakpoint(); \
|
||||
} \
|
||||
break; /* not retrying. */ \
|
||||
} \
|
||||
} while (SDL_NULL_WHILE_LOOP_CONDITION)
|
||||
|
||||
#endif /* enabled assertions support code */
|
||||
|
||||
/* Enable various levels of assertions. */
|
||||
#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
|
||||
# define SDL_assert(condition) SDL_disabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
|
||||
#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
|
||||
# define SDL_assert(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
|
||||
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
|
||||
#else
|
||||
# error Unknown assertion level.
|
||||
#endif
|
||||
|
||||
/* this assertion is never disabled at any level. */
|
||||
#define SDL_assert_always(condition) SDL_enabled_assert(condition)
|
||||
|
||||
|
||||
typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
|
||||
const SDL_AssertData* data, void* userdata);
|
||||
|
||||
/**
|
||||
* \brief Set an application-defined assertion handler.
|
||||
*
|
||||
* This allows an app to show its own assertion UI and/or force the
|
||||
* response to an assertion failure. If the app doesn't provide this, SDL
|
||||
* will try to do the right thing, popping up a system-specific GUI dialog,
|
||||
* and probably minimizing any fullscreen windows.
|
||||
*
|
||||
* This callback may fire from any thread, but it runs wrapped in a mutex, so
|
||||
* it will only fire from one thread at a time.
|
||||
*
|
||||
* Setting the callback to NULL restores SDL's original internal handler.
|
||||
*
|
||||
* This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
|
||||
*
|
||||
* Return SDL_AssertState value of how to handle the assertion failure.
|
||||
*
|
||||
* \param handler Callback function, called when an assertion fails.
|
||||
* \param userdata A pointer passed to the callback as-is.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
|
||||
SDL_AssertionHandler handler,
|
||||
void *userdata);
|
||||
|
||||
/**
|
||||
* \brief Get the default assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called by default when an
|
||||
* assertion is triggered. This is an internal function provided by SDL,
|
||||
* that is used for assertions when SDL_SetAssertionHandler() hasn't been
|
||||
* used to provide a different function.
|
||||
*
|
||||
* \return The default SDL_AssertionHandler that is called when an assert triggers.
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
|
||||
|
||||
/**
|
||||
* \brief Get the current assertion handler.
|
||||
*
|
||||
* This returns the function pointer that is called when an assertion is
|
||||
* triggered. This is either the value last passed to
|
||||
* SDL_SetAssertionHandler(), or if no application-specified function is
|
||||
* set, is equivalent to calling SDL_GetDefaultAssertionHandler().
|
||||
*
|
||||
* \param puserdata Pointer to a void*, which will store the "userdata"
|
||||
* pointer that was passed to SDL_SetAssertionHandler().
|
||||
* This value will always be NULL for the default handler.
|
||||
* If you don't care about this data, it is safe to pass
|
||||
* a NULL pointer to this function to ignore it.
|
||||
* \return The SDL_AssertionHandler that is called when an assert triggers.
|
||||
*/
|
||||
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
|
||||
|
||||
/**
|
||||
* \brief Get a list of all assertion failures.
|
||||
*
|
||||
* Get all assertions triggered since last call to SDL_ResetAssertionReport(),
|
||||
* or the start of the program.
|
||||
*
|
||||
* The proper way to examine this data looks something like this:
|
||||
*
|
||||
* <code>
|
||||
* const SDL_AssertData *item = SDL_GetAssertionReport();
|
||||
* while (item) {
|
||||
* printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
|
||||
* item->condition, item->function, item->filename,
|
||||
* item->linenum, item->trigger_count,
|
||||
* item->always_ignore ? "yes" : "no");
|
||||
* item = item->next;
|
||||
* }
|
||||
* </code>
|
||||
*
|
||||
* \return List of all assertions.
|
||||
* \sa SDL_ResetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
|
||||
|
||||
/**
|
||||
* \brief Reset the list of all assertion failures.
|
||||
*
|
||||
* Reset list of all assertions triggered.
|
||||
*
|
||||
* \sa SDL_GetAssertionReport
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
|
||||
|
||||
|
||||
/* these had wrong naming conventions until 2.0.4. Please update your app! */
|
||||
#define SDL_assert_state SDL_AssertState
|
||||
#define SDL_assert_data SDL_AssertData
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_assert_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -1,295 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_atomic.h
|
||||
*
|
||||
* Atomic operations.
|
||||
*
|
||||
* IMPORTANT:
|
||||
* If you are not an expert in concurrent lockless programming, you should
|
||||
* only be using the atomic lock and reference counting functions in this
|
||||
* file. In all other cases you should be protecting your data structures
|
||||
* with full mutexes.
|
||||
*
|
||||
* The list of "safe" functions to use are:
|
||||
* SDL_AtomicLock()
|
||||
* SDL_AtomicUnlock()
|
||||
* SDL_AtomicIncRef()
|
||||
* SDL_AtomicDecRef()
|
||||
*
|
||||
* Seriously, here be dragons!
|
||||
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
*
|
||||
* You can find out a little more about lockless programming and the
|
||||
* subtle issues that can arise here:
|
||||
* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
|
||||
*
|
||||
* There's also lots of good information here:
|
||||
* http://www.1024cores.net/home/lock-free-algorithms
|
||||
* http://preshing.com/
|
||||
*
|
||||
* These operations may or may not actually be implemented using
|
||||
* processor specific atomic operations. When possible they are
|
||||
* implemented as true processor specific atomic operations. When that
|
||||
* is not possible the are implemented using locks that *do* use the
|
||||
* available atomic operations.
|
||||
*
|
||||
* All of the atomic operations that modify memory are full memory barriers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_atomic_h_
|
||||
#define SDL_atomic_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_platform.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \name SDL AtomicLock
|
||||
*
|
||||
* The atomic locks are efficient spinlocks using CPU instructions,
|
||||
* but are vulnerable to starvation and can spin forever if a thread
|
||||
* holding a lock has been terminated. For this reason you should
|
||||
* minimize the code executed inside an atomic lock and never do
|
||||
* expensive things like API or system calls while holding them.
|
||||
*
|
||||
* The atomic locks are not safe to lock recursively.
|
||||
*
|
||||
* Porting Note:
|
||||
* The spin lock functions and type are required and can not be
|
||||
* emulated because they are used in the atomic emulation code.
|
||||
*/
|
||||
/* @{ */
|
||||
|
||||
typedef int SDL_SpinLock;
|
||||
|
||||
/**
|
||||
* \brief Try to lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*
|
||||
* \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Lock a spin lock by setting it to a non-zero value.
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
|
||||
|
||||
/**
|
||||
* \brief Unlock a spin lock by setting it to 0. Always returns immediately
|
||||
*
|
||||
* \param lock Points to the lock.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
|
||||
|
||||
/* @} *//* SDL AtomicLock */
|
||||
|
||||
|
||||
/**
|
||||
* The compiler barrier prevents the compiler from reordering
|
||||
* reads and writes to globally visible variables across the call.
|
||||
*/
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
|
||||
void _ReadWriteBarrier(void);
|
||||
#pragma intrinsic(_ReadWriteBarrier)
|
||||
#define SDL_CompilerBarrier() _ReadWriteBarrier()
|
||||
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
|
||||
#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
|
||||
#elif defined(__WATCOMC__)
|
||||
extern _inline void SDL_CompilerBarrier (void);
|
||||
#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
|
||||
#else
|
||||
#define SDL_CompilerBarrier() \
|
||||
{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Memory barriers are designed to prevent reads and writes from being
|
||||
* reordered by the compiler and being seen out of order on multi-core CPUs.
|
||||
*
|
||||
* A typical pattern would be for thread A to write some data and a flag,
|
||||
* and for thread B to read the flag and get the data. In this case you
|
||||
* would insert a release barrier between writing the data and the flag,
|
||||
* guaranteeing that the data write completes no later than the flag is
|
||||
* written, and you would insert an acquire barrier between reading the
|
||||
* flag and reading the data, to ensure that all the reads associated
|
||||
* with the flag have completed.
|
||||
*
|
||||
* In this pattern you should always see a release barrier paired with
|
||||
* an acquire barrier and you should gate the data reads/writes with a
|
||||
* single flag variable.
|
||||
*
|
||||
* For more information on these semantics, take a look at the blog post:
|
||||
* http://preshing.com/20120913/acquire-and-release-semantics
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
|
||||
extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
|
||||
|
||||
#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__aarch64__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__GNUC__) && defined(__arm__)
|
||||
#if 0 /* defined(__LINUX__) || defined(__ANDROID__) */
|
||||
/* Information from:
|
||||
https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19
|
||||
|
||||
The Linux kernel provides a helper function which provides the right code for a memory barrier,
|
||||
hard-coded at address 0xffff0fa0
|
||||
*/
|
||||
typedef void (*SDL_KernelMemoryBarrierFunc)();
|
||||
#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)()
|
||||
#elif 0 /* defined(__QNXNTO__) */
|
||||
#include <sys/cpuinline.h>
|
||||
|
||||
#define SDL_MemoryBarrierRelease() __cpu_membarrier()
|
||||
#define SDL_MemoryBarrierAcquire() __cpu_membarrier()
|
||||
#else
|
||||
#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__)
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
|
||||
#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
|
||||
#ifdef __thumb__
|
||||
/* The mcr instruction isn't available in thumb mode, use real functions */
|
||||
#define SDL_MEMORY_BARRIER_USES_FUNCTION
|
||||
#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
|
||||
#endif /* __thumb__ */
|
||||
#else
|
||||
#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
|
||||
#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
|
||||
#endif /* __LINUX__ || __ANDROID__ */
|
||||
#endif /* __GNUC__ && __arm__ */
|
||||
#else
|
||||
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
|
||||
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
|
||||
#include <mbarrier.h>
|
||||
#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
|
||||
#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
|
||||
#else
|
||||
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
|
||||
#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
|
||||
#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief A type representing an atomic integer value. It is a struct
|
||||
* so people don't accidentally use numeric operations on it.
|
||||
*/
|
||||
typedef struct { int value; } SDL_atomic_t;
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a new value if it is currently an old value.
|
||||
*
|
||||
* \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
|
||||
|
||||
/**
|
||||
* \brief Set an atomic variable to a value.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of an atomic variable
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
|
||||
|
||||
/**
|
||||
* \brief Add to an atomic variable.
|
||||
*
|
||||
* \return The previous value of the atomic variable.
|
||||
*
|
||||
* \note This same style can be used for any number operation
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
|
||||
|
||||
/**
|
||||
* \brief Increment an atomic variable used as a reference count.
|
||||
*/
|
||||
#ifndef SDL_AtomicIncRef
|
||||
#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Decrement an atomic variable used as a reference count.
|
||||
*
|
||||
* \return SDL_TRUE if the variable reached zero after decrementing,
|
||||
* SDL_FALSE otherwise
|
||||
*/
|
||||
#ifndef SDL_AtomicDecRef
|
||||
#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a new value if it is currently an old value.
|
||||
*
|
||||
* \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
|
||||
*
|
||||
* \note If you don't know what this function is for, you shouldn't use it!
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
|
||||
|
||||
/**
|
||||
* \brief Set a pointer to a value atomically.
|
||||
*
|
||||
* \return The previous value of the pointer.
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
|
||||
|
||||
/**
|
||||
* \brief Get the value of a pointer atomically.
|
||||
*/
|
||||
extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_atomic_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,121 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_bits.h
|
||||
*
|
||||
* Functions for fiddling with bits and bitmasks.
|
||||
*/
|
||||
|
||||
#ifndef SDL_bits_h_
|
||||
#define SDL_bits_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \file SDL_bits.h
|
||||
*/
|
||||
|
||||
/**
|
||||
* Get the index of the most significant bit. Result is undefined when called
|
||||
* with 0. This operation can also be stated as "count leading zeroes" and
|
||||
* "log base 2".
|
||||
*
|
||||
* \return Index of the most significant bit, or -1 if the value is 0.
|
||||
*/
|
||||
#if defined(__WATCOMC__) && defined(__386__)
|
||||
extern _inline int _SDL_clz_watcom (Uint32);
|
||||
#pragma aux _SDL_clz_watcom = \
|
||||
"bsr eax, eax" \
|
||||
"xor eax, 31" \
|
||||
parm [eax] nomemory \
|
||||
value [eax] \
|
||||
modify exact [eax] nomemory;
|
||||
#endif
|
||||
|
||||
SDL_FORCE_INLINE int
|
||||
SDL_MostSignificantBitIndex32(Uint32 x)
|
||||
{
|
||||
#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
|
||||
/* Count Leading Zeroes builtin in GCC.
|
||||
* http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
|
||||
*/
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 31 - __builtin_clz(x);
|
||||
#elif defined(__WATCOMC__) && defined(__386__)
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
return 31 - _SDL_clz_watcom(x);
|
||||
#else
|
||||
/* Based off of Bit Twiddling Hacks by Sean Eron Anderson
|
||||
* <seander@cs.stanford.edu>, released in the public domain.
|
||||
* http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
|
||||
*/
|
||||
const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
|
||||
const int S[] = {1, 2, 4, 8, 16};
|
||||
|
||||
int msbIndex = 0;
|
||||
int i;
|
||||
|
||||
if (x == 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (i = 4; i >= 0; i--)
|
||||
{
|
||||
if (x & b[i])
|
||||
{
|
||||
x >>= S[i];
|
||||
msbIndex |= S[i];
|
||||
}
|
||||
}
|
||||
|
||||
return msbIndex;
|
||||
#endif
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE SDL_bool
|
||||
SDL_HasExactlyOneBitSet32(Uint32 x)
|
||||
{
|
||||
if (x && !(x & (x - 1))) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_bits_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
@@ -1,123 +0,0 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_blendmode.h
|
||||
*
|
||||
* Header file declaring the SDL_BlendMode enumeration
|
||||
*/
|
||||
|
||||
#ifndef SDL_blendmode_h_
|
||||
#define SDL_blendmode_h_
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
|
||||
dstRGBA = srcRGBA */
|
||||
SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
|
||||
dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
|
||||
dstA = srcA + (dstA * (1-srcA)) */
|
||||
SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
|
||||
dstRGB = (srcRGB * srcA) + dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
|
||||
dstRGB = srcRGB * dstRGB
|
||||
dstA = dstA */
|
||||
SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply
|
||||
dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
|
||||
dstA = (srcA * dstA) + (dstA * (1-srcA)) */
|
||||
SDL_BLENDMODE_INVALID = 0x7FFFFFFF
|
||||
|
||||
/* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
|
||||
|
||||
} SDL_BlendMode;
|
||||
|
||||
/**
|
||||
* \brief The blend operation used when combining source and destination pixel components
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
|
||||
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
|
||||
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
|
||||
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
|
||||
|
||||
} SDL_BlendOperation;
|
||||
|
||||
/**
|
||||
* \brief The normalized factor used to multiply pixel components
|
||||
*/
|
||||
typedef enum
|
||||
{
|
||||
SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
|
||||
SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
|
||||
SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
|
||||
SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
|
||||
SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
|
||||
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
|
||||
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
|
||||
|
||||
} SDL_BlendFactor;
|
||||
|
||||
/**
|
||||
* \brief Create a custom blend mode, which may or may not be supported by a given renderer
|
||||
*
|
||||
* \param srcColorFactor source color factor
|
||||
* \param dstColorFactor destination color factor
|
||||
* \param colorOperation color operation
|
||||
* \param srcAlphaFactor source alpha factor
|
||||
* \param dstAlphaFactor destination alpha factor
|
||||
* \param alphaOperation alpha operation
|
||||
*
|
||||
* The result of the blend mode operation will be:
|
||||
* dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
|
||||
* and
|
||||
* dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
|
||||
*/
|
||||
extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
|
||||
SDL_BlendFactor dstColorFactor,
|
||||
SDL_BlendOperation colorOperation,
|
||||
SDL_BlendFactor srcAlphaFactor,
|
||||
SDL_BlendFactor dstAlphaFactor,
|
||||
SDL_BlendOperation alphaOperation);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* SDL_blendmode_h_ */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user