Added basic haptic wrapper (#617)

* Added basic haptic wrapper

* Cleaned up [allow unused], added docs and fixed typo.
This commit is contained in:
davideGiovannini
2017-03-09 11:10:38 +01:00
committed by Cobrand
parent d9e10fdaf8
commit 2efb69847e
2 changed files with 120 additions and 1 deletions
+64
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@@ -0,0 +1,64 @@
extern crate sdl2;
fn main() {
let sdl_context = sdl2::init().unwrap();
let joystick_subsystem = sdl_context.joystick().unwrap();
let haptic_subsystem = sdl_context.haptic().unwrap();
let available =
match joystick_subsystem.num_joysticks() {
Ok(n) => n,
Err(e) => panic!("can't enumerate joysticks: {}", e),
};
println!("{} joysticks available", available);
let mut joystick = None;
// Iterate over all available joysticks and stop once we manage to
// open one.
for id in 0..available {
match joystick_subsystem.open(id) {
Ok(c) => {
println!("Success: opened \"{}\"", c.name());
joystick = Some(c);
break;
},
Err(e) => println!("failed: {:?}", e),
}
}
if joystick.is_none() {
panic!("Couldn't open any joystick");
};
let joystick = joystick.unwrap();
let mut haptic = haptic_subsystem.open_from_joystick_id(joystick.instance_id()).unwrap();
for event in sdl_context.event_pump().unwrap().wait_iter() {
use sdl2::event::Event;
match event {
Event::JoyAxisMotion{ axis_idx, value: val, .. } => {
// Axis motion is an absolute value in the range
// [-32768, 32767]. Let's simulate a very rough dead
// zone to ignore spurious events.
let dead_zone = 10000;
if val > dead_zone || val < -dead_zone {
println!("Axis {} moved to {}", axis_idx, val);
}
}
Event::JoyButtonDown{ button_idx, .. } =>{
println!("Button {} down", button_idx);
haptic.rumble_play(0.5, 500);
},
Event::JoyButtonUp{ button_idx, .. } =>
println!("Button {} up", button_idx),
Event::JoyHatMotion{ hat_idx, state, .. } =>
println!("Hat {} moved to {:?}", hat_idx, state),
Event::Quit{..} => break,
_ => (),
}
}
}
+56 -1
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@@ -1,3 +1,58 @@
//! Haptic Functions
#[allow(unused)]
use sys::haptic as ll;
use sys::joystick as sys_joystick;
use HapticSubsystem;
use common::IntegerOrSdlError;
use get_error;
impl HapticSubsystem {
/// Attempt to open the joystick at number `id` and return it.
pub fn open_from_joystick_id(&self, joystick_index: i32) -> Result<Haptic, IntegerOrSdlError> {
use common::IntegerOrSdlError::*;
let haptic = unsafe {
let joystick = sys_joystick::SDL_JoystickOpen(joystick_index);
ll::SDL_HapticOpenFromJoystick(joystick)
};
if haptic.is_null() {
Err(SdlError(get_error()))
} else {
unsafe { ll::SDL_HapticRumbleInit(haptic) };
Ok(Haptic {
subsystem: self.clone(),
raw: haptic,
})
}
}
}
/// Wrapper around the SDL_Haptic object
pub struct Haptic {
subsystem: HapticSubsystem,
raw: *mut ll::SDL_Haptic,
}
impl Haptic {
#[inline]
pub fn subsystem(&self) -> &HapticSubsystem { &self.subsystem }
/// Run a simple rumble effect on the haptic device.
pub fn rumble_play(&mut self, strength: f32, duration: u32) {
unsafe { ll::SDL_HapticRumblePlay(self.raw, strength, duration) };
}
/// Stop the simple rumble on the haptic device.
pub fn rumble_stop(&mut self) {
unsafe { ll::SDL_HapticRumbleStop(self.raw) };
}
}
impl Drop for Haptic {
fn drop(&mut self) {
unsafe { ll::SDL_HapticClose(self.raw) }
}
}