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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#pragma once
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#include "global.h"
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#include "nds/math.h"
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#include "types.h"
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#include "Actor/Actor.hpp"
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#include "Player/LinkStateBase.hpp"
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#include "Player/LinkStateCutscene.hpp"
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class LinkStateFollow : public LinkStateBase {
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public:
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/* 00 (base) */
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/* 0c */ void *mUnk_0c;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk8 mUnk_14[0x10];
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/* 24 */ Vec3p mTarget;
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/* 30 */ unk8 mUnk_30[0x88]; // non-documented struct
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/* b8 */ unk8 mUnk_b8[0x2a]; // non-documented struct
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/* e2 */ unk8 mUnk_e2[2];
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/* e4 */
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/* 00 */ virtual void vfunc_00() override;
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/* 04 */ virtual ~LinkStateFollow() override;
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/* 0c */ virtual LinkStateId GetId() override;
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/* 14 */ virtual void OnStateEnter() override;
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/* 18 */ virtual void OnStateLeave(s32 param1) override;
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/* 1c */ virtual void vfunc_1c() override;
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/* 20 */ virtual bool vfunc_20(s32 param1) override;
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/* 24 */ virtual bool vfunc_24(s32 param1) override;
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/* 28 */ virtual bool vfunc_28() override;
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/* 2c */ virtual void vfunc_2c(u16 *param1) override;
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/* 34 */ virtual bool vfunc_34(Vec3p *param1) override;
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/* 44 */
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void MoveTowardTarget();
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LinkStateCutscene *GetLinkStateCutscene();
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bool func_ov00_020a9180(Vec3p *param1);
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bool func_ov00_020a9210(Vec3p *param1, Actor *param2);
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LinkStateFollow(PlayerLinkBase *link);
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static EquipRope *GetEquipRope();
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void func_ov005_0210b9c4();
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void func_ov005_0210ba98();
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void func_ov005_0210babc();
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void func_ov005_0210bb50();
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void func_ov005_0210bb98();
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void func_ov005_0210bd70();
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void func_ov005_0210bf50();
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void func_ov005_0210ca80(Vec3p *param1, s32 *param2);
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};
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