This breaks the Linux build with:
```
[ RUN ] PerformanceOverlayLayer.Gold
../../flutter/flow/layers/performance_overlay_layer_unittests.cc:70: Failure
Value of: golden_data != nullptr
Actual: false
Expected: true
Golden file not found: "/b/s/w/ir/k/src/flutter/testing/resources"/performance_overlay_gold.png.
Please either set --golden-dir, or make sure that the unit test is run from the right directory (e.g., flutter/engine/src).
```
This reverts commit 3f0ce769e2.
Reverting this broke the flow tests for the performance overlay:
```
../../flutter/flow/layers/performance_overlay_layer_unittests.cc:70: Failure
Value of: golden_data != nullptr
Actual: false
Expected: true
```
This reverts commit 8427d73c83.
* Revert "Revert "Add mock capability to PerformanceOverlayLayer (#7537)" (#7765)"
This reverts commit 693645e464.
* Add command line args for golden dir and font file
Note: the SetTranslationRH function is temporary and part of the smooth
transition plan for Scenics handedness inversion. See SCN-1054 for details.
We will follow this will a change to migrate back off SetTranslationRH
Submit after https://fuchsia-review.googlesource.com/c/fuchsia/+/255056
lands in fuchsia.git
Uses SetClipPlanesCmd in addition to the old clipping approach.
Flutter will use both clipping methods during a transition period
(Scenic will select internally which one to use).
This decreases worst_frame_rasterizer_time_millis from 30ms to 10ms when
we enabled picture raster cache in tiles_scroll (i.e., lower the
threshold from 10 to 5).
After removing clips by default, the OpCount of a picture drops
significantly. That makes our old threshold suboptimal. The new
threshold reflects the clip change and will improve our scroll
performance by ~10% for complex_layout and flutter_gallery scroll
benchmarks:
(flutter_gallery) home_scroll_perf frame raster time:
average 9.1ms -> 7.4ms
90th_percentile 11.3ms -> 9.2ms
99th_percentile 45ms -> 38ms
complex_layout_scroll_perf frame raster time:
average 4.8 -> 4.4ms
90th_percentile 7.8ms -> 5.4ms
99th_percentile 19ms -> 17ms
This should also help mitigate issues like
https://github.com/flutter/flutter/issues/24782
This will further guard that the framework won't forget to set the
clip behavior.
This has been tested with the flutter/flutter framework
`flutter test --local-engine=host_debug_unopt`
to ensure a successful engine roll.
Behavior (visual) changes should be very minor. Things that are to be expected:
* A few things were not color managed correctly by the transform canvas (color emoji, some color filters). Those will be handled correctly with the tagged surfaces (although we're always transforming to sRGB, so nothing should change until we target a wider gamut).
* Image filtering will happen in the source color space, rather than the destination. Very minor.
* The transform canvas did caching of images in the destination color space. Now, the conversion happens at draw time. If there are performance issues, images can be pre-converted to the destination with makeColorSpace().
Since it's adding to paint_layers_, I think the "painted" is a typo of
"paint". It's also a misleading typo which mistakenly let people believe
that the layer has already been painted.
This PR replaces the unused `PrerollContext::child_paint_bounds` with `PrerollContext::cull_rect` so we can prune unnecessary preroll tasks (especially cache) based on clips. This PR fixes https://github.com/flutter/flutter/issues/24712
Performance test has been added (https://github.com/flutter/flutter/pull/25381) to make sure that we won't regress again in the future.
Note that the cull_rect here is very similar to those removed in https://github.com/flutter/engine/pull/6352 . We can't compute cull rects in SceneBuilder because of retained layers. But we can still compute and use them to optimize performance in Preroll.