Flip y coordinate on FNL as a workaround

This commit is contained in:
George Kulakowski
2015-11-30 14:10:07 -08:00
parent 9f112cbece
commit e08bd29aba
+5
View File
@@ -52,7 +52,12 @@ SkCanvas* GaneshCanvas::GetCanvas(int32_t fbo, const SkISize& size) {
desc.fWidth = size.width();
desc.fHeight = size.height();
desc.fConfig = kSkia8888_GrPixelConfig;
#if defined(FNL_MUSL)
// TODO(kulakowski) This should be handled by MGL
desc.fOrigin = kTopLeft_GrSurfaceOrigin;
#else
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
#endif
desc.fRenderTargetHandle = fbo;
skia::RefPtr<GrRenderTarget> target = skia::AdoptRef(