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Add Dusklight & update Aurora
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order: 8
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order: 0.5
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name: 'aurora'
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url: 'https://github.com/encounter/aurora'
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repo: 'encounter/aurora'
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desc: 'Source-level GameCube & Wii compatibility layer for decompilation projects'
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desc: 'GameCube & Wii SDK reimplementation for native ports'
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langs:
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- name: 'C++'
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color: '#f34b7d'
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---
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Aurora reimplements the GX API, translating the calls to native graphics backends like Vulkan, Metal, D3D12, and WebGPU.
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Aurora allows completed GameCube & Wii decompilation projects to target PC and mobile with ease. The GX API is highly accurate, performant, and runs on Vulkan, Metal, D3D12/D3D11 and OpenGL ES. DVD support uses [nod](https://github.com/encounter/nod) to support any GameCube & Wii disc image. PAD support is built on top of SDL3 for wide controller compatibility. CARD supports `.gci` and `.raw` for compatibility with Dolphin.
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Aurora currently powers [Metaforce](https://github.com/AxioDL/metaforce), [Dusklight](https://github.com/TwilitRealm/dusklight), [Party Board](https://github.com/mariopartyrd/partyboard), and others.
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order: 0
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name: 'dusklight'
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url: 'https://github.com/TwilitRealm/dusklight'
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repo: 'TwilitRealm/dusklight'
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desc: 'Open-source native port of Twilight Princess'
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langs:
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- name: 'C++'
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color: '#f34b7d'
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---
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Dusklight is a native port of Twilight Princess for PC and mobile. Based on the [matching decompilation project](https://github.com/zeldaret/tp) & powered by [Aurora](https://github.com/encounter/aurora), Dusklight brings quality-of-life features, improvements and modern performance across a wide range of devices.
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My work on Dusklight includes the Aurora compatibility layer, a polished UI system with controller, touch and mouse support, deeply-integrated mobile touch controls, cross-platform compatibility, and more.
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Learn more on the [official project website](https://twilitrealm.dev).
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