Files
cpp3ds/cmake/cpp3ds.cmake
T
2015-11-16 22:23:13 -05:00

368 lines
12 KiB
CMake

include(CMakeParseArguments)
# DevkitPro Paths are broken on windows, so we have to fix those
macro(msys_to_cmake_path MsysPath ResultingPath)
string(REGEX REPLACE "^/([a-zA-Z])/" "\\1:/" ${ResultingPath} "${MsysPath}")
endmacro()
msys_to_cmake_path("$ENV{DEVKITPRO}" DEVKITPRO)
if(NOT IS_DIRECTORY ${DEVKITPRO})
message(FATAL_ERROR "Please set DEVKITPRO in your environment")
endif()
msys_to_cmake_path("$ENV{DEVKITARM}" DEVKITARM)
if(NOT IS_DIRECTORY ${DEVKITARM})
message(FATAL_ERROR "Please set DEVKITARM in your environment")
endif()
find_package(CTRULIB)
set(GL3DS "$ENV{GL3DS}")
##############
## 3DSXTOOL ##
##############
if(NOT _3DSXTOOL)
# message(STATUS "Looking for 3dsxtool...")
find_program(_3DSXTOOL 3dsxtool ${DEVKITARM}/bin)
if(_3DSXTOOL)
message(STATUS "3dsxtool: ${_3DSXTOOL} - found")
else()
message(WARNING "3dsxtool - not found")
endif()
endif()
##############
## SMDHTOOL ##
##############
if(NOT SMDHTOOL)
# message(STATUS "Looking for smdhtool...")
find_program(SMDHTOOL smdhtool ${DEVKITARM}/bin)
if(SMDHTOOL)
message(STATUS "smdhtool: ${SMDHTOOL} - found")
else()
message(WARNING "smdhtool - not found")
endif()
endif()
################
## BANNERTOOL ##
################
if(NOT BANNERTOOL)
# message(STATUS "Looking for bannertool...")
find_program(BANNERTOOL bannertool ${DEVKITARM}/bin)
if(BANNERTOOL)
message(STATUS "bannertool: ${BANNERTOOL} - found")
else()
message(WARNING "bannertool - not found")
endif()
endif()
set(FORCE_SMDHTOOL FALSE CACHE BOOL "Force the use of smdhtool instead of bannertool")
#############
## MAKEROM ##
#############
if(NOT MAKEROM)
# message(STATUS "Looking for makerom...")
find_program(MAKEROM makerom ${DEVKITARM}/bin)
if(MAKEROM)
message(STATUS "makerom: ${MAKEROM} - found")
else()
message(WARNING "makerom - not found")
endif()
endif()
#############
## STRIP ##
#############
if(NOT STRIP)
# message(STATUS "Looking for strip...")
find_program(STRIP arm-none-eabi-strip ${DEVKITARM}/bin)
if(STRIP)
message(STATUS "strip: ${STRIP} - found")
else()
message(WARNING "strip - not found")
endif()
endif()
###############
## 3DSLINK ##
###############
if(NOT _3DSLINK)
# message(STATUS "Looking for 3dslink...")
find_program(_3DSLINK 3dslink ${DEVKITARM}/bin)
if(_3DSLINK)
message(STATUS "3dslink: ${_3DSLINK} - found")
else()
message(WARNING "3dslink - not found")
endif()
endif()
#############
## PICASSO ##
#############
if(NOT PICASSO_EXE)
message(STATUS "Looking for Picasso...")
find_program(PICASSO_EXE picasso ${DEVKITARM}/bin)
if(PICASSO_EXE)
message(STATUS "Picasso: ${PICASSO_EXE} - found")
set(SHADER_AS picasso CACHE STRING "The shader assembler to be used. Allowed values are 'picasso' or 'nihstro'")
else()
message(WARNING "Picasso - not found")
endif()
endif()
#############
## NIHSTRO ##
#############
if(NOT NIHSTRO_AS)
message(STATUS "Looking for nihstro...")
find_program(NIHSTRO_AS nihstro-assemble ${DEVKITARM}/bin)
if(NIHSTRO_AS)
message(STATUS "nihstro: ${NIHSTRO_AS} - found")
set(SHADER_AS nihstro CACHE STRING "The shader assembler to be used. Allowed values are 'picasso' or 'nihstro'")
else()
message(STATUS "nihstro - not found")
endif()
endif()
function(compile_shaders output)
foreach(shader ${ARGN})
get_filename_component(filename ${shader} NAME)
if(SHADER_AS STREQUAL "picasso")
if(PICASSO_EXE)
set(COMPILE_COMMAND ${PICASSO_EXE} -o ${shader}.shbin ${shader})
else()
message(FATAL_ERROR "SHADER_AS was set to 'picasso' but picasso assembler was not found.")
endif()
elseif(SHADER_AS STREQUAL "nihstro")
if(NIHSTRO_AS)
set(COMPILE_COMMAND ${NIHSTRO_AS} ${shader} -o ${shader}.shbin)
else()
message(FATAL_ERROR "SHADER_AS was set to 'nihstro' but nihstro assembler was not found.")
endif()
else()
message(FATAL_ERROR "Called compile_shaders() without setting SHADER_AS to 'picasso' or 'nihstro'.")
endif()
list(APPEND ${output} "${shader}.shbin")
add_custom_command(
OUTPUT ${shader}.shbin
COMMAND ${COMPILE_COMMAND}
DEPENDS ${shader}
COMMENT "Compiling shader ${filename}"
)
endforeach(shader)
set(${output} ${${output}} PARENT_SCOPE)
endfunction()
function(compile_core_shaders output directory)
string(REGEX REPLACE "/+$" "" directory "${directory}") # Remove trailing slash
if(SHADER_AS)
foreach(shader ${ARGN})
get_filename_component(filename ${shader} NAME)
get_filename_component(dir ${shader} PATH)
string(REPLACE ${directory} "" newdir ${dir})
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}${newdir})
list(APPEND ${output} "${CMAKE_CURRENT_BINARY_DIR}${newdir}/${filename}")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}${newdir}/${filename}
COMMAND ${NIHSTRO_AS} ${shader} -o ${CMAKE_CURRENT_BINARY_DIR}${newdir}/${filename}
DEPENDS ${shader}
COMMENT "Compiling shader ${filename}"
)
endforeach(shader)
else()
message(ERROR "Called compile_shaders() without nihstro detected.")
endif()
set(${output} ${${output}} PARENT_SCOPE)
endfunction()
macro(compile_resources name directory output)
add_custom_command(
OUTPUT ${output}
COMMAND python ${CPP3DS}/scripts/res_compile.py -o ${output} -d ${directory} -d ${CMAKE_CURRENT_BINARY_DIR} -n ${name} ${ARGN}
DEPENDS ${ARGN}
COMMENT "Generating ${name}"
)
endmacro()
function(__add_smdh target APP_TITLE APP_DESCRIPTION APP_AUTHOR APP_ICON)
if(BANNERTOOL AND NOT FORCE_SMDHTOOL)
set(__SMDH_COMMAND ${BANNERTOOL} makesmdh -s ${APP_TITLE} -l ${APP_DESCRIPTION} -p ${APP_AUTHOR} -i ${APP_ICON} -o ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target})
else()
set(__SMDH_COMMAND ${SMDHTOOL} --create ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target})
endif()
add_custom_command( OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target}
COMMAND ${__SMDH_COMMAND}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
DEPENDS ${APP_ICON}
VERBATIM
)
endfunction()
function(add_3dsx_target target)
get_filename_component(target_we ${target} NAME_WE)
if((NOT (${ARGC} GREATER 1 AND "${ARGV1}" STREQUAL "NO_SMDH") ) OR (${ARGC} GREATER 3) )
if(${ARGC} GREATER 3)
set(APP_TITLE ${ARGV1})
set(APP_DESCRIPTION ${ARGV2})
set(APP_AUTHOR ${ARGV3})
endif()
if(${ARGC} EQUAL 5)
set(APP_ICON ${ARGV4})
endif()
if(NOT APP_TITLE)
set(APP_TITLE ${target})
endif()
if(NOT APP_DESCRIPTION)
set(APP_DESCRIPTION "Built with devkitARM & libctru")
endif()
if(NOT APP_AUTHOR)
set(APP_AUTHOR "Unspecified Author")
endif()
if(NOT APP_ICON)
if(EXISTS ${target}.png)
set(APP_ICON ${target}.png)
elseif(EXISTS icon.png)
set(APP_ICON icon.png)
elseif(CTRULIB)
set(APP_ICON ${CTRULIB}/default_icon.png)
else()
message(FATAL_ERROR "No icon found ! Please use NO_SMDH or provide some icon.")
endif()
endif()
if( NOT ${target_we}.smdh)
__add_smdh(${target_we}.smdh ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON})
endif()
add_custom_command(OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.3dsx
COMMAND ${_3DSXTOOL} $<TARGET_FILE:${target}> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.3dsx --romfs=${PROJECT_SOURCE_DIR}/res/romfs --smdh=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.smdh
DEPENDS ${target} ${ROMFS_FILES} ${SHADER_OUTPUT} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.smdh
VERBATIM
)
else()
message(STATUS "No smdh file will be generated")
add_custom_command(OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.3dsx
COMMAND ${_3DSXTOOL} $<TARGET_FILE:${target}> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.3dsx
DEPENDS ${target}
VERBATIM
)
endif()
add_custom_target(${target_we}.3dsx ALL SOURCES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.3dsx)
endfunction()
function(__add_ncch_banner target IMAGE SOUND)
if(IMAGE MATCHES ".*\\.png$")
set(IMG_PARAM -i ${IMAGE})
else()
set(IMG_PARAM -ci ${IMAGE})
endif()
if(SOUND MATCHES ".*\\.wav$")
set(SND_PARAM -a ${SOUND})
else()
set(SND_PARAM -ca ${SOUND})
endif()
add_custom_command(OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target}
COMMAND ${BANNERTOOL} makebanner -o ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target} ${IMG_PARAM} ${SND_PARAM}
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
DEPENDS ${IMAGE} ${SOUND}
VERBATIM
)
endfunction()
function(add_cia_target target RSF IMAGE SOUND )
get_filename_component(target_we ${target} NAME_WE)
if(${ARGC} GREATER 6)
set(APP_TITLE ${ARGV4})
set(APP_DESCRIPTION ${ARGV5})
set(APP_AUTHOR ${ARGV6})
endif()
if(${ARGC} EQUAL 8)
set(APP_ICON ${ARGV7})
endif()
if(NOT APP_TITLE)
set(APP_TITLE ${target})
endif()
if(NOT APP_DESCRIPTION)
set(APP_DESCRIPTION "Built with devkitARM & libctru")
endif()
if(NOT APP_AUTHOR)
set(APP_AUTHOR "Unspecified Author")
endif()
if(NOT APP_ICON)
if(EXISTS ${target}.png)
set(APP_ICON ${target}.png)
elseif(EXISTS icon.png)
set(APP_ICON icon.png)
elseif(CTRULIB)
set(APP_ICON ${CTRULIB}/default_icon.png)
else()
message(FATAL_ERROR "No icon found ! Please use NO_SMDH or provide some icon.")
endif()
endif()
if( NOT ${target_we}.smdh)
__add_smdh(${target_we}.smdh ${APP_TITLE} ${APP_DESCRIPTION} ${APP_AUTHOR} ${APP_ICON})
endif()
__add_ncch_banner(${target_we}.bnr ${IMAGE} ${SOUND})
add_custom_command(OUTPUT ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.cia
COMMAND ${MAKEROM} -f cia
-target t
-exefslogo
-o ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.cia
-elf $<TARGET_FILE:${target}>
-rsf ${RSF}
-banner ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.bnr
-icon ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.smdh
DEPENDS ${target} ${RSF} ${ROMFS_FILES} ${SHADER_OUTPUT} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.bnr ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.smdh
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}
VERBATIM
)
add_custom_target(${target_we}.cia ALL SOURCES ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target_we}.cia)
endfunction()
macro(add_netload_target name target)
set(NETLOAD_IP "" CACHE STRING "The ip address of the 3ds when using netload.")
if(NETLOAD_IP)
set(__NETLOAD_IP_OPTION -a ${NETLOAD_IP})
endif()
if(NOT TARGET ${target})
message("NOT ${target}")
set(FILE ${target})
else()
set(FILE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${target}.3dsx)
endif()
add_custom_target(${name}
COMMAND ${_3DSLINK} ${FILE} ${__NETLOAD_IP_OPTION}
DEPENDS ${FILE}
)
endmacro()
macro(add_cpp3ds_library target)
# parse the arguments
cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
set_source_files_properties(${THIS_SOURCES} PROPERTIES COMPILE_FLAGS "${CPP3DS_ARM_FLAGS}")
# create the target
add_library(${target} STATIC ${THIS_SOURCES})
if(THIS_DEPENDS)
add_dependencies(${target} ${THIS_DEPENDS})
endif()
endmacro()