mirror of
https://github.com/encounter/boo2.git
synced 2026-03-30 11:03:46 -07:00
120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
#include "AudioVoiceEngine.hpp"
|
|
|
|
#include <cassert>
|
|
#include <cstring>
|
|
|
|
namespace boo2 {
|
|
|
|
BaseAudioVoiceEngine::~BaseAudioVoiceEngine() {
|
|
m_mainSubmix.reset();
|
|
assert(m_voiceHead == nullptr && "Dangling voices detected");
|
|
assert(m_submixHead == nullptr && "Dangling submixes detected");
|
|
}
|
|
|
|
void BaseAudioVoiceEngine::_pumpAndMixVoices(size_t frames, float* dataOut) {
|
|
if (dataOut)
|
|
memset(dataOut, 0, sizeof(float) * frames * m_mixInfo.m_channelMap.m_channelCount);
|
|
|
|
if (m_ltRtProcessing) {
|
|
size_t sampleCount = m_5msFrames * 5;
|
|
if (m_ltRtIn.size() < sampleCount)
|
|
m_ltRtIn.resize(sampleCount);
|
|
m_mainSubmix->m_redirect = m_ltRtIn.data();
|
|
} else {
|
|
m_mainSubmix->m_redirect = dataOut;
|
|
}
|
|
|
|
if (m_submixesDirty) {
|
|
m_linearizedSubmixes = m_mainSubmix->_linearizeC3();
|
|
m_submixesDirty = false;
|
|
}
|
|
|
|
size_t remFrames = frames;
|
|
while (remFrames) {
|
|
size_t thisFrames;
|
|
if (remFrames < m_5msFrames) {
|
|
thisFrames = remFrames;
|
|
if (m_engineCallback)
|
|
m_engineCallback->on5MsInterval(*this, thisFrames / double(m_5msFrames) * 5.0 / 1000.0);
|
|
} else {
|
|
thisFrames = m_5msFrames;
|
|
if (m_engineCallback)
|
|
m_engineCallback->on5MsInterval(*this, 5.0 / 1000.0);
|
|
}
|
|
|
|
if (m_ltRtProcessing)
|
|
std::fill(m_ltRtIn.begin(), m_ltRtIn.end(), 0.f);
|
|
|
|
for (auto it = m_linearizedSubmixes.rbegin(); it != m_linearizedSubmixes.rend(); ++it)
|
|
(*it)->_zeroFill();
|
|
|
|
if (m_voiceHead)
|
|
for (AudioVoice& vox : *m_voiceHead)
|
|
if (vox.m_running)
|
|
vox.pumpAndMix(thisFrames);
|
|
|
|
for (auto it = m_linearizedSubmixes.rbegin(); it != m_linearizedSubmixes.rend(); ++it)
|
|
(*it)->_pumpAndMix(thisFrames);
|
|
|
|
remFrames -= thisFrames;
|
|
if (!dataOut)
|
|
continue;
|
|
|
|
if (m_ltRtProcessing) {
|
|
m_ltRtProcessing->Process(m_ltRtIn.data(), dataOut, int(thisFrames));
|
|
m_mainSubmix->m_redirect = m_ltRtIn.data();
|
|
}
|
|
|
|
size_t sampleCount = thisFrames * m_mixInfo.m_channelMap.m_channelCount;
|
|
for (size_t i = 0; i < sampleCount; ++i)
|
|
dataOut[i] *= m_totalVol;
|
|
|
|
dataOut += sampleCount;
|
|
}
|
|
|
|
if (m_engineCallback)
|
|
m_engineCallback->onPumpCycleComplete(*this);
|
|
}
|
|
|
|
void BaseAudioVoiceEngine::_resetSampleRate() {
|
|
if (m_voiceHead)
|
|
for (AudioVoice& vox : *m_voiceHead)
|
|
vox._resetSampleRate(vox.m_sampleRateIn);
|
|
if (m_submixHead)
|
|
for (AudioSubmix& smx : *m_submixHead)
|
|
smx._resetOutputSampleRate();
|
|
}
|
|
|
|
ObjToken<IAudioVoice> BaseAudioVoiceEngine::allocateNewMonoVoice(double sampleRate, IAudioVoiceCallback* cb,
|
|
bool dynamicPitch) {
|
|
return {new AudioVoiceMono(*this, cb, sampleRate, dynamicPitch)};
|
|
}
|
|
|
|
ObjToken<IAudioVoice> BaseAudioVoiceEngine::allocateNewStereoVoice(double sampleRate, IAudioVoiceCallback* cb,
|
|
bool dynamicPitch) {
|
|
return {new AudioVoiceStereo(*this, cb, sampleRate, dynamicPitch)};
|
|
}
|
|
|
|
ObjToken<IAudioSubmix> BaseAudioVoiceEngine::allocateNewSubmix(bool mainOut, IAudioSubmixCallback* cb, int busId) {
|
|
return {new AudioSubmix(*this, cb, busId, mainOut)};
|
|
}
|
|
|
|
void BaseAudioVoiceEngine::setCallbackInterface(IAudioVoiceEngineCallback* cb) { m_engineCallback = cb; }
|
|
|
|
void BaseAudioVoiceEngine::setVolume(float vol) { m_totalVol = vol; }
|
|
|
|
bool BaseAudioVoiceEngine::enableLtRt(bool enable) {
|
|
if (enable && m_mixInfo.m_channelMap.m_channelCount == 2 && m_mixInfo.m_channels == AudioChannelSet::Stereo)
|
|
m_ltRtProcessing = std::make_unique<LtRtProcessing>(m_5msFrames, m_mixInfo);
|
|
else
|
|
m_ltRtProcessing.reset();
|
|
return m_ltRtProcessing.operator bool();
|
|
}
|
|
|
|
const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::mixInfo() const { return m_mixInfo; }
|
|
|
|
const AudioVoiceEngineMixInfo& BaseAudioVoiceEngine::clientMixInfo() const {
|
|
return m_ltRtProcessing ? m_ltRtProcessing->inMixInfo() : m_mixInfo;
|
|
}
|
|
|
|
} // namespace boo2
|