Matt P
188cae51b4
start decompiling zNPCGoalRobo, Fodder code
2024-07-02 20:46:57 -05:00
Steven Casper
d6c11ca131
Fix incorrect buttons parameter for menu fmvs
2024-07-02 21:13:30 -04:00
Steven Casper
61f1fe21da
zParCmd equivalent ( #286 )
...
* Work on zParCmd
* zParCmd equivalent
2024-07-02 19:50:04 -05:00
Steven Casper
9131feea4b
zUI close to equivalent ( #285 )
...
* Decomp zUI_Render
* zUI data and zUI_Render better
* Decomp remaining zUI data
* Fix zUI_PreUpdate/zUI_ScenePortalUpdate
* More closely matching zUI code
* Match zUI_PreUpdate with ternary trick
2024-07-01 22:01:43 -05:00
Seil Weiss
b64e2c5283
Remove ASSIGNMENT_OPERATOR macro ( #284 )
...
* Remove ASSIGNMENT_OPERATOR macro
* Remove definitions of auto-generated assign ops
2024-07-01 17:18:26 -05:00
Thomas
b20a50b35a
Finish matching xIni ( #283 )
...
* Some work on matching xIni
* Finish matching xIni, use some variable names from seilweiss/rat
Co-authored-by: Seil Weiss <32021834+seilweiss@users.noreply.github.com >
* xIni: Add missing function prototypes
---------
Co-authored-by: Seil Weiss <32021834+seilweiss@users.noreply.github.com >
2024-06-30 09:43:30 -05:00
Steven Casper
7569940939
fixup some zGameExtras stuff
2024-06-29 03:54:47 -04:00
Steven Casper
6a31e38cb6
zGameExtras 100% equivalent ( #282 )
2024-06-28 09:10:44 -05:00
Steven Casper
5925574e32
Decomp zCutsceneMgr Data
2024-06-28 06:02:02 -04:00
Steven Casper
606117aae6
zMenu 100% Equivalent ( #279 )
2024-06-27 18:47:54 -05:00
Steven Casper
6fea765381
zParPTank nearly equivalent. ( #280 )
...
* Start decomping zParPTank.cpp
* zParPTank nearly 100% equivalent.
Game crashes after leaving the main menu.
2024-06-27 18:46:46 -05:00
tgsm
89958ffe40
Finish matching xSurface
2024-06-27 18:11:25 -04:00
Thomas
ff79744a3d
Finish decompiling zTaxi & mark it as equivalent ( #278 )
2024-06-25 08:41:04 -05:00
tgsm
4f99f181b1
Remove unused padding in zRenderState and mark it as Matching
2024-06-25 03:37:38 -04:00
Matt P
2a373feaa1
decomp tikiDyingCB, float issues
2024-06-24 09:52:08 -05:00
Steven Casper
e23d1a3c28
zAnimList 100% Equivalent ( #275 )
...
Floating point scheduling is preventing a perfect match on
zAnimListInit.
2024-06-24 08:21:54 -05:00
Steven Casper
bf8ae516ef
zSaveLoad 100% Equivalent ( #276 )
...
Matches zSaveLoad_CardCheckSlotOverwrite and Fixes some small
errors with remaining non-matching functions.
Also enables -common compiler flag to get the correct data sections.
2024-06-24 08:10:55 -05:00
Steven Casper
bbb1ce2b6b
Decomp zActionLine data
2024-06-23 19:35:36 -04:00
Matt P
a1c552d578
use enum types instead of hardcoded values
2024-06-23 10:28:57 -05:00
Steven Casper
dbf834afee
Reformat all files ( #273 )
...
Co-authored-by: Matt P <5638426+mattbruv@users.noreply.github.com >
2024-06-23 10:12:54 -05:00
Steven Casper
63bae718b5
xClimate.cpp 100% Equivalent (maybe) ( #271 )
2024-06-23 10:06:32 -05:00
Steven Casper
2945fdcdea
zEvent.cpp fully matching ( #274 )
2024-06-23 09:59:09 -05:00
Steven Casper
7ed73859c4
More sensible union access in zNPCTiki_InitStacking
2024-06-23 00:14:27 -04:00
Matt P
159a53e76f
100% OK zNPCTiki_InitStacking
2024-06-22 20:52:59 -05:00
tgsm
f9feef7db5
Finish matching iTime
2024-06-22 09:18:14 -04:00