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aurora/README.md
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June dda143a42d docs: add build instructions to README (#174)
* docs: add build instructions to README

Resolves #7

Added comprehensive build documentation covering:
- Prerequisites (CMake 3.25+, C++20 compiler)
- Building included examples
- Integrating Aurora into game decomp projects
- Available CMake options

Verified on macOS with clang by successfully building the simple example.

* qa: fix --recursive flag (no submodules) and add missing AURORA_CACHE_USE_ZSTD option

- Remove --recursive from clone command: repo uses FetchContent, not submodules
- Document AURORA_CACHE_USE_ZSTD option (default: ON) that was missing from the list

* move build instructions to docs/building.md
2026-05-14 15:40:12 -06:00

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Markdown

<div align="center">
<img src="assets/aurora.png" alt="Logo" width="640">
</div>
<br/>
Aurora is a source-level GameCube & Wii compatibility layer intended for use with game decompilation projects.
Originally developed for use in [Metaforce](https://github.com/AxioDL/metaforce), a Metroid Prime reverse engineering project.
It now powers several completed source ports, including [Dusk](https://github.com/TwilitRealm/dusk).
### Features
- Application layer using SDL3
- Runs on Windows, Linux, macOS, iOS, tvOS, Android
- GX compatibility layer
- Graphics API support: D3D12, Vulkan, Metal
- Highly accurate and performant GX implementation
- Robust pipeline cache system with "transferable" cache support for releases
- Dolphin-compatible texture pack support
- Widescreen & resolution scaling support
- Custom APIs for offscreen rendering
- PAD compatibility layer
- Utilizes `SDL_Gamepad` for wide controller support, including GameCube controller adapters
- Automatically saves and loads controller bindings and port mappings
- Gyro & mouse support
- DVD compatibility layer
- Utilizes [nod](https://github.com/encounter/nod) to support all GameCube/Wii disc image types, including RVZ
- CARD compatibility layer
- Full compatibility with Dolphin `.gci` and `.raw` for game saves
- [Dear ImGui](https://github.com/ocornut/imgui) built-in for simple debug UIs
- [RmlUi](https://github.com/mikke89/RmlUi) built-in for full-fledged HTML/CSS-based UIs
### Graphics
The GX compatibility layer is built on top of [WebGPU](https://www.w3.org/TR/webgpu/), a cross-platform graphics API
abstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead. The WebGPU
implementation used is Chromium's [Dawn](https://dawn.googlesource.com/dawn/).
![Screenshot](assets/screenshot.png)
### Building
See [docs/building.md](docs/building.md) for build instructions, CMake integration, and configuration options.
### License
Aurora is licensed under the [MIT License](LICENSE).