* Implement Area sampler for scaling the internal resolution
* Move resampling to before RmlUi instead of inside it
Allows non-Bilinear resampling to work regardless of RmlUi being init
Getting a *lot* of crashes in Sentry that seem to be this function allocating invalid render textures? So let's add a guard so we maybe can catch it in the act.
* Fix handling of Unicode paths on Windows
I love C++
* Reduce the amount of reinterpret_casts
* Okay? Don't commit the file CLion? Why not?
* Fix texture replacements too
* begin work on integration
* draw null tex when tex handle is null, switch to immediates for geometry translation
* fix window resizing and texture loads, switch to dynamic ubo
* remove immediate usage
* Add initial rmlui public API
* Use proper dimensions; fix texture resolution
* Remove unnecessary SetDimensions
* Cleanup & add clip mask support
* Implement blur and shadow filters
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Co-authored-by: Luke Street <luke@street.dev>