Luke Street
0d78e100df
Small rename
2026-06-18 09:10:06 -06:00
Luke Street
ce91e421a7
Support for wgpu::FeatureLevel::Compatibility
2026-06-17 20:44:06 -06:00
Luke Street
153231b398
Only fatal on device lost after initialization
2026-06-16 01:37:56 -06:00
Luke Street
10308b0ccb
Optimize RmlUi render passes
2026-06-14 20:15:45 -06:00
Luke Street
2a8471a953
Avoid holding SurfaceLock over gpu_synchronize
2026-06-14 00:14:27 -06:00
Luke Street
4943af53c7
Don't ignore Null backend
2026-06-14 00:14:27 -06:00
Luke Street
ad55eedb31
GPU profiling & Dawn trace integration with Tracy
2026-06-13 10:39:24 -06:00
Luke Street
6fa2cbb961
Don't report errors/device lost on shutdown
2026-06-08 23:13:56 -06:00
Luke Street
cc9aa81ce7
Make DeviceLost fatal
2026-06-08 22:44:59 -06:00
Luke Street
b3afea435a
Add ASTC DDS support to texture_replacements ( #226 )
2026-06-06 07:40:41 -06:00
Luke Street
71d8462557
Introduce render worker & revamp RmlUi backend
2026-06-04 23:43:13 -06:00
Luke Street
558ba0a987
Add RG8 and BC1 PC texture formats
2026-05-30 10:03:34 -06:00
Luke Street
8f1ea3e126
Disable CPU graphics adapters by default
2026-05-24 12:55:38 -06:00
Luke Street
f8e9b14fb0
Fix wgpu::DeviceDescriptor initialization
2026-05-23 15:49:53 -06:00
Irastris
312514bd77
Implement Area sampling for scaling the internal resolution ( #197 )
...
* Implement Area sampler for scaling the internal resolution
* Move resampling to before RmlUi instead of inside it
Allows non-Bilinear resampling to work regardless of RmlUi being init
2026-05-17 20:57:23 -04:00
Pieter-Jan Briers
59240bf387
Guard create_render_texture ( #184 )
...
Getting a *lot* of crashes in Sentry that seem to be this function allocating invalid render textures? So let's add a guard so we maybe can catch it in the act.
2026-05-14 15:41:08 -06:00
Pieter-Jan Briers
a41a0fb310
Don't crash loading unsupported texture replacements ( #182 )
...
So people stop getting crashes from BC textures on Android and iOS.
2026-05-14 15:40:45 -06:00
Luke Street
ac165cf1a6
Hold SDL's Android activity lock around surface-critical areas
2026-05-09 15:02:38 -06:00
Luke Street
1eeff98783
Android/iOS backgrounding fixes; pause on focus lost
2026-05-08 16:55:12 -06:00
Luke Street
552be91d68
Fix SDL_Renderer scaling & surface format selection
2026-05-06 16:35:54 -06:00
Luke Street
4cd8d2f009
Refactor viewport fit handling; use game viewport for RmlUi
2026-05-05 23:13:31 -06:00
CraftyBoss
eceac96bcb
RmlUi integration ( #142 )
...
* begin work on integration
* draw null tex when tex handle is null, switch to immediates for geometry translation
* fix window resizing and texture loads, switch to dynamic ubo
* remove immediate usage
* Add initial rmlui public API
* Use proper dimensions; fix texture resolution
* Remove unnecessary SetDimensions
* Cleanup & add clip mask support
* Implement blur and shadow filters
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Co-authored-by: Luke Street <luke@street.dev >
2026-04-27 23:43:30 -06:00
Luke Street
9363a7470c
Fix VSync disable on Metal
2026-04-23 16:40:18 -06:00
Luke Street
63cc5da669
Reduce bind group cache retention & clear on resize
2026-04-21 01:06:16 -06:00
Luke Street
5d420c9f73
Arbitrary mipmap detection & texture cleanup ( #131 )
2026-04-20 20:33:14 -06:00