This is a breaking change: `GXSetViewport`, `GXSetScissor`, `GXSetTexCopySrc`, `GXSetTexCopyDst` now accept logical coords relative to the `VIConfigure` EFB size.
`GXSetViewportRender` and `GXSetScissorRender` are used to override the scaled viewport/scissor from the logical coords.
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling
- Simplifies texture bindings
- Much more accurate EFB copy handling (still incomplete but better)
- Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies
- Re-enables code for buffered texture uploads
- Adds `lastTextureUploadSize` to AuroraStats
- Use RG8 + swizzle for IA4/IA8
* Implement texture matrices pointing to position matrices
Not really tested but TP doesn't seem to crash anymore so...
* Fix default matrix ID
* Oops forgot to account for ID in uniform size