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Fix PADGetRumbleIntensity check
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@@ -868,7 +868,7 @@ BOOL PADSetRumbleIntensity(u32 port, u16 low, u16 high) {
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BOOL PADGetRumbleIntensity(u32 port, u16* high, u16* low) {
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const auto* ctrl = aurora::input::get_controller_for_player(port);
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if (ctrl == nullptr || !ctrl->m_isGameCube || !ctrl->m_hasRumble) {
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if (ctrl == nullptr || ctrl->m_isGameCube || !ctrl->m_hasRumble) {
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*high = 0;
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*low = 0;
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return FALSE;
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