Map logical viewport/scissor to same region (#155)

This commit is contained in:
doop
2026-05-05 01:34:41 -04:00
committed by GitHub
parent be101e894a
commit 518747aa86
+38 -28
View File
@@ -246,6 +246,31 @@ Vec2<uint32_t> logical_fb_size() noexcept {
return gfx::is_offscreen() ? gfx::get_render_target_size() : vi::configured_fb_size();
}
std::tuple<float, float, float, float> calculate_inner_box(const int targetWidth, const int targetHeight,
const int logicalFbWidth, const int logicalFbHeight) noexcept {
if (g_gxState.viewportPolicy == AURORA_VIEWPORT_STRETCH) {
return {
0.0f,
0.0f,
static_cast<float>(targetWidth),
static_cast<float>(targetHeight),
};
} else {
const auto scale = std::min(static_cast<float>(targetWidth) / static_cast<float>(logicalFbWidth),
static_cast<float>(targetHeight) / static_cast<float>(logicalFbHeight));
const auto offsetX =
std::floor((static_cast<float>(targetWidth) - static_cast<float>(logicalFbWidth) * scale) * 0.5f);
const auto offsetY =
std::floor((static_cast<float>(targetHeight) - static_cast<float>(logicalFbHeight) * scale) * 0.5f);
return {
offsetX,
offsetY,
static_cast<float>(targetWidth) - 2.0f * offsetX,
static_cast<float>(targetHeight) - 2.0f * offsetY,
};
}
}
gfx::Viewport map_logical_viewport(const gfx::Viewport& logicalViewport) noexcept {
if (g_gxState.viewportPolicy == AURORA_VIEWPORT_NATIVE) {
return logicalViewport;
@@ -257,21 +282,14 @@ gfx::Viewport map_logical_viewport(const gfx::Viewport& logicalViewport) noexcep
return logicalViewport;
}
const bool stretch = g_gxState.viewportPolicy == AURORA_VIEWPORT_STRETCH;
const float scaleX = static_cast<float>(targetWidth) / static_cast<float>(logicalFbWidth);
const float scaleY = static_cast<float>(targetHeight) / static_cast<float>(logicalFbHeight);
const float scale = std::min(scaleX, scaleY);
const float xOffset =
stretch ? 0.f : (static_cast<float>(targetWidth) - static_cast<float>(logicalFbWidth) * scale) * 0.5f;
const float yOffset =
stretch ? 0.f : (static_cast<float>(targetHeight) - static_cast<float>(logicalFbHeight) * scale) * 0.5f;
const float mappedScaleX = stretch ? scaleX : scale;
const float mappedScaleY = stretch ? scaleY : scale;
const auto [offsetX, offsetY, innerWidth, innerHeight] =
calculate_inner_box(targetWidth, targetHeight, logicalFbWidth, logicalFbHeight);
return {
.left = xOffset + logicalViewport.left * mappedScaleX,
.top = yOffset + logicalViewport.top * mappedScaleY,
.width = logicalViewport.width * mappedScaleX,
.height = logicalViewport.height * mappedScaleY,
.left = offsetX + (logicalViewport.left / static_cast<float>(logicalFbWidth)) * innerWidth,
.top = offsetY + (logicalViewport.top / static_cast<float>(logicalFbHeight)) * innerHeight,
.width = (logicalViewport.width / static_cast<float>(logicalFbWidth)) * innerWidth,
.height = (logicalViewport.height / static_cast<float>(logicalFbHeight)) * innerHeight,
.znear = logicalViewport.znear,
.zfar = logicalViewport.zfar,
};
@@ -288,21 +306,13 @@ gfx::ClipRect map_logical_scissor(const gfx::ClipRect& logicalScissor) noexcept
return logicalScissor;
}
const bool stretch = g_gxState.viewportPolicy == AURORA_VIEWPORT_STRETCH;
const float scaleX = static_cast<float>(targetWidth) / static_cast<float>(logicalFbWidth);
const float scaleY = static_cast<float>(targetHeight) / static_cast<float>(logicalFbHeight);
const float scale = std::min(scaleX, scaleY);
const float xOffset =
stretch ? 0.f : (static_cast<float>(targetWidth) - static_cast<float>(logicalFbWidth) * scale) * 0.5f;
const float yOffset =
stretch ? 0.f : (static_cast<float>(targetHeight) - static_cast<float>(logicalFbHeight) * scale) * 0.5f;
const float mappedScaleX = stretch ? scaleX : scale;
const float mappedScaleY = stretch ? scaleY : scale;
const auto [offsetX, offsetY, innerWidth, innerHeight] =
calculate_inner_box(targetWidth, targetHeight, logicalFbWidth, logicalFbHeight);
const float left = xOffset + static_cast<float>(logicalScissor.x) * mappedScaleX;
const float top = yOffset + static_cast<float>(logicalScissor.y) * mappedScaleY;
const float right = xOffset + static_cast<float>(logicalScissor.x + logicalScissor.width) * mappedScaleX;
const float bottom = yOffset + static_cast<float>(logicalScissor.y + logicalScissor.height) * mappedScaleY;
const float left = offsetX + (static_cast<float>(logicalScissor.x) / static_cast<float>(logicalFbWidth)) * innerWidth;
const float top = offsetY + (static_cast<float>(logicalScissor.y) / static_cast<float>(logicalFbHeight)) * innerHeight;
const float right = offsetX + (static_cast<float>(logicalScissor.x + logicalScissor.width) / static_cast<float>(logicalFbWidth)) * innerWidth;
const float bottom = offsetY + (static_cast<float>(logicalScissor.y + logicalScissor.height) / static_cast<float>(logicalFbHeight)) * innerHeight;
const auto mappedLeft = std::clamp(static_cast<int32_t>(std::floor(left)), 0, static_cast<int32_t>(targetWidth));
const auto mappedTop = std::clamp(static_cast<int32_t>(std::floor(top)), 0, static_cast<int32_t>(targetHeight));