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Enable pipeline thread on OpenGL (ES)
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@@ -1120,8 +1120,7 @@ void initialize_pipeline_cache() {
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g_pipelineThreadEnd = false;
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g_gpuCachePrunePending = false;
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if (webgpu::g_backendType == wgpu::BackendType::OpenGL || webgpu::g_backendType == wgpu::BackendType::OpenGLES ||
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webgpu::g_backendType == wgpu::BackendType::WebGPU) {
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if (webgpu::g_backendType == wgpu::BackendType::WebGPU) {
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g_hasPipelineThread = false;
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} else {
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g_hasPipelineThread = true;
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