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One more staging buffer because why not
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@@ -55,7 +55,7 @@ static std::string pass_label(std::string_view kind) {
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constexpr uint64_t StagingBufferSize = UniformBufferSize + VertexBufferSize + IndexBufferSize + StorageBufferSize +
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(UseTextureBuffer ? TextureUploadSize : 0);
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constexpr size_t FrameSlotCount = 2;
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constexpr size_t StagingBufferCount = FrameSlotCount + 2;
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constexpr size_t StagingBufferCount = FrameSlotCount + 3;
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struct StagingHighWater {
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uint32_t verts = 0;
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