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Fix Aurora default size + ARAM macros (#231)
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@@ -76,8 +76,8 @@ typedef struct AuroraEvent AuroraEvent;
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typedef void (*AuroraLogCallback)(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
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typedef void (*AuroraImGuiInitCallback)(const AuroraWindowSize* size);
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#define MEM1_DEFAULT_SIZE = 24 * 1024 * 1024;
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#define ARAM_DEFAULT_SIZE = 16 * 1024 * 1024;
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#define MEM1_DEFAULT_SIZE (24 * 1024 * 1024)
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#define ARAM_DEFAULT_SIZE (16 * 1024 * 1024)
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typedef struct {
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const char* appName;
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+1
-1
@@ -9,7 +9,7 @@ static u32* AR_BlockLength;
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static u32 AR_FreeBlocks;
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static BOOL AR_init_flag;
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#define ARAM_STACK_START 0x4000;
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#define ARAM_STACK_START 0x4000
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// ARAM emulation: allocate a large buffer to simulate the GameCube's Auxiliary RAM.
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// ARAM "addresses" are offsets into this buffer. On GameCube, ARAM is 16 MB starting
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