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https://github.com/encounter/ac-decomp.git
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223 lines
5.6 KiB
C
223 lines
5.6 KiB
C
#ifndef M_SUBMENU_H
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#define M_SUBMENU_H
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#include "types.h"
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#include "m_actor_type.h"
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#include "m_submenu_ovl_h.h"
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#include "game_h.h"
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#include "m_mail.h"
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#include "m_private.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct submenu_s Submenu;
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#define mSM_MAP_BUTTON BUTTON_X
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#define mSM_INV_BUTTON_0 BUTTON_START
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#define mSM_INV_BUTTON_1 BUTTON_Y
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enum {
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mSM_PROCESS_WAIT,
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mSM_PROCESS_PREWAIT,
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mSM_PROCESS_LINKWAIT,
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mSM_PROCESS_PLAY,
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mSM_PROCESS_END,
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mSM_PROCESS_NUM
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};
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enum {
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mSM_DLF_SUBMENU_OVL,
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mSM_DLF_PLAYER_ACTOR,
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mSM_DLF_NUM
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};
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enum {
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mSM_MOVE_OUT_RIGHT,
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mSM_MOVE_IN_RIGHT,
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mSM_MOVE_OUT_LEFT,
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mSM_MOVE_IN_LEFT,
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mSM_MOVE_OUT_TOP,
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mSM_MOVE_IN_TOP,
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mSM_MOVE_OUT_BOTTOM,
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mSM_MOVE_IN_BOTTOM,
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mSM_MOVE_NUM
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};
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enum submenu_overlay {
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mSM_OVL_NONE,
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mSM_OVL_INVENTORY,
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mSM_OVL_HBOARD,
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mSM_OVL_TIMEIN,
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mSM_OVL_LEDIT,
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mSM_OVL_MAP,
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mSM_OVL_NOTICE,
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mSM_OVL_REPAY,
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mSM_OVL_MSCORE,
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mSM_OVL_BIRTHDAY,
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mSM_OVL_EDITOR,
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mSM_OVL_MAILBOX,
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mSM_OVL_BOARD,
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mSM_OVL_ADDRESS,
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mSM_OVL_HANIWA,
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mSM_OVL_EDITENDCHK,
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mSM_OVL_WARNING,
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mSM_OVL_CPMAIL,
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mSM_OVL_CPWARNING,
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mSM_OVL_CPEDIT,
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mSM_OVL_CATALOG,
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mSM_OVL_MUSIC,
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mSM_OVL_BANK,
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mSM_OVL_NEEDLEWORK,
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mSM_OVL_CPORIGINAL,
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mSM_OVL_DESIGN,
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mSM_OVL_GBA,
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mSM_OVL_DIARY,
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mSM_OVL_CALENDAR,
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mSM_OVL_PASSWORDMAKE,
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mSM_OVL_PASSWORDCHK,
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mSM_OVL_NUM
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};
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enum {
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mSM_IV_OPEN_NORMAL,
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mSM_IV_OPEN_MAILBOX,
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mSM_IV_OPEN_HANIWA_ENTRUST,
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mSM_IV_OPEN_HANIWA_TAKE,
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mSM_IV_OPEN_QUEST,
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mSM_IV_OPEN_SELL,
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mSM_IV_OPEN_GIVE,
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mSM_IV_OPEN_SEND_MAIL,
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mSM_IV_OPEN_TAKE,
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mSM_IV_OPEN_PUTIN_FTR,
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mSM_IV_OPEN_MINIDISK,
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mSM_IV_OPEN_SHRINE,
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mSM_IV_OPEN_12,
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mSM_IV_OPEN_EXCHANGE,
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mSM_IV_OPEN_CPMAIL,
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mSM_IV_OPEN_CURATOR,
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mSM_IV_OPEN_PASSWORD,
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mSM_IV_OPEN_NUM
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};
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enum {
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mSM_IV_ITEM_NORMAL,
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mSM_IV_ITEM_PUT_AWAY,
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mSM_IV_ITEM_WAIT,
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mSM_IV_ITEM_NUM
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};
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enum {
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mSM_HANIWA_OPEN_ENTRUST,
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mSM_HANIWA_OPEN_TAKE,
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mSM_HANIWA_OPEN_NUM
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};
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enum {
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mSM_BD_OPEN_WRITE,
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mSM_BD_OPEN_READ,
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mSM_BD_OPEN_REWRITE,
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mSM_BD_OPEN_WRITE_ISLAND,
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mSM_BD_OPEN_READ_ISLAND,
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mSM_BD_OPEN_NUM
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};
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typedef struct submenu_item_s {
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mActor_name_t item;
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u8 slot_no;
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} Submenu_Item_c;
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typedef struct submenu_dlftbl {
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void* _00;
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int _04;
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int _08;
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int _0C;
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int _10;
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int _14;
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const char* name;
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} mSM_dlftbl_c;
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typedef void (*SUBMENU_PROC)(Submenu*);
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typedef void (*SUBMENU_GAME_PROC)(Submenu*, GAME*);
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/* sizeof (struct submenu_s) == 0x1B8 */
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struct submenu_s {
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/* 0x000 */ int mode;
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/* 0x004 */ int menu_type;
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/* 0x008 */ int current_menu_type;
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/* 0x00C */ int process_status;
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/* 0x010 */ int param0;
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/* 0x014 */ int param1;
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/* 0x018 */ void* param2;
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/* 0x01C */ int param3;
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/* 0x020 */ int wait_timer;
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/* 0x024 */ char* overlay_address;
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/* 0x028 */ char* next_overlay_address;
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/* 0x02C */ Submenu_Overlay_c* overlay;
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/* 0x030 */ SUBMENU_PROC move_proc;
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/* 0x034 */ SUBMENU_GAME_PROC draw_proc;
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/* 0x038 */ Mail_c mail; /* selected mail */
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/* 0x162 */ u8 open_flag; // only set to 0 or 1, checked at least once in aQMgr_actor_move_talk_sub_hand_item_wait
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/* 0x163 */ u8 after_mode; /* relates to code which runs after the submenu process */
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/* 0x164 */ u8 unk_164; // only set to 0 in mSM_move_LINKWait in AC
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/* 0x165 */ u8 start_refuse; /* when set to TRUE, the START button input will be ignored */
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/* 0x166 */ u8 start_refuse_timer; /* timer for when to disable the start button ignore flag */
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/* 0x168 */ xyz_t water_pos; /* calculated to the nearest water position to the player for releasing fish */
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/* 0x174 */ Submenu_Item_c*
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item_p; /* pointer to a 'Submenu_Item_c' array, seemingly only points to Submenu::items */
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/* 0x178 */ s16 item_num; /* number of items in the item array */
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/* 0x17A */ s16 selected_item_num; /* number of selected items in the item array */
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/* 0x17C */ Submenu_Item_c
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items[mPr_POCKETS_SLOT_COUNT]; /* item buffer, entries are only set when an item is selected by the player */
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};
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extern int mSM_COLLECT_INSECT_GET(int idx);
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extern void mSM_COLLECT_INSECT_SET(int idx);
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extern int mSM_CHECK_ALL_INSECT_GET();
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extern int mSM_CHECK_LAST_INSECT_GET(int idx);
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extern int mSM_COLLECT_FISH_GET(int idx);
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extern void mSM_COLLECT_FISH_SET(int idx);
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extern int mSM_CHECK_ALL_FISH_GET();
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extern int mSM_CHECK_LAST_FISH_GET(int idx);
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extern int SubmenuArea_IsPlayer();
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extern void* mSM_ovlptr_dllcnv(void* proc, Submenu* submenu, int dlf_idx);
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extern void mSM_submenu_ovlptr_init(GAME_PLAY* play);
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extern void mSM_submenu_ovlptr_cleanup(Submenu* submenu);
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extern void load_player(Submenu* submenu);
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extern void mSM_submenu_ct(Submenu* submenu);
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extern void mSM_submenu_dt(Submenu* submenu);
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extern void mSM_open_submenu(Submenu* submenu, int type, int arg0, int arg1);
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extern void mSM_open_submenu_new(Submenu* submenu, int type, int arg0, int arg1, void* arg2);
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extern void mSM_open_submenu_new2(Submenu* submenu, int type, int arg0, int arg1, void* arg2, int arg3);
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extern void mSM_submenu_ctrl(GAME_PLAY* play);
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extern void mSM_submenu_move(Submenu* submenu);
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extern void mSM_submenu_draw(Submenu* submenu, GAME* game);
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extern int mSM_check_open_inventory_itemlist(int type, int param_2);
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extern void mSM_Object_Exchange_keep_new_Menu(GAME_PLAY* play);
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extern u8* mSM_Get_ground_tex_p(GAME_PLAY* play);
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extern u16* mSM_Get_ground_pallet_p(GAME_PLAY* play);
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#ifdef __cplusplus
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}
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#endif
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#endif
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