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118 lines
3.9 KiB
C
118 lines
3.9 KiB
C
#ifndef M_PLAY_H
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#define M_PLAY_H
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#include "types.h"
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#include "game.h"
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#include "libultra/ultratypes.h"
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#include "m_view.h"
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#include "m_camera2.h"
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#include "m_submenu.h"
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#include "m_kankyo.h"
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#include "m_lights.h"
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#include "m_pause.h"
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#include "m_field_info.h"
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#include "m_event.h"
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#include "m_fbdemo_wipe.h"
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#include "m_collision_obj.h"
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#include "m_play_h.h"
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#include "m_scene.h"
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#include "PreRender.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef int (*DRAW_CHK_PROC)(ACTOR*, GAME_PLAY*);
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typedef void (*PLAY_WIPE_PROC)(GAME_PLAY*);
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/* sizeof(struct game_play_s) == 0x2600 */
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struct game_play_s {
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/* 0x0000 */ GAME game;
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// TODO: finish
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/* 0x00E0 */ s16 scene_id;
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/* 0x00E4 */ mFI_block_tbl_c block_table;
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/* 0x00F4 */ mFI_block_tbl_c last_block_table;
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/* 0x0104 */ u8 _0104[0x010C - 0x0104];
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/* 0x010C */ Scene_Word_u* current_scene_data;
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/* 0x0110 */ Object_Exchange_c object_exchange;
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/* 0x1A68 */ View view;
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/* 0x1B88 */ Camera2 camera;
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/* 0x1CC0 */ Kankyo kankyo;
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/* 0x1D90 */ Global_light global_light;
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/* 0x1DA0 */ pause_t pause;
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/* 0x1DA8 */ Actor_info actor_info;
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/* 0x1DEC */ Submenu submenu;
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/* 0x1FA4 */ s8 submenu_ground_idx;
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/* 0x1FA8 */ char* submenu_ground_tex[2];
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/* 0x1FB0 */ char* submenu_ground_pallet[2];
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/* 0x1FB8 */ PreRender prerender;
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/* 0x2000 */ Door_info_c door_info;
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/* 0x2008 */ int next_scene_no;
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/* 0x200C */ MtxF projection_matrix;
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/* 0x204C */ MtxF billboard_matrix;
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/* 0x208C */ Mtx* billboard_mtx_p;
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/* 0x2090 */ u32 game_frame;
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/* 0x2094 */ u8 _2094;
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/* 0x2095 */ u8 actor_data_num;
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/* 0x2096 */ u8 ctrl_actor_data_num;
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/* 0x2097 */ u8 obj_bank_data_num;
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/* 0x2098 */ Actor_data* player_data;
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/* 0x209C */ Actor_data* actor_data;
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/* 0x20A0 */ s16* ctrl_actor_data;
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/* 0x20A4 */ s16* obj_bank_data;
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/* 0x20A8 */ int _20A8;
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/* 0x20AC */ Event_c event;
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/* 0x20D0 */ u8 fb_fade_type;
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/* 0x20D1 */ u8 fb_wipe_type;
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/* 0x20D2 */ u8 fb_mode;
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/* 0x20D3 */ u8 fb_wipe_mode;
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/* 0x20D8 */ fbdemo_wipe fbdemo_wipe;
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/* 0x2318 */ fbdemo_fade color_fade;
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/* 0x2328 */ CollisionCheck_c collision_check;
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/* 0x23F8 */ DRAW_CHK_PROC draw_chk_proc; // only used by mikanbox actor
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/* 0x23FC */ rgba8888 fade_color_value;
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/* 0x2400 */ Scene_data_status_c* scene_data_status;
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/* 0x2404 */ u8 _2400[0x2600 - 0x2404];
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};
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extern fbdemo_c fbdemo;
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extern void Game_play_Reset_destiny();
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extern void event_title_flag_on();
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extern void event_title_flag_off();
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extern void Game_play_camera_proc(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_destroy(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_create_sub(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_create(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_init(GAME_PLAY*);
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extern void Game_play_fbdemo_fade_in_move_end(GAME_PLAY*);
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extern void Game_play_fbdemo_fade_out_start_emu_move_end(GAME_PLAY*);
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extern void Game_play_fbdemo_fade_out_game_end_move_end(GAME_PLAY*);
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extern void Game_play_change_scene_move_end(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_move(GAME_PLAY*);
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extern void Game_play_fbdemo_wipe_proc(GAME_PLAY*);
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extern Gfx* game_play_set_fog(GAME_PLAY*, Gfx*);
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extern void Game_play_fbdemo_proc(GAME_PLAY*);
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extern void play_cleanup(GAME*);
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extern void VR_Box_ct(GAME_PLAY*);
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extern void play_init(GAME*);
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extern void Game_play_move_fbdemo_not_move(GAME_PLAY*);
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extern void Game_play_move(GAME_PLAY*);
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extern void setupFog(GAME_PLAY*, GRAPH*);
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extern void setupViewer(GAME_PLAY*);
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extern void setupViewMatrix(GAME_PLAY*, GRAPH*, GRAPH*);
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extern void copy_efb_to_texture(Gfx**, void*);
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extern int makeBumpTexture(GAME_PLAY*, GRAPH*, GRAPH*);
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extern void draw_version(GRAPH*);
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extern void Game_play_draw(GAME*);
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extern void play_main(GAME*);
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extern void Gameplay_Scene_Init(GAME_PLAY*);
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extern u8 mPl_SceneNo2SoundRoomType(int);
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extern void Gameplay_Scene_Read(GAME_PLAY*, s16);
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#ifdef __cplusplus
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}
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#endif
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#endif
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