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45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#ifndef M_DEBUG_MODE_H
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#define M_DEBUG_MODE_H
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#include "types.h"
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#include "graph.h"
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#include "m_debug.h"
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#include "libu64/pad.h"
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#include "game.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern void Debug_mode_input(pad_t* pad);
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extern void Debug_mode_output(GRAPH* graph);
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/* Defines for debug mode output colors */
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#define DEBUG_PRINT_COLOR_BLACK 0
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#define DEBUG_PRINT_COLOR_BLUE 1
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#define DEBUG_PRINT_COLOR_RED 2
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#define DEBUG_PRINT_COLOR_MAGENTA 3
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#define DEBUG_PRINT_COLOR_GREEN 4
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#define DEBUG_PRINT_COLOR_CYAN 5
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#define DEBUG_PRINT_COLOR_YELLOW 6
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#define DEBUG_PRINT_COLOR_WHITE 7
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/* Defines for debug mode 2 output colors */
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#define DEBUG_PRINT2_COLOR_YELLOW 0
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#define DEBUG_PRINT2_COLOR_PINK 1
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#define DEBUG_PRINT2_COLOR_BROWN 2
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#define DEBUG_PRINT2_COLOR_DARKORANGE 3
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#define DEBUG_PRINT2_COLOR_LIGHTORANGE 4
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#define DEBUG_PRINT2_COLOR_GRAY 5
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#define DEBUG_PRINT2_COLOR_LILAC 6
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#define DEBUG_PRINT2_COLOR_LIMEGREEN 7
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#define DEBUG_MODE_CHECK_TRIGGER(game, btn) (((game)->pads[1].on.button & (btn)) == (btn))
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#define DEBUG_MODE_CHECK_TRIGGER_GAME(btn) (DEBUG_MODE_CHECK_TRIGGER(gamePT, btn))
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#ifdef __cplusplus
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}
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#endif
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#endif
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