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ac-decomp/include/m_collision_obj.h

224 lines
6.9 KiB
C

#ifndef M_COLLISION_OBJ_H
#define M_COLLISION_OBJ_H
#include "types.h"
#include "m_actor_type.h"
#include "sys_math3d.h"
#include "m_play_h.h"
#ifdef __cplusplus
extern "C" {
#endif
enum collision_type {
ClObj_TYPE_JNT_SPH,
ClObj_TYPE_PIPE,
ClObj_TYPE_TRIS,
ClObj_TYPE_NUM
};
enum weight { MASS_IMMOVABLE, MASS_HEAVY, MASS_NORMAL };
#define MASSTYPE_IMMOVABLE 0xFF
#define MASSTYPE_HEAVY 0xFE
typedef struct collision_obj_s {
ACTOR* owner_actor; // actor which owns this collision object
ACTOR* collided_actor; // actor which the owner collided with or NULL
u8 collision_flags0;
u8 collision_flags1;
u8 collision_type;
} ClObj_c;
typedef struct collision_elem_s {
u8 flags;
} ClObjElem_c;
typedef struct collision_pipe_attribute_s {
Math3D_pipe_c pipe;
} ClObjPipeAttr_c;
typedef struct collision_pipe_s {
ClObj_c collision_obj;
ClObjElem_c element;
ClObjPipeAttr_c attribute;
} ClObjPipe_c;
/* static data */
typedef struct collision_obj_data_s {
u8 collision_flags0;
u8 collision_flags1;
u8 type;
} ClObjData_c;
typedef struct collision_obj_elem_data_s {
u8 flags;
} ClObjElemData_c;
typedef struct collision_obj_pipe_attr_data_s {
Math3D_pipe_c pipe;
} ClObjPipeAttrData_c;
typedef struct collision_obj_pipe_data_s {
ClObjData_c collision_data;
ClObjElemData_c element_data;
ClObjPipeAttrData_c attribute_data;
} ClObjPipeData_c;
typedef struct collision_check_tris_element_attr_data_s {
xyz_t vtx[3];
} ClObjTrisElemAttrData_c;
typedef struct collision_check_tris_element_data_s {
ClObjElemData_c element;
ClObjTrisElemAttrData_c data;
} ClObjTrisElemData_c;
typedef struct collision_check_tris_element_s {
Math3D_triangle_c tri;
xyz_t t;
} ClObjTrisElemAttr_c;
typedef struct collision_tris_elem_s {
ClObjElem_c element;
ClObjTrisElemAttr_c attribute;
} ClObjTrisElem_c;
typedef struct collision_tris_s {
ClObj_c collision_obj;
int count;
ClObjTrisElem_c* elements;
} ClObjTris_c;
typedef struct ClObjTris_Init {
ClObjData_c data;
int count;
ClObjTrisElemData_c* elem_data;
} ClObjTrisData_c;
typedef struct collision_obj_joint_sphere_elem_attribute_s {
Math3D_sphere_c s1;
Math3D_sphere_c s2;
f32 unk8;
u8 unk14;
} ClObjJntSphElemAttr_c;
typedef struct collision_joint_sphere_elem_s {
ClObjElem_c element;
ClObjJntSphElemAttr_c attribute;
} ClObjJntSphElem_c;
typedef struct collision_joint_sphere_s {
ClObj_c collision_obj;
int count;
ClObjJntSphElem_c* elements;
} ClObjJntSph_c;
#define Cl_COLLIDER_NUM 50
typedef struct collision_check_s {
u16 flags;
int collider_num;
ClObj_c* collider_table[Cl_COLLIDER_NUM];
} CollisionCheck_c;
/* This appears to again be copy-paste from OoT? */
typedef struct status_s {
xyz_t collision_vec;
s16 radius;
s16 height;
s16 offset;
u8 weight;
u8 hp;
u8 damage;
u8 damage_effect;
u8 at_hit_effect;
u8 ac_hit_effect;
} Status_c;
typedef struct status_data_s {
u8 health; // assuming this is inherited from OoT, seems largely unused
s16 radius;
s16 height;
s16 offset;
u8 weight;
} StatusData_c;
typedef struct mco_work_s {
int count;
ClObj_c* colliders[10];
} McoWork;
extern McoWork mco_work;
typedef void (*CollisionOCFunction)(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
typedef int (*CollisionOCClear)(GAME*, ClObj_c*);
typedef int (*CollisionClearFunction)(GAME*, ClObj_c*);
extern void CollisionCheck_workTrisElemCenter(ClObjTrisElem_c*, xyz_t*);
extern int ClObj_ct(GAME*, ClObj_c*);
extern int ClObj_dt(GAME*, ClObj_c*);
extern int ClObj_set4(GAME*, ClObj_c*, ACTOR*, ClObjData_c*);
extern void ClObj_OCClear(GAME*, ClObj_c*);
extern int ClObjElem_ct(ClObjElem_c*);
extern int ClObjElem_set(ClObjElem_c*, ClObjElemData_c*);
extern void ClObjElem_OCClear(GAME*, ClObjElem_c*);
extern int ClObjJntSphElem_OCClear(GAME*, ClObjJntSphElem_c*);
extern int ClObjJntSph_OCClear(GAME*, ClObj_c*);
extern int ClObjPipeAttr_ct(GAME*, ClObjPipeAttr_c*);
extern int ClObjPipeAttr_dt(GAME*, ClObjPipeAttr_c*);
extern int ClObjPipeAttr_set(GAME*, ClObjPipeAttr_c*, ClObjPipeAttr_c*);
extern int ClObjPipe_ct(GAME*, ClObjPipe_c*);
extern int ClObjPipe_dt(GAME*, ClObjPipe_c*);
extern int ClObjPipe_set5(GAME*, ClObjPipe_c*, ACTOR*, ClObjPipeData_c*);
extern int ClObjPipe_OCClear(GAME*, ClObj_c*);
extern int ClObjTrisElemAttr_ct(GAME*, ClObjTrisElemAttr_c*);
extern int ClObjTrisElemAttr_dt(GAME*, ClObjTrisElemAttr_c*);
extern int ClObjTrisElemAttr_set(GAME*, ClObjTrisElemAttr_c*, ClObjTrisElemAttrData_c*);
extern int ClObjTrisElem_ct(GAME*, ClObjTrisElem_c*);
extern int ClObjTrisElem_dt(GAME*, ClObjTrisElem_c*);
extern int ClObjTrisElem_set(GAME*, ClObjTrisElem_c*, ClObjTrisElemData_c*);
extern int ClObjTrisElem_OCClear(GAME*, ClObjTrisElem_c*);
extern int ClObjTris_ct(GAME*, ClObjTris_c*);
extern int ClObjTris_dt_nzf(GAME*, ClObjTris_c*);
extern int ClObjTris_set5_nzm(GAME*, ClObjTris_c*, ACTOR*, ClObjTrisData_c*, ClObjTrisElem_c*);
extern int ClObjTris_OCClear(GAME*, ClObj_c*);
extern void CollisionCheck_ct(GAME*, CollisionCheck_c*);
extern void CollisionCheck_dt(GAME*, CollisionCheck_c*);
extern void CollisionCheck_clear(GAME*, CollisionCheck_c*);
extern int CollisionCheck_setOC(GAME*, CollisionCheck_c*, ClObj_c*);
extern int get_type(u8);
extern void CollisionCheck_setOC_HitInfo(ClObj_c*, ClObjElem_c*, xyz_t*, ClObj_c*, ClObjElem_c*, xyz_t*, f32);
extern void CollisionCheck_OC_JntSph_Vs_JntSph(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_JntSph_Vs_Pipe(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_Pipe_Vs_JntSph(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC_Pipe_Vs_Pipe(GAME*, CollisionCheck_c*, ClObj_c*, ClObj_c*);
extern int CollisionCheck_Check1ClObjNoOC(ClObj_c*);
extern int CollisionCheck_Check2ClObjNoOC(ClObj_c*, ClObj_c*);
extern void CollisionCheck_OC(GAME*, CollisionCheck_c*);
extern void CollisionCheck_setOCC_HitInfo(GAME*, ClObj_c*, ClObjTrisElem_c*, xyz_t*, ClObj_c*, ClObjElem_c*, xyz_t*,
xyz_t*);
extern void CollisionCheck_OCC_Tris_Vs_JntSph(GAME*, CollisionCheck_c*, ClObjTris_c*, ClObjJntSph_c*);
extern void CollisionCheck_OCC_Tris_Vs_Pipe(GAME*, CollisionCheck_c*, ClObjTris_c*, ClObjPipe_c*);
extern int CollisionCheck_Check1ClObjNoOCC(ClObj_c*);
extern void CollisionCheck_OCC(GAME*, CollisionCheck_c*);
extern int ClObjTrisElem_OCCClear(GAME*, ClObjTrisElem_c*);
extern int ClObj_OCCClear(GAME*, ClObj_c*);
extern int ClObjTris_OCCClear(GAME*, ClObj_c*);
extern int CollisionCheck_setOCC(GAME*, CollisionCheck_c*, ClObj_c*);
extern void CollisionCheck_Status_ct(Status_c*);
extern void CollisionCheck_Status_Clear(Status_c*);
extern void CollisionCheck_Status_set3(Status_c*, StatusData_c*);
extern int CollisionCheck_Uty_ActorWorldPosSetPipeC(ACTOR*, ClObjPipe_c*);
#ifdef __cplusplus
}
#endif
#endif