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2024-09-12 13:10:59 -04:00

494 lines
20 KiB
C

#ifndef C_KEYFRAME_H
#define C_KEYFRAME_H
#include "types.h"
#include "PR/mbi.h"
#include "game.h"
#include "m_lib.h"
#ifdef __cplusplus
extern "C" {
#endif
#define cKF_JOINT_FLAG_DISP_OPA (0 << 0) // Joint rendered in OPA display list
#define cKF_JOINT_FLAG_DISP_XLU (1 << 0) // When set, joint is rendered in XLU display list
/* Flags for animation components to apply to each joint */
#define cKF_ANIMITION_BIT_NONE (0 << 0) // No translation or rotation
#define cKF_ANIMATION_BIT_TRANS_X (1 << 5)
#define cKF_ANIMATION_BIT_TRANS_Y (1 << 4)
#define cKF_ANIMATION_BIT_TRANS_Z (1 << 3)
#define cKF_ANIMATION_BIT_ROT_X (1 << 2)
#define cKF_ANIMATION_BIT_ROT_Y (1 << 1)
#define cKF_ANIMATION_BIT_ROT_Z (1 << 0)
#define cKF_ANIMATION_TRANS_XZ (1 << 0) // Translation on XZ
#define cKF_ANIMATION_TRANS_Y (1 << 1) // Translation on Y
#define cKF_ANIMATION_ROT_Y (1 << 2) // Rotation on the X axis
enum {
cKF_STATE_NONE,
cKF_STATE_STOPPED,
cKF_STATE_CONTINUE,
cKF_STATE_NUM
};
typedef struct joint_s {
Gfx* model;
u8 child;
u8 flags;
s_xyz translation;
} cKF_Joint_R_c;
typedef struct skeleton_s {
u8 num_joints;
u8 num_shown_joints;
cKF_Joint_R_c* joint_table;
} cKF_Skeleton_R_c;
typedef struct animation_s {
u8* flag_table;
s16* data_table;
s16* key_table;
s16* fixed_table;
s16 pad;
s16 frames;
} cKF_Animation_R_c;
enum {
cKF_FRAMECONTROL_STOP,
cKF_FRAMECONTROL_REPEAT,
cKF_FRAMECONTROL_NUM
};
typedef struct frame_control_s {
f32 start_frame;
f32 end_frame;
f32 max_frames;
f32 speed;
f32 current_frame;
int mode;
} cKF_FrameControl_c;
typedef struct skeleton_info_s {
cKF_FrameControl_c frame_control;
cKF_Skeleton_R_c* skeleton;
cKF_Animation_R_c* animation;
f32 morph_counter;
s_xyz* current_joint;
s_xyz* target_joint;
s_xyz* rotation_diff_table;
int animation_enabled;
xyz_t base_world_position;
s16 base_angle_y;
xyz_t base_model_translation;
s_xyz base_model_rotation;
s_xyz updated_base_model_rotation;
f32 fixed_counter;
xyz_t model_world_position_correction;
s16 model_angle_correction;
} cKF_SkeletonInfo_R_c;
typedef struct combine_work_set_s {
cKF_SkeletonInfo_R_c* keyframe;
u8* anm_check_bit_tbl;
s16* anm_const_val_tbl;
s16* anm_data_src;
s16* anm_key_num;
int anm_key_num_idx;
int anm_const_val_tbl_idx;
int anm_data_src_idx;
} cKF_SkeletonInfo_R_combine_work_c;
typedef struct tex_anim_s {
s16 frame;
s16 timer;
} cKF_TextureAnimation_c;
typedef struct anim_info_s {
cKF_Animation_R_c* animation;
f32 speed;
f32 start_frame;
f32 end_frame;
int mode;
f32 counter;
} cKF_AnimInfo_c;
typedef int (*cKF_draw_callback)(GAME*, cKF_SkeletonInfo_R_c*, int, Gfx**, u8*, void*, s_xyz*, xyz_t*);
#define cKF_FRAMERATE 30.0f
#define cKF_FRAMETIME (1.0f / cKF_FRAMERATE)
#define cKF_EPSILON 0.008f
/**
* Determines if the current frame has passed a specified frame, considering direction.
*
* @param fc Pointer to the frame control structure.
* @param current The frame to check against the current frame.
* @return Returns 1 if the current frame is past the specified frame, 0 otherwise.
*/
extern int cKF_FrameControl_passCheck_now(cKF_FrameControl_c* fc, f32 current);
/**
* Stops animation at its end frame.
*
* Adjusts the current frame to the end frame if it's determined to surpass the end or start frame,
* effectively stopping the animation.
*
* @param fc Pointer to the frame control structure.
* @return cKF_STATE_STOPPED if animation stops; cKF_STATE_NONE otherwise.
*/
extern int cKF_FrameControl_stop_proc(cKF_FrameControl_c* fc);
/**
* Computes a point on a Hermite curve for given time and tension.
*
* @param time Normalized time (0 to 1) along the curve.
* @param tension Controls curve tightness around control points.
* @param startPos Position of the start point.
* @param endPos Position of the end point.
* @param startTangent Tangent at the start point.
* @param endTangent Tangent at the end point.
* @return Position of the point on the curve.
*/
extern f32 cKF_HermitCalc(f32 time, f32 tension, f32 startPos, f32 endPos, f32 startTangent, f32 endTangent);
/**
* Interpolates rotation values for skeletal animation blending.
*
* Determines the shortest rotation path and interpolates based on a given fraction (t),
* considering both signed and unsigned differences to handle wraparound cases.
*
* @param t Interpolation factor between 0 and 1.
* @param out Pointer to store interpolated rotation result.
* @param rot1 Start rotation value.
* @param rot2 End rotation value.
*/
extern void cKF_SkeletonInfo_subRotInterpolation(f32 t, s16* out, s16 rot1, s16 rot2);
/**
* Initializes a skeleton info structure with skeleton and animation data.
*
* Sets up the skeleton info structure for use, linking it with its skeleton structure,
* animation data, and joint work and target tables.
*
* @param keyframe Pointer to the skeleton info structure.
* @param skeleton Pointer to the associated skeleton structure.
* @param animation Pointer to the animation data to use.
* @param work_table Pointer to the work table for current joint positions.
* @param target_table Pointer to the target table for target joint positions.
*/
extern void cKF_SkeletonInfo_R_ct(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
cKF_Animation_R_c* animation, s_xyz* work_table, s_xyz* target_table);
/**
* Destructor for a skeleton info structure. Currently a stub with no operation.
*
* @param keyframe Pointer to the skeleton info structure to destruct.
*/
extern void cKF_SkeletonInfo_R_dt(cKF_SkeletonInfo_R_c* keyframe);
/**
* Initializes a skeleton info structure for standard stop animation.
*
* Sets up the animation to stop at the last frame.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
*/
extern void cKF_SkeletonInfo_R_init_standard_stop(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table);
/**
* Initializes a skeleton info structure for standard stop animation with morphing.
*
* Similar to standard stop but includes a morph counter to blend animations.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param morph Morph counter for animation blending.
*/
extern void cKF_SkeletonInfo_R_init_standard_stop_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 morph);
/**
* Initializes a skeleton info structure for standard repeat animation.
*
* Sets up the animation to repeat from start to end frame.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
*/
extern void cKF_SkeletonInfo_R_init_standard_repeat(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table);
/**
* Initializes a skeleton info structure for standard repeat animation with morphing.
*
* Similar to standard repeat but includes a morph counter for blending animations.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param morph Morph counter for animation blending.
*/
extern void cKF_SkeletonInfo_R_init_standard_repeat_morph(cKF_SkeletonInfo_R_c* keyframe, cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 morph);
/**
* Generic initializer for a skeleton info structure with detailed animation control.
*
* Allows for custom start, end, current frame, and frame speed settings, including
* the animation mode and morph counter.
*
* @param keyframe Pointer to the skeleton info structure.
* @param skeleton Pointer to the skeleton structure.
* @param animation Pointer to the animation data.
* @param start_frame Animation start frame.
* @param end_frame Animation end frame.
* @param current_frame Current frame of animation.
* @param frame_speed Speed of frame progression.
* @param morph_counter Counter for morphing between animations.
* @param mode Animation mode (stop or repeat).
* @param rotation_diff_table Pointer to the rotation difference table.
*/
extern void cKF_SkeletonInfo_R_init(cKF_SkeletonInfo_R_c* keyframe, cKF_Skeleton_R_c* skeleton,
cKF_Animation_R_c* animation, f32 start_frame, f32 end_frame, f32 current_frame,
f32 frame_speed, f32 morph_counter, int mode, s_xyz* rotation_diff_table);
/**
* Plays the animation for a given skeleton info structure, applying keyframe data and morphing.
*
* Advances the animation based on the current frame, applying keyframe data for each joint.
* Handles morphing between the current and target joint positions if a morph counter is set.
* Updates joint positions based on animation flags, fixed values, and calculated keyframe values.
* Also applies rotation differences and updates the frame control state based on the animation mode.
*
* @param keyframe Pointer to the skeleton info structure containing animation and joint data.
* @return The state of the animation after processing (e.g., stopped, none, continued).
*/
extern int cKF_SkeletonInfo_R_play(cKF_SkeletonInfo_R_c* keyframe);
/**
* Recursively draws child joints of a skeleton, applying transformations and rendering callbacks.
*
* @param game Pointer to the game structure.
* @param keyframe Pointer to the skeleton info structure for joint data and animation state.
* @param joint_num Pointer to the current joint index being processed.
* @param prerender_callback Callback function executed before rendering each joint.
* @param postrender_callback Callback function executed after rendering each joint.
* @param arg Additional arguments passed to the callbacks.
* @param mtxpp Pointer to the transformation matrix for the current joint.
*/
extern void cKF_Si3_draw_SV_R_child(GAME* game, cKF_SkeletonInfo_R_c* keyframe, int* joint_num,
cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback,
void* arg, Mtx** mtxpp);
/**
* Renders a skeleton before and after applying transformations, using callbacks for custom rendering logic.
*
* @param game Pointer to the game structure.
* @param keyframe Pointer to the skeleton info structure.
* @param mtxp Pointer to the transformation matrix.
* @param prerender_callback Function called before rendering the skeleton.
* @param postrender_callback Function called after rendering the skeleton.
* @param arg Additional arguments passed to the callbacks.
*/
extern void cKF_Si3_draw_R_SV(GAME* game, cKF_SkeletonInfo_R_c* keyframe, Mtx* mtxp,
cKF_draw_callback prerender_callback, cKF_draw_callback postrender_callback, void* arg);
/**
* Initializes a skeleton info structure for repeating animation with specified speed and morph counter.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param frame_speed Animation playback speed.
* @param morph_counter Counter for morphing between animations.
*/
extern void cKF_SkeletonInfo_R_init_standard_repeat_speedsetandmorph(cKF_SkeletonInfo_R_c* keyframe,
cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame_speed,
f32 morph_counter);
/**
* Initializes a skeleton info structure for repeating animation, setting frame, speed, and morph counter.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param frame Starting frame for animation.
* @param frame_speed Animation playback speed.
* @param morph_counter Counter for morphing between animations.
*/
extern void cKF_SkeletonInfo_R_init_standard_repeat_setframeandspeedandmorph(cKF_SkeletonInfo_R_c* keyframe,
cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame,
f32 frame_speed, f32 morph_counter);
/**
* Initializes a skeleton info structure with custom settings including frame, speed, morph counter, and mode.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param frame Starting frame for animation.
* @param frame_speed Animation playback speed.
* @param morph_counter Counter for morphing between animations.
* @param mode Animation mode (e.g., repeat, stop).
*/
extern void cKF_SkeletonInfo_R_init_standard_setframeandspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame,
f32 frame_speed, f32 morph_counter,
int mode);
/**
* Initializes a skeleton info structure for reverse playback with specified speed, morph counter, and mode.
*
* @param keyframe Pointer to the skeleton info structure.
* @param animation Pointer to the animation data.
* @param rotation_diff_table Pointer to the rotation difference table.
* @param frame_speed Animation playback speed in reverse.
* @param morph_counter Counter for morphing between animations.
* @param mode Animation mode (e.g., repeat, stop).
*/
extern void cKF_SkeletonInfo_R_init_reverse_setspeedandmorphandmode(cKF_SkeletonInfo_R_c* keyframe,
cKF_Animation_R_c* animation,
s_xyz* rotation_diff_table, f32 frame_speed,
f32 morph_counter, int mode);
/**
* Prepares combine work set structure for joint animation combination.
*
* @param combine Pointer to the combine work set structure.
* @param keyframe Pointer to the skeleton info structure.
*/
extern void cKF_SkeletonInfo_R_combine_work_set(cKF_SkeletonInfo_R_combine_work_c* combine,
cKF_SkeletonInfo_R_c* keyframe);
/**
* Combines translation data for joints based on animation flags, supporting up to three animation layers.
*
* @param joint Pointer to the joint data.
* @param flag Pointer to the current joint flag.
* @param combine Pointer to the combine work set structure.
* @param part_table Pointer to the current part table.
*/
extern void cKF_SkeletonInfo_R_combine_translation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
s8* part_table);
/**
* Combines rotation data from multiple animation layers for a joint, modifying it based on animation flags.
*
* @param joint Pointer to the current joint's rotation data.
* @param flag Pointer to the animation flag affecting the current joint.
* @param combine Pointer to the combine work set structure containing animation layer data.
* @param part_table Pointer to the current part table.
*/
extern void cKF_SkeletonInfo_R_combine_rotation(s16** joint, int* flag, cKF_SkeletonInfo_R_combine_work_c* combine,
s8* part_table);
/**
* Combines and plays two sets of animation data, applying translations and rotations from both.
*
* @param info1 First skeleton info structure to combine.
* @param info2 Second skeleton info structure to combine.
* @param part_table Pointer to the part table determining the combination behavior.
* @return Status of the combination and play operation.
*/
extern int cKF_SkeletonInfo_R_combine_play(cKF_SkeletonInfo_R_c* info1, cKF_SkeletonInfo_R_c* info2, s8* part_table);
/**
* Combines and plays three sets of animation data, applying translations and rotations, and updates playback state.
*
* @param state1 Result of playing first animation.
* @param state2 Result of playing second animation.
* @param state3 Result of playing third animation.
* @param info1 First skeleton info structure to combine.
* @param info2 Second skeleton info structure to combine.
* @param info3 Third skeleton info structure to combine.
* @param part_table Pointer to the part table determining the combination behavior.
*/
extern void cKF_SkeletonInfo_R_T_combine_play(int* state1, int* state2, int* state3, cKF_SkeletonInfo_R_c* info1,
cKF_SkeletonInfo_R_c* info2, cKF_SkeletonInfo_R_c* info3, s8* part_table);
/**
* Sets base shape translation and rotation for a skeleton info structure.
*
* @param transx X translation of the base model.
* @param transy Y translation of the base model.
* @param transz Z translation of the base model.
* @param keyframe Skeleton info structure to modify.
* @param anglex X angle for base model rotation.
* @param angley Y angle for base model rotation.
* @param anglez Z angle for base model rotation.
*/
extern void cKF_SkeletonInfo_R_Animation_Set_base_shape_trs(cKF_SkeletonInfo_R_c* keyframe, f32 transx, f32 transy,
f32 transz, s16 anglex, s16 angley, s16 anglez);
/**
* Adjusts the base position and correction for a skeleton info structure based on animation flags.
*
* @param basepos Original base position of the model.
* @param correctpos Corrected base position of the model.
* @param ybase Base Y angle for rotation.
* @param yidle Idle Y angle for rotation.
* @param counter Animation counter to determine the phase of movement.
* @param keyframe Skeleton info structure to modify.
* @param an_flag Animation flags to determine which corrections to apply.
*/
extern void cKF_SkeletonInfo_R_AnimationMove_ct_base(xyz_t* basepos, xyz_t* correctpos, s16 ybase, s16 yidle,
f32 counter, cKF_SkeletonInfo_R_c* keyframe, int animation_flag);
/**
* Resets animation movement and flags for a skeleton info structure.
*
* @param keyframe The skeleton info structure to reset.
*/
extern void cKF_SkeletonInfo_R_AnimationMove_dt(cKF_SkeletonInfo_R_c* keyframe);
/**
* Applies base movement and adjustment based on animation counter and flags.
*
* @param base Base position to modify.
* @param sbase Base rotation to modify.
* @param scale Scaling amount to apply.
* @param yidle Y-axis idle angle.
* @param keyframe Skeleton info structure containing animation data.
*/
extern void cKF_SkeletonInfo_R_AnimationMove_base(xyz_t* base, s16* sbase, xyz_t* scale, s16 yidle,
cKF_SkeletonInfo_R_c* keyframe);
/**
* Calculates and applies transformation to world coordinates based on animation data.
*
* @param calc_pos Calculated position result.
* @param base_pos Base world position.
* @param trans_x X-coordinate for translation.
* @param trans_y Y-coordinate for translation.
* @param trans_z Z-coordinate for translation.
* @param angle_y Angle value for rotation.
* @param scale Scaling factor.
* @param keyframe Skeleton info structure containing animation data.
* @param trans_flag Flags determining which transformations to apply.
*/
extern void cKF_SkeletonInfo_R_AnimationMove_CulcTransToWorld(xyz_t* calc_pos, const xyz_t* base_pos, f32 trans_x,
f32 trans_y, f32 trans_z, s16 angle_y, const xyz_t* scale,
cKF_SkeletonInfo_R_c* keyframe, int trans_flag);
#ifdef __cplusplus
}
#endif
#endif