Files
2023-06-22 13:19:42 -04:00

35 lines
546 B
C

#ifndef AC_SAMPLE_H
#define AC_SAMPLE_H
#include "types.h"
#include "m_actor.h"
#include "m_collision_obj.h"
#include "c_keyframe.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct sample_actor_s {
ACTOR actor_class;
cKF_SkeletonInfo_R_c keyframe;
s_xyz work_area[8];
s_xyz morph_area[8];
ClObjPipe_c stand;
int main_action;
int draw_action;
char* obj_bank_ram_start; // maybe unused in AC? was used to exchange data on N64
} SAMPLE_ACTOR;
extern ACTOR_PROFILE Sample_Profile;
#ifdef __cplusplus
}
#endif
#endif