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fbb9602a91
My first real decomp Yippee!
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
#include "Game/Screen/MarioSubMeter.hpp"
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#include "Game/Screen/SubMeterLayout.hpp"
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MarioSubMeter::MarioSubMeter(const char *pName) : NameObj(pName)
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{
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mFlyMeter = nullptr;
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mAirMeter = nullptr;
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mActiveMeter = nullptr;
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}
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void MarioSubMeter::setBeeLifeRatio(f32 a1) {
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mFlyMeter->setLifeRatio(a1);
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}
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void MarioSubMeter::setWaterLifeRatio(f32 a1) {
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mAirMeter->setLifeRatio(a1);
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}
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void MarioSubMeter::activeSubMeterBee() {
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if (mActiveMeter != mFlyMeter) {
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if (mActiveMeter != nullptr) {
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mActiveMeter->requestDeactivate();
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mActiveMeter = nullptr;
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}
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mFlyMeter->requestAppear();
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mActiveMeter = mFlyMeter;
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}
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}
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void MarioSubMeter::activeSubMeterWater() {
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if (mActiveMeter != mAirMeter) {
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if (mActiveMeter != nullptr) {
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mActiveMeter->requestDeactivate();
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mActiveMeter = nullptr;
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}
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mAirMeter->requestAppear();
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mActiveMeter = mAirMeter;
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}
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}
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void MarioSubMeter::frameOutSubMeter() {
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if (mActiveMeter != nullptr) {
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mActiveMeter->requestFrameOut();
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mActiveMeter = nullptr;
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}
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}
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void MarioSubMeter::activate() {
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if (mActiveMeter != nullptr) {
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mActiveMeter->requestFrameIn();
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}
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}
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void MarioSubMeter::deactivate() {
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mFlyMeter->requestDeactivate();
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mAirMeter->requestDeactivate();
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}
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MarioSubMeter::~MarioSubMeter() {
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}
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void MarioSubMeter::init(const JMapInfoIter &rIter) {
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mFlyMeter = new SubMeterLayout("ハチメーター", "FlyMeter");
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mFlyMeter->initWithoutIter();
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mAirMeter = new SubMeterLayout("水中メーター", "AirMeter");
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mAirMeter->initWithoutIter();
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} |