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2024-02-10 11:21:48 -05:00

24 lines
537 B
C++

#include "Game/Player/MarioEffect.hpp"
MarioEffect::MarioEffect(MarioActor *actor) : MarioModule(actor), _1C(0xFFFFFFFF), _20(0xFFFFFFFF)
{
SomeData *i = _54;
// SomeData *end = _54 + 0x100;
do {
PSMTXIdentity(i->_4.toMtxPtr());
PSMTXIdentity(i->_34.toMtxPtr());
i->_64 = 0;
i->_68 = 0;
i->_0 = 0;
i++;
} while (i < _54 + 0x100);
_C = -1;
_10 = -1;
_14 = -1;
_18 = 0;
_1C.set(0, 0, 0, 0);
_20.set(0, 0, 0, 0);
PSMTXIdentity(_24.toMtxPtr());
}