#include "Game/Player/MarioEffect.hpp" MarioEffect::MarioEffect(MarioActor *actor) : MarioModule(actor), _1C(0xFFFFFFFF), _20(0xFFFFFFFF) { SomeData *i = _54; // SomeData *end = _54 + 0x100; do { PSMTXIdentity(i->_4.toMtxPtr()); PSMTXIdentity(i->_34.toMtxPtr()); i->_64 = 0; i->_68 = 0; i->_0 = 0; i++; } while (i < _54 + 0x100); _C = -1; _10 = -1; _14 = -1; _18 = 0; _1C.set(0, 0, 0, 0); _20.set(0, 0, 0, 0); PSMTXIdentity(_24.toMtxPtr()); }