Files
Petari/source/Game/NPC/TalkMessageCtrl.cpp

214 lines
5.3 KiB
C++

#include "Game/NPC/TalkMessageCtrl.hpp"
#include "Game/NPC/TalkNodeCtrl.hpp"
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/ActorCameraInfo.hpp"
#ifdef NON_MATCHING
// one liner regswap with mNodeCtrl->mCurrentNode
void TalkMessageCtrl::createMessage(const JMapInfoIter &rIter, const char *pName) {
mNodeCtrl = new TalkNodeCtrl();
mNodeCtrl->createFlowNode(this, rIter, pName, &mCameraInfo);
if (mNodeCtrl->mCurrentNode != nullptr) {
mAlreadyDoneFlags = MR::setupAlreadyDoneFlag(((MessageNode*)mNodeCtrl->mCurrentNode)->mMessage, rIter, &_3C);
}
else {
_3C = 1;
}
}
#endif
void TalkMessageCtrl::createMessageDirect(const JMapInfoIter &rIter, const char *pName) {
mNodeCtrl = new TalkNodeCtrl();
mNodeCtrl->createFlowNode(this, rIter, pName, &mCameraInfo);
_3C = 1;
}
// ...
void TalkMessageCtrl::rootNodePst() {
TalkNodeCtrl* ctrl = mNodeCtrl;
if (!ctrl->isExistNextNode()) {
ctrl->resetFlowNode();
}
else {
ctrl->forwardFlowNode();
}
ctrl->recordTempFlowNode();
}
void TalkMessageCtrl::rootNodeSel(bool a1) {
TalkNodeCtrl* ctrl = mNodeCtrl;
ctrl->forwardFlowNode();
if (a1) {
ctrl->forwardCurrentBranchNode(true);
}
else {
ctrl->forwardCurrentBranchNode(false);
}
ctrl->recordTempFlowNode();
}
void TalkMessageCtrl::registerBranchFunc(const TalkMessageFuncBase &rFunc) {
mBranchFunc = rFunc.clone();
}
void TalkMessageCtrl::registerEventFunc(const TalkMessageFuncBase &rFunc) {
mEventFunc = rFunc.clone();
}
void TalkMessageCtrl::registerAnimeFunc(const TalkMessageFuncBase &rFunc) {
mAnimeFunc = rFunc.clone();
}
void TalkMessageCtrl::registerKillFunc(const TalkMessageFuncBase &rFunc) {
mKillFunc = rFunc.clone();
}
void TalkMessageCtrl::readMessage() {
if (mIsOnReadNodeAuto) {
mNodeCtrl->readMessage();
}
if (!_3C) {
MR::updateAlreadyDoneFlag(mAlreadyDoneFlags, 1);
}
}
bool TalkMessageCtrl::isSelectYesNo() const {
TalkNode* node = mNodeCtrl->getNextNodeBranch();
if (node == nullptr || node->mIndex != 0) {
return false;
}
switch (node->mNextIdx) {
case 16:
return false;
case 14:
return false;
}
return true;
}
u32 TalkMessageCtrl::getMessageID() const {
TalkNodeCtrl* ctrl = mNodeCtrl;
if (ctrl->getCurrentNodeMessage() != nullptr) {
return ctrl->getCurrentNodeMessage()->mIndex;
}
else {
return ctrl->mCurrentNodeIdx;
}
}
// TalkMessageCtrl::requestTalk
// TalkMessageCtrl::requestTalkForce
// TalkMessageCtrl::startTalk
// TalkMessageCtrl::startTalkForce
// TalkMessageCtrl::startTalkForcePuppetable
// TalkMessageCtrl::startTalkForceWithoutDemo
// TalkMessageCtrl::startTalkForceWithoutDemoPuppetable
// TalkMessageCtrl::endTalk
// TalkMessageCtrl::updateBalloonPos
bool TalkMessageCtrl::isNearPlayer(const TalkMessageCtrl *pCtrl) {
if (pCtrl == nullptr) {
return true;
}
TVec3f* playerPos = MR::getPlayerPos();
return mHostActor->getPosPtr()->squared(*playerPos) < pCtrl->mHostActor->getPosPtr()->squared(*playerPos);
}
void TalkMessageCtrl::startCamera(s32 a1) {
TalkMessageInfo* inf = &mNodeCtrl->mMessageInfo;
if (inf->isCameraNormal()) {
MR::startNPCTalkCamera(this, mHostActor->getBaseMtx(), 1.0f, a1);
}
else if (inf->isCameraEvent()) {
if (inf->_4) {
mCameraInfo->mCameraSetID = inf->_4;
MR::startMultiActorCameraNoTarget(mHostActor, mCameraInfo, "会話", a1);
}
}
}
const char* TalkMessageCtrl::getBranchID() const {
TalkNode* node = mNodeCtrl->getNextNodeBranch();
if (node == nullptr || node->mIndex != 0 ) {
return nullptr;
}
const char* result = nullptr;
switch (node->mNextIdx) {
case 0:
result = "PenguinRace";
break;
case 1:
result = "SwimmingSchool";
break;
case 2:
result = "PenguinRace";
break;
case 3:
result = "BombTimeAttackLv1";
break;
case 4:
result = "PhantomTeresaRacer";
break;
case 5:
result = "BombTimeAttackLv2";
break;
case 6:
result = "TrialSurfingCoach";
break;
case 7:
result = "TrialSurfingHowTo";
break;
case 8:
result = "DeathPromenadeTeresaRacer";
break;
case 9:
result = "RosettaFinalBattle";
break;
case 10:
result = "CometTico";
break;
case 11:
result = "TransformTico";
break;
case 12:
result = "ChallengeSurfingCoach";
break;
case 13:
result = "TicoShopExchange";
break;
case 14:
result = "TicoShopWhich";
break;
case 15:
result = "KinopioPurple";
break;
case 16:
result = "CometTicoTell";
break;
case 17:
result = "TrialTamakoroHowTo";
break;
case 18:
result = "KnockOnTheDoor";
break;
case 19:
result = "LedPattern";
break;
}
return result;
}