mirror of
https://github.com/encounter/Petari.git
synced 2026-03-30 11:34:15 -07:00
214 lines
5.3 KiB
C++
214 lines
5.3 KiB
C++
#include "Game/NPC/TalkMessageCtrl.hpp"
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#include "Game/NPC/TalkNodeCtrl.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/LiveActor/ActorCameraInfo.hpp"
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#ifdef NON_MATCHING
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// one liner regswap with mNodeCtrl->mCurrentNode
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void TalkMessageCtrl::createMessage(const JMapInfoIter &rIter, const char *pName) {
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mNodeCtrl = new TalkNodeCtrl();
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mNodeCtrl->createFlowNode(this, rIter, pName, &mCameraInfo);
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if (mNodeCtrl->mCurrentNode != nullptr) {
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mAlreadyDoneFlags = MR::setupAlreadyDoneFlag(((MessageNode*)mNodeCtrl->mCurrentNode)->mMessage, rIter, &_3C);
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}
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else {
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_3C = 1;
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}
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}
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#endif
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void TalkMessageCtrl::createMessageDirect(const JMapInfoIter &rIter, const char *pName) {
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mNodeCtrl = new TalkNodeCtrl();
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mNodeCtrl->createFlowNode(this, rIter, pName, &mCameraInfo);
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_3C = 1;
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}
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// ...
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void TalkMessageCtrl::rootNodePst() {
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TalkNodeCtrl* ctrl = mNodeCtrl;
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if (!ctrl->isExistNextNode()) {
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ctrl->resetFlowNode();
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}
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else {
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ctrl->forwardFlowNode();
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}
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ctrl->recordTempFlowNode();
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}
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void TalkMessageCtrl::rootNodeSel(bool a1) {
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TalkNodeCtrl* ctrl = mNodeCtrl;
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ctrl->forwardFlowNode();
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if (a1) {
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ctrl->forwardCurrentBranchNode(true);
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}
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else {
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ctrl->forwardCurrentBranchNode(false);
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}
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ctrl->recordTempFlowNode();
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}
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void TalkMessageCtrl::registerBranchFunc(const TalkMessageFuncBase &rFunc) {
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mBranchFunc = rFunc.clone();
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}
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void TalkMessageCtrl::registerEventFunc(const TalkMessageFuncBase &rFunc) {
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mEventFunc = rFunc.clone();
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}
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void TalkMessageCtrl::registerAnimeFunc(const TalkMessageFuncBase &rFunc) {
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mAnimeFunc = rFunc.clone();
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}
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void TalkMessageCtrl::registerKillFunc(const TalkMessageFuncBase &rFunc) {
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mKillFunc = rFunc.clone();
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}
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void TalkMessageCtrl::readMessage() {
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if (mIsOnReadNodeAuto) {
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mNodeCtrl->readMessage();
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}
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if (!_3C) {
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MR::updateAlreadyDoneFlag(mAlreadyDoneFlags, 1);
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}
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}
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bool TalkMessageCtrl::isSelectYesNo() const {
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TalkNode* node = mNodeCtrl->getNextNodeBranch();
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if (node == nullptr || node->mIndex != 0) {
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return false;
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}
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switch (node->mNextIdx) {
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case 16:
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return false;
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case 14:
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return false;
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}
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return true;
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}
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u32 TalkMessageCtrl::getMessageID() const {
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TalkNodeCtrl* ctrl = mNodeCtrl;
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if (ctrl->getCurrentNodeMessage() != nullptr) {
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return ctrl->getCurrentNodeMessage()->mIndex;
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}
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else {
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return ctrl->mCurrentNodeIdx;
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}
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}
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// TalkMessageCtrl::requestTalk
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// TalkMessageCtrl::requestTalkForce
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// TalkMessageCtrl::startTalk
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// TalkMessageCtrl::startTalkForce
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// TalkMessageCtrl::startTalkForcePuppetable
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// TalkMessageCtrl::startTalkForceWithoutDemo
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// TalkMessageCtrl::startTalkForceWithoutDemoPuppetable
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// TalkMessageCtrl::endTalk
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// TalkMessageCtrl::updateBalloonPos
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bool TalkMessageCtrl::isNearPlayer(const TalkMessageCtrl *pCtrl) {
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if (pCtrl == nullptr) {
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return true;
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}
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TVec3f* playerPos = MR::getPlayerPos();
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return mHostActor->getPosPtr()->squared(*playerPos) < pCtrl->mHostActor->getPosPtr()->squared(*playerPos);
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}
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void TalkMessageCtrl::startCamera(s32 a1) {
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TalkMessageInfo* inf = &mNodeCtrl->mMessageInfo;
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if (inf->isCameraNormal()) {
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MR::startNPCTalkCamera(this, mHostActor->getBaseMtx(), 1.0f, a1);
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}
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else if (inf->isCameraEvent()) {
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if (inf->_4) {
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mCameraInfo->mCameraSetID = inf->_4;
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MR::startMultiActorCameraNoTarget(mHostActor, mCameraInfo, "会話", a1);
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}
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}
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}
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const char* TalkMessageCtrl::getBranchID() const {
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TalkNode* node = mNodeCtrl->getNextNodeBranch();
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if (node == nullptr || node->mIndex != 0 ) {
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return nullptr;
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}
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const char* result = nullptr;
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switch (node->mNextIdx) {
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case 0:
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result = "PenguinRace";
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break;
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case 1:
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result = "SwimmingSchool";
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break;
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case 2:
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result = "PenguinRace";
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break;
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case 3:
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result = "BombTimeAttackLv1";
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break;
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case 4:
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result = "PhantomTeresaRacer";
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break;
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case 5:
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result = "BombTimeAttackLv2";
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break;
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case 6:
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result = "TrialSurfingCoach";
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break;
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case 7:
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result = "TrialSurfingHowTo";
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break;
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case 8:
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result = "DeathPromenadeTeresaRacer";
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break;
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case 9:
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result = "RosettaFinalBattle";
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break;
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case 10:
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result = "CometTico";
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break;
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case 11:
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result = "TransformTico";
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break;
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case 12:
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result = "ChallengeSurfingCoach";
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break;
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case 13:
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result = "TicoShopExchange";
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break;
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case 14:
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result = "TicoShopWhich";
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break;
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case 15:
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result = "KinopioPurple";
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break;
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case 16:
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result = "CometTicoTell";
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break;
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case 17:
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result = "TrialTamakoroHowTo";
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break;
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case 18:
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result = "KnockOnTheDoor";
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break;
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case 19:
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result = "LedPattern";
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break;
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}
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return result;
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} |