Files
Petari/source/Game/MapObj/FirePressureBulletHolder.cpp

26 lines
649 B
C++

#include "Game/MapObj/FirePressureBulletHolder.hpp"
FirePressureBulletHolder::FirePressureBulletHolder(const char *pName) : NameObj(pName) {
}
FirePressureBullet* FirePressureBulletHolder::callEmptyBullet() {
for (u32 i = 0; i < 8; i++) {
if (MR::isDead(mBullets[i])) {
return mBullets[i];
}
}
return nullptr;
}
FirePressureBulletHolder::~FirePressureBulletHolder() {
}
void FirePressureBulletHolder::init(const JMapInfoIter &rIter) {
for (u32 i = 0; i < 8; i++) {
mBullets[i] = new FirePressureBullet("ファイアプレッシャーの弾");
mBullets[i]->initWithoutIter();
}
}