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26 lines
649 B
C++
26 lines
649 B
C++
#include "Game/MapObj/FirePressureBulletHolder.hpp"
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FirePressureBulletHolder::FirePressureBulletHolder(const char *pName) : NameObj(pName) {
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}
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FirePressureBullet* FirePressureBulletHolder::callEmptyBullet() {
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for (u32 i = 0; i < 8; i++) {
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if (MR::isDead(mBullets[i])) {
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return mBullets[i];
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}
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}
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return nullptr;
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}
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FirePressureBulletHolder::~FirePressureBulletHolder() {
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}
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void FirePressureBulletHolder::init(const JMapInfoIter &rIter) {
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for (u32 i = 0; i < 8; i++) {
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mBullets[i] = new FirePressureBullet("ファイアプレッシャーの弾");
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mBullets[i]->initWithoutIter();
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}
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} |