#include "Game/MapObj/FirePressureBulletHolder.hpp" FirePressureBulletHolder::FirePressureBulletHolder(const char *pName) : NameObj(pName) { } FirePressureBullet* FirePressureBulletHolder::callEmptyBullet() { for (u32 i = 0; i < 8; i++) { if (MR::isDead(mBullets[i])) { return mBullets[i]; } } return nullptr; } FirePressureBulletHolder::~FirePressureBulletHolder() { } void FirePressureBulletHolder::init(const JMapInfoIter &rIter) { for (u32 i = 0; i < 8; i++) { mBullets[i] = new FirePressureBullet("ファイアプレッシャーの弾"); mBullets[i]->initWithoutIter(); } }