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28 lines
548 B
C++
28 lines
548 B
C++
#include "Game/AreaObj/WaterArea.hpp"
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#include "Game/Map/WaterAreaHolder.hpp"
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WaterArea::WaterArea(int type, const char *pName) : AreaObj(type, pName) {
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_3C = 0;
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}
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void WaterArea::init(const JMapInfoIter &rIter) {
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AreaObj::init(rIter);
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if (MR::checkJMapDataEntries(rIter)) {
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MR::getJMapInfoArg2NoInit(rIter, &_3C);
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}
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WaterAreaFunction::createWaterAreaHolder();
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}
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WaterAreaMgr::WaterAreaMgr(s32 type, const char *pName) : AreaObjMgr(type, pName) {
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}
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WaterArea::~WaterArea() {
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}
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WaterAreaMgr::~WaterAreaMgr() {
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} |