Files

28 lines
548 B
C++

#include "Game/AreaObj/WaterArea.hpp"
#include "Game/Map/WaterAreaHolder.hpp"
WaterArea::WaterArea(int type, const char *pName) : AreaObj(type, pName) {
_3C = 0;
}
void WaterArea::init(const JMapInfoIter &rIter) {
AreaObj::init(rIter);
if (MR::checkJMapDataEntries(rIter)) {
MR::getJMapInfoArg2NoInit(rIter, &_3C);
}
WaterAreaFunction::createWaterAreaHolder();
}
WaterAreaMgr::WaterAreaMgr(s32 type, const char *pName) : AreaObjMgr(type, pName) {
}
WaterArea::~WaterArea() {
}
WaterAreaMgr::~WaterAreaMgr() {
}